| hlsl.precedence.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:7 'a1' ( in 4-component vector of float) |
| 0:7 'a2' ( in 4-component vector of float) |
| 0:7 'a3' ( in 4-component vector of float) |
| 0:7 'a4' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:8 Branch: Return with expression |
| 0:8 add ( temp 4-component vector of float) |
| 0:8 add ( temp 4-component vector of float) |
| 0:8 add ( temp 4-component vector of float) |
| 0:8 'a1' ( in 4-component vector of float) |
| 0:8 component-wise multiply ( temp 4-component vector of float) |
| 0:8 'a2' ( in 4-component vector of float) |
| 0:8 'a3' ( in 4-component vector of float) |
| 0:8 'a4' ( in 4-component vector of float) |
| 0:? Construct vec4 ( temp 4-component vector of float) |
| 0:8 component-wise multiply ( temp 3-component vector of float) |
| 0:8 vector swizzle ( temp 3-component vector of float) |
| 0:8 'a1' ( in 4-component vector of float) |
| 0:8 Sequence |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 vector swizzle ( temp 3-component vector of float) |
| 0:8 'a2' ( in 4-component vector of float) |
| 0:8 Sequence |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 'a3' ( in 4-component vector of float) |
| 0:8 Constant: |
| 0:8 3 (const int) |
| 0:7 Function Definition: PixelShaderFunction( ( temp void) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? 'a1' ( temp 4-component vector of float) |
| 0:? 'a1' (layout( location=0) in 4-component vector of float) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? 'a2' ( temp 4-component vector of float) |
| 0:? 'a2' (layout( location=1) in 4-component vector of float) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? 'a3' ( temp 4-component vector of float) |
| 0:? 'a3' (layout( location=2) in 4-component vector of float) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? 'a4' ( temp 4-component vector of float) |
| 0:? 'a4' (layout( location=3) in 4-component vector of float) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:7 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float) |
| 0:? 'a1' ( temp 4-component vector of float) |
| 0:? 'a2' ( temp 4-component vector of float) |
| 0:? 'a3' ( temp 4-component vector of float) |
| 0:? 'a4' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'a1' (layout( location=0) in 4-component vector of float) |
| 0:? 'a2' (layout( location=1) in 4-component vector of float) |
| 0:? 'a3' (layout( location=2) in 4-component vector of float) |
| 0:? 'a4' (layout( location=3) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:7 'a1' ( in 4-component vector of float) |
| 0:7 'a2' ( in 4-component vector of float) |
| 0:7 'a3' ( in 4-component vector of float) |
| 0:7 'a4' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:8 Branch: Return with expression |
| 0:8 add ( temp 4-component vector of float) |
| 0:8 add ( temp 4-component vector of float) |
| 0:8 add ( temp 4-component vector of float) |
| 0:8 'a1' ( in 4-component vector of float) |
| 0:8 component-wise multiply ( temp 4-component vector of float) |
| 0:8 'a2' ( in 4-component vector of float) |
| 0:8 'a3' ( in 4-component vector of float) |
| 0:8 'a4' ( in 4-component vector of float) |
| 0:? Construct vec4 ( temp 4-component vector of float) |
| 0:8 component-wise multiply ( temp 3-component vector of float) |
| 0:8 vector swizzle ( temp 3-component vector of float) |
| 0:8 'a1' ( in 4-component vector of float) |
| 0:8 Sequence |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 vector swizzle ( temp 3-component vector of float) |
| 0:8 'a2' ( in 4-component vector of float) |
| 0:8 Sequence |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 'a3' ( in 4-component vector of float) |
| 0:8 Constant: |
| 0:8 3 (const int) |
| 0:7 Function Definition: PixelShaderFunction( ( temp void) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? 'a1' ( temp 4-component vector of float) |
| 0:? 'a1' (layout( location=0) in 4-component vector of float) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? 'a2' ( temp 4-component vector of float) |
