| hlsl.clipdistance-4.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:? Sequence |
| 0:8 Branch: Return with expression |
| 0:8 add ( temp 4-component vector of float) |
| 0:8 Position: direct index for structure ( temp 4-component vector of float) |
| 0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:7 Function Definition: main( ( temp void) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 Position: direct index for structure ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:? 'v.Position' ( in 4-component vector of float FragCoord) |
| 0:? Sequence |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:7 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 direct index ( in float ClipDistance) |
| 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:7 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 direct index ( in float ClipDistance) |
| 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:7 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:7 direct index ( in float ClipDistance) |
| 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:7 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 3 (const int) |
| 0:7 direct index ( in float ClipDistance) |
| 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 3 (const int) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'v.Position' ( in 4-component vector of float FragCoord) |
| 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:? Sequence |
| 0:8 Branch: Return with expression |
| 0:8 add ( temp 4-component vector of float) |
| 0:8 Position: direct index for structure ( temp 4-component vector of float) |
| 0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:7 Function Definition: main( ( temp void) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 Position: direct index for structure ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:? 'v.Position' ( in 4-component vector of float FragCoord) |
| 0:? Sequence |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:7 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 direct index ( in float ClipDistance) |
| 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:7 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 direct index ( in float ClipDistance) |
| 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:7 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:7 direct index ( in float ClipDistance) |
| 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:7 ClipRect: direct index for structure ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 Constant: |
| 0:7 3 (const int) |
| 0:7 direct index ( in float ClipDistance) |
| 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 3 (const int) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'v.Position' ( in 4-component vector of float FragCoord) |
| 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80003 |
| // Id's are bound by 57 |
| |
| Capability Shader |
| Capability ClipDistance |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 24 32 54 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "VS_OUTPUT" |
| MemberName 8(VS_OUTPUT) 0 "Position" |
| MemberName 8(VS_OUTPUT) 1 "ClipRect" |
| Name 11 "@main(struct-VS_OUTPUT-vf4-vf41;" |
| Name 10 "v" |
| Name 22 "v" |
| Name 24 "v.Position" |
| Name 32 "v.ClipRect" |
| Name 54 "@entryPointOutput" |
| Decorate 24(v.Position) BuiltIn FragCoord |
| Decorate 32(v.ClipRect) BuiltIn ClipDistance |
| Decorate 54(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(VS_OUTPUT) |
| 13: TypeInt 32 1 |
| 14: 13(int) Constant 0 |
| 16: 13(int) Constant 1 |
| 21: TypePointer Function 8(VS_OUTPUT) |
| 23: TypePointer Input 7(fvec4) |
| 24(v.Position): 23(ptr) Variable Input |
| 26: TypePointer Function 7(fvec4) |
| 28: TypeInt 32 0 |
| 29: 28(int) Constant 4 |
| 30: TypeArray 6(float) 29 |
| 31: TypePointer Input 30 |
| 32(v.ClipRect): 31(ptr) Variable Input |
| 33: TypePointer Input 6(float) |
| 36: 28(int) Constant 0 |
| 37: TypePointer Function 6(float) |
| 41: 28(int) Constant 1 |
| 43: 13(int) Constant 2 |
| 46: 28(int) Constant 2 |
| 48: 13(int) Constant 3 |
| 51: 28(int) Constant 3 |
| 53: TypePointer Output 7(fvec4) |
| 54(@entryPointOutput): 53(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 22(v): 21(ptr) Variable Function |
| 25: 7(fvec4) Load 24(v.Position) |
| 27: 26(ptr) AccessChain 22(v) 14 |
| Store 27 25 |
| 34: 33(ptr) AccessChain 32(v.ClipRect) 14 |
| 35: 6(float) Load 34 |
| 38: 37(ptr) AccessChain 22(v) 16 36 |
| Store 38 35 |
| 39: 33(ptr) AccessChain 32(v.ClipRect) 16 |
| 40: 6(float) Load 39 |
| 42: 37(ptr) AccessChain 22(v) 16 41 |
| Store 42 40 |
| 44: 33(ptr) AccessChain 32(v.ClipRect) 43 |
| 45: 6(float) Load 44 |
| 47: 37(ptr) AccessChain 22(v) 16 46 |
| Store 47 45 |
| 49: 33(ptr) AccessChain 32(v.ClipRect) 48 |
| 50: 6(float) Load 49 |
| 52: 37(ptr) AccessChain 22(v) 16 51 |
| Store 52 50 |
| 55:8(VS_OUTPUT) Load 22(v) |
| 56: 7(fvec4) FunctionCall 11(@main(struct-VS_OUTPUT-vf4-vf41;) 55 |
| Store 54(@entryPointOutput) 56 |
| Return |
| FunctionEnd |
| 11(@main(struct-VS_OUTPUT-vf4-vf41;): 7(fvec4) Function None 9 |
| 10(v):8(VS_OUTPUT) FunctionParameter |
| 12: Label |
| 15: 7(fvec4) CompositeExtract 10(v) 0 |
| 17: 7(fvec4) CompositeExtract 10(v) 1 |
| 18: 7(fvec4) FAdd 15 17 |
| ReturnValue 18 |
| FunctionEnd |