| hlsl.layout.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:16 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:16 Function Parameters: |
| 0:16 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:17 Branch: Return with expression |
| 0:17 add ( temp 4-component vector of float) |
| 0:17 add ( temp 4-component vector of float) |
| 0:17 add ( temp 4-component vector of float) |
| 0:17 'input' ( in 4-component vector of float) |
| 0:17 v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float) |
| 0:17 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1}) |
| 0:17 Constant: |
| 0:17 0 (const uint) |
| 0:17 v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float) |
| 0:17 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5}) |
| 0:17 Constant: |
| 0:17 0 (const uint) |
| 0:17 v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float) |
| 0:17 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout}) |
| 0:17 Constant: |
| 0:17 0 (const uint) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1}) |
| 0:? 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5}) |
| 0:? 'specConst' ( specialization-constant const int) |
| 0:? 10 (const int) |
| 0:? 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout}) |
| |
| |
| Linked fragment stage: |
| |
| WARNING: Linking fragment stage: Entry point not found |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:16 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:16 Function Parameters: |
| 0:16 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:17 Branch: Return with expression |
| 0:17 add ( temp 4-component vector of float) |
| 0:17 add ( temp 4-component vector of float) |
| 0:17 add ( temp 4-component vector of float) |
| 0:17 'input' ( in 4-component vector of float) |
| 0:17 v1: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float) |
| 0:17 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1}) |
| 0:17 Constant: |
| 0:17 0 (const uint) |
| 0:17 v5: direct index for structure (layout( row_major std430 offset=0) buffer 4-component vector of float) |
| 0:17 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5}) |
| 0:17 Constant: |
| 0:17 0 (const uint) |
| 0:17 v1PostLayout: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float) |
| 0:17 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout}) |
| 0:17 Constant: |
| 0:17 0 (const uint) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( set=3 binding=5 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1}) |
| 0:? 'anon@1' (layout( row_major std430 push_constant) readonly buffer block{layout( row_major std430 offset=0) buffer 4-component vector of float v5}) |
| 0:? 'specConst' ( specialization-constant const int) |
| 0:? 10 (const int) |
| 0:? 'anon@2' (layout( set=4 binding=7 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v1PostLayout}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80003 |
| // Id's are bound by 39 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 11 "PixelShaderFunction(vf4;" |
| Name 10 "input" |
| Name 14 "tbufName" |
| MemberName 14(tbufName) 0 "v1" |
| Name 16 "" |
| Name 23 "tbufName2" |
| MemberName 23(tbufName2) 0 "v5" |
| Name 25 "" |
| Name 30 "tbufName2" |
| MemberName 30(tbufName2) 0 "v1PostLayout" |
| Name 32 "" |
| Name 38 "specConst" |
| MemberDecorate 14(tbufName) 0 NonWritable |
| MemberDecorate 14(tbufName) 0 Offset 16 |
| Decorate 14(tbufName) BufferBlock |
| Decorate 16 DescriptorSet 3 |
| Decorate 16 Binding 5 |
| MemberDecorate 23(tbufName2) 0 NonWritable |
| MemberDecorate 23(tbufName2) 0 Offset 0 |
| Decorate 23(tbufName2) BufferBlock |
| MemberDecorate 30(tbufName2) 0 NonWritable |
| MemberDecorate 30(tbufName2) 0 Offset 16 |
| Decorate 30(tbufName2) BufferBlock |
| Decorate 32 DescriptorSet 4 |
| Decorate 32 Binding 7 |
| Decorate 38(specConst) SpecId 17 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) |
| 14(tbufName): TypeStruct 7(fvec4) |
| 15: TypePointer Uniform 14(tbufName) |
| 16: 15(ptr) Variable Uniform |
| 17: TypeInt 32 1 |
| 18: 17(int) Constant 0 |
| 19: TypePointer Uniform 7(fvec4) |
| 23(tbufName2): TypeStruct 7(fvec4) |
| 24: TypePointer PushConstant 23(tbufName2) |
| 25: 24(ptr) Variable PushConstant |
| 26: TypePointer PushConstant 7(fvec4) |
| 30(tbufName2): TypeStruct 7(fvec4) |
| 31: TypePointer Uniform 30(tbufName2) |
| 32: 31(ptr) Variable Uniform |
| 38(specConst): 17(int) SpecConstant 10 |
| 4(main): 2 Function None 3 |
| 5: Label |
| Return |
| FunctionEnd |
| 11(PixelShaderFunction(vf4;): 7(fvec4) Function None 9 |
| 10(input): 8(ptr) FunctionParameter |
| 12: Label |
| 13: 7(fvec4) Load 10(input) |
| 20: 19(ptr) AccessChain 16 18 |
| 21: 7(fvec4) Load 20 |
| 22: 7(fvec4) FAdd 13 21 |
| 27: 26(ptr) AccessChain 25 18 |
| 28: 7(fvec4) Load 27 |
| 29: 7(fvec4) FAdd 22 28 |
| 33: 19(ptr) AccessChain 32 18 |
| 34: 7(fvec4) Load 33 |
| 35: 7(fvec4) FAdd 29 34 |
| ReturnValue 35 |
| FunctionEnd |