| hlsl.gather.array.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp 4-component vector of float) |
| 0:29 'txval20' ( temp 4-component vector of float) |
| 0:29 textureGather ( temp 4-component vector of float) |
| 0:29 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:29 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:29 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:30 Sequence |
| 0:30 move second child to first child ( temp 4-component vector of int) |
| 0:30 'txval21' ( temp 4-component vector of int) |
| 0:30 textureGather ( temp 4-component vector of int) |
| 0:30 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:30 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:30 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp 4-component vector of uint) |
| 0:31 'txval22' ( temp 4-component vector of uint) |
| 0:31 textureGather ( temp 4-component vector of uint) |
| 0:31 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:31 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:31 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 4-component vector of float) |
| 0:35 'txval40' ( temp 4-component vector of float) |
| 0:35 textureGather ( temp 4-component vector of float) |
| 0:35 Construct combined texture-sampler ( temp samplerCubeArray) |
| 0:35 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:35 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:36 Sequence |
| 0:36 move second child to first child ( temp 4-component vector of int) |
| 0:36 'txval41' ( temp 4-component vector of int) |
| 0:36 textureGather ( temp 4-component vector of int) |
| 0:36 Construct combined texture-sampler ( temp isamplerCubeArray) |
| 0:36 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:36 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp 4-component vector of uint) |
| 0:37 'txval42' ( temp 4-component vector of uint) |
| 0:37 textureGather ( temp 4-component vector of uint) |
| 0:37 Construct combined texture-sampler ( temp usamplerCubeArray) |
| 0:37 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:37 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:? 1.000000 |
| 0:39 move second child to first child ( temp 4-component vector of float) |
| 0:39 Color: direct index for structure ( temp 4-component vector of float) |
| 0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 Constant: |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:40 move second child to first child ( temp float) |
| 0:40 Depth: direct index for structure ( temp float) |
| 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Constant: |
| 0:40 1 (const int) |
| 0:40 Constant: |
| 0:40 1.000000 |
| 0:42 Branch: Return with expression |
| 0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Definition: main( ( temp void) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:24 Color: direct index for structure ( temp 4-component vector of float) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:24 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:24 Depth: direct index for structure ( temp float) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp 4-component vector of float) |
| 0:29 'txval20' ( temp 4-component vector of float) |
| 0:29 textureGather ( temp 4-component vector of float) |
| 0:29 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:29 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:29 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:30 Sequence |
| 0:30 move second child to first child ( temp 4-component vector of int) |
| 0:30 'txval21' ( temp 4-component vector of int) |
| 0:30 textureGather ( temp 4-component vector of int) |
| 0:30 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:30 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:30 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp 4-component vector of uint) |
| 0:31 'txval22' ( temp 4-component vector of uint) |
| 0:31 textureGather ( temp 4-component vector of uint) |
| 0:31 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:31 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:31 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 4-component vector of float) |
