| hlsl.emptystruct.init.vert |
| WARNING: 0:3: 'Test_Empty' : variable with qualifier 'const' not initialized; zero initializing |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:6 Function Definition: @main(u1; ( temp 4-component vector of float) |
| 0:6 Function Parameters: |
| 0:6 'vertexIndex' ( in uint) |
| 0:? Sequence |
| 0:7 Branch: Return with expression |
| 0:7 Constant: |
| 0:7 0.000000 |
| 0:7 0.000000 |
| 0:7 0.000000 |
| 0:7 0.000000 |
| 0:6 Function Definition: main( ( temp void) |
| 0:6 Function Parameters: |
| 0:? Sequence |
| 0:6 move second child to first child ( temp uint) |
| 0:? 'vertexIndex' ( temp uint) |
| 0:? 'vertexIndex' (layout( location=0) in uint) |
| 0:6 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:6 Function Call: @main(u1; ( temp 4-component vector of float) |
| 0:? 'vertexIndex' ( temp uint) |
| 0:? Linker Objects |
| 0:? 'Test_Empty' ( const structure{}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'vertexIndex' (layout( location=0) in uint) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:6 Function Definition: @main(u1; ( temp 4-component vector of float) |
| 0:6 Function Parameters: |
| 0:6 'vertexIndex' ( in uint) |
| 0:? Sequence |
| 0:7 Branch: Return with expression |
| 0:7 Constant: |
| 0:7 0.000000 |
| 0:7 0.000000 |
| 0:7 0.000000 |
| 0:7 0.000000 |
| 0:6 Function Definition: main( ( temp void) |
| 0:6 Function Parameters: |
| 0:? Sequence |
| 0:6 move second child to first child ( temp uint) |
| 0:? 'vertexIndex' ( temp uint) |
| 0:? 'vertexIndex' (layout( location=0) in uint) |
| 0:6 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:6 Function Call: @main(u1; ( temp 4-component vector of float) |
| 0:? 'vertexIndex' ( temp uint) |
| 0:? Linker Objects |
| 0:? 'Test_Empty' ( const structure{}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'vertexIndex' (layout( location=0) in uint) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80003 |
| // Id's are bound by 29 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 20 23 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 12 "@main(u1;" |
| Name 11 "vertexIndex" |
| Name 18 "vertexIndex" |
| Name 20 "vertexIndex" |
| Name 23 "@entryPointOutput" |
| Name 24 "param" |
| Name 27 "Test" |
| Decorate 20(vertexIndex) Location 0 |
| Decorate 23(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 0 |
| 7: TypePointer Function 6(int) |
| 8: TypeFloat 32 |
| 9: TypeVector 8(float) 4 |
| 10: TypeFunction 9(fvec4) 7(ptr) |
| 14: 8(float) Constant 0 |
| 15: 9(fvec4) ConstantComposite 14 14 14 14 |
| 19: TypePointer Input 6(int) |
| 20(vertexIndex): 19(ptr) Variable Input |
| 22: TypePointer Output 9(fvec4) |
| 23(@entryPointOutput): 22(ptr) Variable Output |
| 27(Test): TypeStruct |
| 28: 27(Test) ConstantComposite |
| 4(main): 2 Function None 3 |
| 5: Label |
| 18(vertexIndex): 7(ptr) Variable Function |
| 24(param): 7(ptr) Variable Function |
| 21: 6(int) Load 20(vertexIndex) |
| Store 18(vertexIndex) 21 |
| 25: 6(int) Load 18(vertexIndex) |
| Store 24(param) 25 |
| 26: 9(fvec4) FunctionCall 12(@main(u1;) 24(param) |
| Store 23(@entryPointOutput) 26 |
| Return |
| FunctionEnd |
| 12(@main(u1;): 9(fvec4) Function None 10 |
| 11(vertexIndex): 7(ptr) FunctionParameter |
| 13: Label |
| ReturnValue 15 |
| FunctionEnd |