| conditionalDiscard.frag |
| Shader version: 110 |
| 0:? Sequence |
| 0:6 Function Definition: main( ( global void) |
| 0:6 Function Parameters: |
| 0:8 Sequence |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 'v' ( temp 4-component vector of float) |
| 0:8 texture ( global 4-component vector of float) |
| 0:8 'tex' ( uniform sampler2D) |
| 0:8 'coord' ( smooth in 2-component vector of float) |
| 0:10 Test condition and select ( temp void) |
| 0:10 Condition |
| 0:10 Compare Equal ( temp bool) |
| 0:10 'v' ( temp 4-component vector of float) |
| 0:10 Constant: |
| 0:10 0.100000 |
| 0:10 0.200000 |
| 0:10 0.300000 |
| 0:10 0.400000 |
| 0:10 true case |
| 0:11 Branch: Kill |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:13 'v' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'tex' ( uniform sampler2D) |
| 0:? 'coord' ( smooth in 2-component vector of float) |
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| Linked fragment stage: |
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| Shader version: 110 |
| 0:? Sequence |
| 0:6 Function Definition: main( ( global void) |
| 0:6 Function Parameters: |
| 0:8 Sequence |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:8 'v' ( temp 4-component vector of float) |
| 0:8 texture ( global 4-component vector of float) |
| 0:8 'tex' ( uniform sampler2D) |
| 0:8 'coord' ( smooth in 2-component vector of float) |
| 0:10 Test condition and select ( temp void) |
| 0:10 Condition |
| 0:10 Compare Equal ( temp bool) |
| 0:10 'v' ( temp 4-component vector of float) |
| 0:10 Constant: |
| 0:10 0.100000 |
| 0:10 0.200000 |
| 0:10 0.300000 |
| 0:10 0.400000 |
| 0:10 true case |
| 0:11 Branch: Kill |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:13 'v' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'tex' ( uniform sampler2D) |
| 0:? 'coord' ( smooth in 2-component vector of float) |
| |