| 0:35 'txval40' ( temp 4-component vector of float) |
| 0:35 textureGather ( temp 4-component vector of float) |
| 0:35 Construct combined texture-sampler ( temp samplerCubeArray) |
| 0:35 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:35 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:36 Sequence |
| 0:36 move second child to first child ( temp 4-component vector of int) |
| 0:36 'txval41' ( temp 4-component vector of int) |
| 0:36 textureGather ( temp 4-component vector of int) |
| 0:36 Construct combined texture-sampler ( temp isamplerCubeArray) |
| 0:36 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:36 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp 4-component vector of uint) |
| 0:37 'txval42' ( temp 4-component vector of uint) |
| 0:37 textureGather ( temp 4-component vector of uint) |
| 0:37 Construct combined texture-sampler ( temp usamplerCubeArray) |
| 0:37 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:37 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:? 1.000000 |
| 0:39 move second child to first child ( temp 4-component vector of float) |
| 0:39 Color: direct index for structure ( temp 4-component vector of float) |
| 0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 Constant: |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:40 move second child to first child ( temp float) |
| 0:40 Depth: direct index for structure ( temp float) |
| 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Constant: |
| 0:40 1 (const int) |
| 0:40 Constant: |
| 0:40 1.000000 |
| 0:42 Branch: Return with expression |
| 0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Definition: main( ( temp void) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:24 Color: direct index for structure ( temp 4-component vector of float) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:24 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:24 Depth: direct index for structure ( temp float) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80003 |
| // Id's are bound by 124 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 107 111 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "txval20" |
| Name 16 "g_tTex2df4a" |
| Name 20 "g_sSamp" |
| Name 34 "txval21" |
| Name 37 "g_tTex2di4a" |
| Name 49 "txval22" |
| Name 52 "g_tTex2du4a" |
| Name 61 "txval40" |
| Name 64 "g_tTexcdf4a" |
| Name 71 "txval41" |
| Name 74 "g_tTexcdi4a" |
| Name 81 "txval42" |
| Name 84 "g_tTexcdu4a" |
| Name 95 "psout" |
| Name 104 "flattenTemp" |
| Name 107 "@entryPointOutput.Color" |
| Name 111 "@entryPointOutput.Depth" |
| Name 116 "g_tTex1df4a" |
| Name 117 "g_tTex1df4" |
| Name 120 "g_tTex1di4a" |
| Name 123 "g_tTex1du4a" |
| Decorate 16(g_tTex2df4a) DescriptorSet 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 37(g_tTex2di4a) DescriptorSet 0 |
| Decorate 52(g_tTex2du4a) DescriptorSet 0 |
| Decorate 64(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 74(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 84(g_tTexcdu4a) DescriptorSet 0 |
| Decorate 107(@entryPointOutput.Color) Location 0 |
| Decorate 111(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 116(g_tTex1df4a) DescriptorSet 0 |
| Decorate 116(g_tTex1df4a) Binding 1 |
| Decorate 117(g_tTex1df4) DescriptorSet 0 |
| Decorate 117(g_tTex1df4) Binding 0 |
| Decorate 120(g_tTex1di4a) DescriptorSet 0 |
| Decorate 123(g_tTex1du4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 7(fvec4) |
| 14: TypeImage 6(float) 2D array sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex2df4a): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: TypeVector 6(float) 3 |
| 25: 6(float) Constant 1036831949 |
| 26: 6(float) Constant 1045220557 |
| 27: 6(float) Constant 1050253722 |
| 28: 24(fvec3) ConstantComposite 25 26 27 |
| 29: TypeInt 32 1 |
| 30: 29(int) Constant 0 |
| 32: TypeVector 29(int) 4 |
| 33: TypePointer Function 32(ivec4) |
| 35: TypeImage 29(int) 2D array sampled format:Unknown |
| 36: TypePointer UniformConstant 35 |
