blob: 8fa659b307a3b1e37dbdb20bbb0a150608ed8bad [file] [log] [blame]
460.vert
Shader version: 460
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:? Sequence
0:10 move second child to first child ( temp bool)
0:10 'b1' ( temp bool)
0:10 anyInvocation ( global bool)
0:10 'b1' ( temp bool)
0:11 move second child to first child ( temp bool)
0:11 'b1' ( temp bool)
0:11 allInvocations ( global bool)
0:11 'b1' ( temp bool)
0:12 move second child to first child ( temp bool)
0:12 'b1' ( temp bool)
0:12 allInvocationsEqual ( global bool)
0:12 'b1' ( temp bool)
0:? Linker Objects
0:? 'i' ( global int)
0:? 'f' ( global float)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
Shader version: 460
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:? Sequence
0:10 move second child to first child ( temp bool)
0:10 'b1' ( temp bool)
0:10 anyInvocation ( global bool)
0:10 'b1' ( temp bool)
0:11 move second child to first child ( temp bool)
0:11 'b1' ( temp bool)
0:11 allInvocations ( global bool)
0:11 'b1' ( temp bool)
0:12 move second child to first child ( temp bool)
0:12 'b1' ( temp bool)
0:12 allInvocationsEqual ( global bool)
0:12 'b1' ( temp bool)
0:? Linker Objects
0:? 'i' ( global int)
0:? 'f' ( global float)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)