| 460.vert |
| Shader version: 460 |
| 0:? Sequence |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:10 move second child to first child ( temp bool) |
| 0:10 'b1' ( temp bool) |
| 0:10 anyInvocation ( global bool) |
| 0:10 'b1' ( temp bool) |
| 0:11 move second child to first child ( temp bool) |
| 0:11 'b1' ( temp bool) |
| 0:11 allInvocations ( global bool) |
| 0:11 'b1' ( temp bool) |
| 0:12 move second child to first child ( temp bool) |
| 0:12 'b1' ( temp bool) |
| 0:12 allInvocationsEqual ( global bool) |
| 0:12 'b1' ( temp bool) |
| 0:? Linker Objects |
| 0:? 'i' ( global int) |
| 0:? 'f' ( global float) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
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| Linked vertex stage: |
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| Shader version: 460 |
| 0:? Sequence |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:10 move second child to first child ( temp bool) |
| 0:10 'b1' ( temp bool) |
| 0:10 anyInvocation ( global bool) |
| 0:10 'b1' ( temp bool) |
| 0:11 move second child to first child ( temp bool) |
| 0:11 'b1' ( temp bool) |
| 0:11 allInvocations ( global bool) |
| 0:11 'b1' ( temp bool) |
| 0:12 move second child to first child ( temp bool) |
| 0:12 'b1' ( temp bool) |
| 0:12 allInvocationsEqual ( global bool) |
| 0:12 'b1' ( temp bool) |
| 0:? Linker Objects |
| 0:? 'i' ( global int) |
| 0:? 'f' ( global float) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
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