| 37(g_tTex2di4a): 36(ptr) Variable UniformConstant |
| 40: TypeSampledImage 35 |
| 42: 6(float) Constant 1053609165 |
| 43: 6(float) Constant 1056964608 |
| 44: 24(fvec3) ConstantComposite 27 42 43 |
| 46: TypeInt 32 0 |
| 47: TypeVector 46(int) 4 |
| 48: TypePointer Function 47(ivec4) |
| 50: TypeImage 46(int) 2D array sampled format:Unknown |
| 51: TypePointer UniformConstant 50 |
| 52(g_tTex2du4a): 51(ptr) Variable UniformConstant |
| 55: TypeSampledImage 50 |
| 57: 6(float) Constant 1058642330 |
| 58: 6(float) Constant 1060320051 |
| 59: 24(fvec3) ConstantComposite 43 57 58 |
| 62: TypeImage 6(float) Cube array sampled format:Unknown |
| 63: TypePointer UniformConstant 62 |
| 64(g_tTexcdf4a): 63(ptr) Variable UniformConstant |
| 67: TypeSampledImage 62 |
| 69: 7(fvec4) ConstantComposite 25 26 27 42 |
| 72: TypeImage 29(int) Cube array sampled format:Unknown |
| 73: TypePointer UniformConstant 72 |
| 74(g_tTexcdi4a): 73(ptr) Variable UniformConstant |
| 77: TypeSampledImage 72 |
| 79: 7(fvec4) ConstantComposite 42 43 57 58 |
| 82: TypeImage 46(int) Cube array sampled format:Unknown |
| 83: TypePointer UniformConstant 82 |
| 84(g_tTexcdu4a): 83(ptr) Variable UniformConstant |
| 87: TypeSampledImage 82 |
| 89: 6(float) Constant 1061997773 |
| 90: 6(float) Constant 1063675494 |
| 91: 6(float) Constant 1065353216 |
| 92: 7(fvec4) ConstantComposite 58 89 90 91 |
| 94: TypePointer Function 8(PS_OUTPUT) |
| 96: 7(fvec4) ConstantComposite 91 91 91 91 |
| 98: 29(int) Constant 1 |
| 99: TypePointer Function 6(float) |
| 106: TypePointer Output 7(fvec4) |
| 107(@entryPointOutput.Color): 106(ptr) Variable Output |
| 110: TypePointer Output 6(float) |
| 111(@entryPointOutput.Depth): 110(ptr) Variable Output |
| 114: TypeImage 6(float) 1D array sampled format:Unknown |
| 115: TypePointer UniformConstant 114 |
| 116(g_tTex1df4a): 115(ptr) Variable UniformConstant |
| 117(g_tTex1df4): 115(ptr) Variable UniformConstant |
| 118: TypeImage 29(int) 1D array sampled format:Unknown |
| 119: TypePointer UniformConstant 118 |
| 120(g_tTex1di4a): 119(ptr) Variable UniformConstant |
| 121: TypeImage 46(int) 1D array sampled format:Unknown |
| 122: TypePointer UniformConstant 121 |
| 123(g_tTex1du4a): 122(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 104(flattenTemp): 94(ptr) Variable Function |
| 105:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 104(flattenTemp) 105 |
| 108: 12(ptr) AccessChain 104(flattenTemp) 30 |
| 109: 7(fvec4) Load 108 |
| Store 107(@entryPointOutput.Color) 109 |
| 112: 99(ptr) AccessChain 104(flattenTemp) 98 |
| 113: 6(float) Load 112 |
| Store 111(@entryPointOutput.Depth) 113 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(txval20): 12(ptr) Variable Function |
| 34(txval21): 33(ptr) Variable Function |
| 49(txval22): 48(ptr) Variable Function |
| 61(txval40): 12(ptr) Variable Function |
| 71(txval41): 33(ptr) Variable Function |
| 81(txval42): 48(ptr) Variable Function |
| 95(psout): 94(ptr) Variable Function |
| 17: 14 Load 16(g_tTex2df4a) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 31: 7(fvec4) ImageGather 23 28 30 |
| Store 13(txval20) 31 |
| 38: 35 Load 37(g_tTex2di4a) |
| 39: 18 Load 20(g_sSamp) |
| 41: 40 SampledImage 38 39 |
| 45: 32(ivec4) ImageGather 41 44 30 |
| Store 34(txval21) 45 |
| 53: 50 Load 52(g_tTex2du4a) |
| 54: 18 Load 20(g_sSamp) |
| 56: 55 SampledImage 53 54 |
| 60: 47(ivec4) ImageGather 56 59 30 |
| Store 49(txval22) 60 |
| 65: 62 Load 64(g_tTexcdf4a) |
| 66: 18 Load 20(g_sSamp) |
| 68: 67 SampledImage 65 66 |
| 70: 7(fvec4) ImageGather 68 69 30 |
| Store 61(txval40) 70 |
| 75: 72 Load 74(g_tTexcdi4a) |
| 76: 18 Load 20(g_sSamp) |
| 78: 77 SampledImage 75 76 |
| 80: 32(ivec4) ImageGather 78 79 30 |
| Store 71(txval41) 80 |
| 85: 82 Load 84(g_tTexcdu4a) |
| 86: 18 Load 20(g_sSamp) |
| 88: 87 SampledImage 85 86 |
| 93: 47(ivec4) ImageGather 88 92 30 |
| Store 81(txval42) 93 |
| 97: 12(ptr) AccessChain 95(psout) 30 |
| Store 97 96 |
| 100: 99(ptr) AccessChain 95(psout) 98 |
| Store 100 91 |
| 101:8(PS_OUTPUT) Load 95(psout) |
| ReturnValue 101 |
| FunctionEnd |