blob: afd0370d072ff04a81e2e86886ed17e5d3746144 [file] [log] [blame]
cppNest.vert
ERROR: 0:144: '#elif' : #elif after #else
ERROR: 0:152: '#else' : #else after #else
ERROR: 0:161: '#elif' : #elif after #else
ERROR: 0:169: '#else' : #else after #else
ERROR: 0:177: 'macro expansion' : End of input in macro FUNC
ERROR: 0:178: '' : compilation terminated
ERROR: 6 compilation errors. No code generated.
Shader version: 110
ERROR: node is still EOpNull!
0:5 Sequence
0:5 move second child to first child ( temp float)
0:5 'sum' ( global float)
0:5 Constant:
0:5 0.000000
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:12 Sequence
0:12 add second child into first child ( temp float)
0:12 'sum' ( global float)
0:12 Constant:
0:12 1.000000
0:21 add second child into first child ( temp float)
0:21 'sum' ( global float)
0:21 Constant:
0:21 300.000000
0:61 add second child into first child ( temp float)
0:61 'sum' ( global float)
0:61 Constant:
0:61 600000.000000
0:65 add second child into first child ( temp float)
0:65 'sum' ( global float)
0:65 Constant:
0:65 80000000.000000
0:69 add second child into first child ( temp float)
0:69 'sum' ( global float)
0:69 Constant:
0:69 900000000.000000
0:76 add second child into first child ( temp float)
0:76 'sum' ( global float)
0:76 Constant:
0:76 7000000.000000
0:86 move second child to first child ( temp 4-component vector of float)
0:86 'gl_Position' ( gl_Position 4-component vector of float Position)
0:86 Construct vec4 ( temp 4-component vector of float)
0:86 'sum' ( global float)
0:103 Sequence
0:103 move second child to first child ( temp int)
0:103 'selected4' ( global int)
0:103 Constant:
0:103 4 (const int)
0:115 Sequence
0:115 move second child to first child ( temp int)
0:115 'selected2' ( global int)
0:115 Constant:
0:115 2 (const int)
0:133 Sequence
0:133 move second child to first child ( temp int)
0:133 'selected3' ( global int)
0:133 Constant:
0:133 3 (const int)
0:175 Function Definition: foo985( ( global void)
0:175 Function Parameters:
0:175 Sequence
0:175 add ( temp int)
0:175 Constant:
0:175 2 (const int)
0:175 Comma ( temp int)
0:175 Constant:
0:175 3 (const int)
0:175 Constant:
0:175 4 (const int)
0:? Linker Objects
0:? 'sum' ( global float)
0:? 'selected4' ( global int)
0:? 'selected2' ( global int)
0:? 'selected3' ( global int)
Linked vertex stage:
Shader version: 110
ERROR: node is still EOpNull!
0:5 Sequence
0:5 move second child to first child ( temp float)
0:5 'sum' ( global float)
0:5 Constant:
0:5 0.000000
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:12 Sequence
0:12 add second child into first child ( temp float)
0:12 'sum' ( global float)
0:12 Constant:
0:12 1.000000
0:21 add second child into first child ( temp float)
0:21 'sum' ( global float)
0:21 Constant:
0:21 300.000000
0:61 add second child into first child ( temp float)
0:61 'sum' ( global float)
0:61 Constant:
0:61 600000.000000
0:65 add second child into first child ( temp float)
0:65 'sum' ( global float)
0:65 Constant:
0:65 80000000.000000
0:69 add second child into first child ( temp float)
0:69 'sum' ( global float)
0:69 Constant:
0:69 900000000.000000
0:76 add second child into first child ( temp float)
0:76 'sum' ( global float)
0:76 Constant:
0:76 7000000.000000
0:86 move second child to first child ( temp 4-component vector of float)
0:86 'gl_Position' ( gl_Position 4-component vector of float Position)
0:86 Construct vec4 ( temp 4-component vector of float)
0:86 'sum' ( global float)
0:103 Sequence
0:103 move second child to first child ( temp int)
0:103 'selected4' ( global int)
0:103 Constant:
0:103 4 (const int)
0:115 Sequence
0:115 move second child to first child ( temp int)
0:115 'selected2' ( global int)
0:115 Constant:
0:115 2 (const int)
0:133 Sequence
0:133 move second child to first child ( temp int)
0:133 'selected3' ( global int)
0:133 Constant:
0:133 3 (const int)
0:? Linker Objects
0:? 'sum' ( global float)
0:? 'selected4' ( global int)
0:? 'selected2' ( global int)
0:? 'selected3' ( global int)