| 0:? 'a2' (layout( location=1) in 4-component vector of float) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? 'a3' ( temp 4-component vector of float) |
| 0:? 'a3' (layout( location=2) in 4-component vector of float) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? 'a4' ( temp 4-component vector of float) |
| 0:? 'a4' (layout( location=3) in 4-component vector of float) |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:7 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float) |
| 0:? 'a1' ( temp 4-component vector of float) |
| 0:? 'a2' ( temp 4-component vector of float) |
| 0:? 'a3' ( temp 4-component vector of float) |
| 0:? 'a4' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'a1' (layout( location=0) in 4-component vector of float) |
| 0:? 'a2' (layout( location=1) in 4-component vector of float) |
| 0:? 'a3' (layout( location=2) in 4-component vector of float) |
| 0:? 'a4' (layout( location=3) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80003 |
| // Id's are bound by 65 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 43 46 49 52 55 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "PixelShaderFunction" |
| Name 14 "@PixelShaderFunction(vf4;vf4;vf4;vf4;" |
| Name 10 "a1" |
| Name 11 "a2" |
| Name 12 "a3" |
| Name 13 "a4" |
| Name 41 "a1" |
| Name 43 "a1" |
| Name 45 "a2" |
| Name 46 "a2" |
| Name 48 "a3" |
| Name 49 "a3" |
| Name 51 "a4" |
| Name 52 "a4" |
| Name 55 "@entryPointOutput" |
| Name 56 "param" |
| Name 58 "param" |
| Name 60 "param" |
| Name 62 "param" |
| Decorate 43(a1) Location 0 |
| Decorate 46(a2) Location 1 |
| Decorate 49(a3) Location 2 |
| Decorate 52(a4) Location 3 |
| Decorate 55(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) 8(ptr) 8(ptr) 8(ptr) |
| 23: TypeVector 6(float) 3 |
| 29: TypeInt 32 0 |
| 30: 29(int) Constant 3 |
| 31: TypePointer Function 6(float) |
| 42: TypePointer Input 7(fvec4) |
| 43(a1): 42(ptr) Variable Input |
| 46(a2): 42(ptr) Variable Input |
| 49(a3): 42(ptr) Variable Input |
| 52(a4): 42(ptr) Variable Input |
| 54: TypePointer Output 7(fvec4) |
| 55(@entryPointOutput): 54(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 41(a1): 8(ptr) Variable Function |
| 45(a2): 8(ptr) Variable Function |
| 48(a3): 8(ptr) Variable Function |
| 51(a4): 8(ptr) Variable Function |
| 56(param): 8(ptr) Variable Function |
| 58(param): 8(ptr) Variable Function |
| 60(param): 8(ptr) Variable Function |
| 62(param): 8(ptr) Variable Function |
| 44: 7(fvec4) Load 43(a1) |
| Store 41(a1) 44 |
| 47: 7(fvec4) Load 46(a2) |
| Store 45(a2) 47 |
| 50: 7(fvec4) Load 49(a3) |
| Store 48(a3) 50 |
| 53: 7(fvec4) Load 52(a4) |
| Store 51(a4) 53 |
| 57: 7(fvec4) Load 41(a1) |
| Store 56(param) 57 |
| 59: 7(fvec4) Load 45(a2) |
| Store 58(param) 59 |
| 61: 7(fvec4) Load 48(a3) |
| Store 60(param) 61 |
| 63: 7(fvec4) Load 51(a4) |
| Store 62(param) 63 |
| 64: 7(fvec4) FunctionCall 14(@PixelShaderFunction(vf4;vf4;vf4;vf4;) 56(param) 58(param) 60(param) 62(param) |
| Store 55(@entryPointOutput) 64 |
| Return |
| FunctionEnd |
| 14(@PixelShaderFunction(vf4;vf4;vf4;vf4;): 7(fvec4) Function None 9 |
| 10(a1): 8(ptr) FunctionParameter |
| 11(a2): 8(ptr) FunctionParameter |
| 12(a3): 8(ptr) FunctionParameter |
| 13(a4): 8(ptr) FunctionParameter |
| 15: Label |
| 16: 7(fvec4) Load 10(a1) |
| 17: 7(fvec4) Load 11(a2) |
| 18: 7(fvec4) Load 12(a3) |
| 19: 7(fvec4) FMul 17 18 |
| 20: 7(fvec4) FAdd 16 19 |
| 21: 7(fvec4) Load 13(a4) |
| 22: 7(fvec4) FAdd 20 21 |
| 24: 7(fvec4) Load 10(a1) |
| 25: 23(fvec3) VectorShuffle 24 24 0 1 2 |
| 26: 7(fvec4) Load 11(a2) |
| 27: 23(fvec3) VectorShuffle 26 26 0 1 2 |
| 28: 23(fvec3) FMul 25 27 |
| 32: 31(ptr) AccessChain 12(a3) 30 |
| 33: 6(float) Load 32 |
| 34: 6(float) CompositeExtract 28 0 |
| 35: 6(float) CompositeExtract 28 1 |
| 36: 6(float) CompositeExtract 28 2 |
| 37: 7(fvec4) CompositeConstruct 34 35 36 33 |
| 38: 7(fvec4) FAdd 22 37 |
| ReturnValue 38 |
| FunctionEnd |