| matrix.frag |
| WARNING: 0:6: varying deprecated in version 130; may be removed in future release |
| WARNING: 0:17: varying deprecated in version 130; may be removed in future release |
| WARNING: 0:22: varying deprecated in version 130; may be removed in future release |
| |
| Shader version: 130 |
| 0:? Sequence |
| 0:25 Function Definition: main( ( global void) |
| 0:25 Function Parameters: |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp 4-component vector of float) |
| 0:27 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:27 Construct vec4 ( temp 4-component vector of float) |
| 0:27 direct index ( temp 4-component vector of float) |
| 0:27 'un34' ( uniform 4X4 matrix of float) |
| 0:27 Constant: |
| 0:27 1 (const int) |
| 0:28 add second child into first child ( temp 4-component vector of float) |
| 0:28 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:28 Construct vec4 ( temp 4-component vector of float) |
| 0:28 vector-times-matrix ( temp 3-component vector of float) |
| 0:28 'Color' ( smooth in 3-component vector of float) |
| 0:28 'colorTransform' ( uniform 3X3 matrix of float) |
| 0:28 Constant: |
| 0:28 1.000000 |
| 0:30 Test condition and select ( temp void) |
| 0:30 Condition |
| 0:30 Compare Not Equal ( temp bool) |
| 0:30 'm' ( uniform 4X4 matrix of float) |
| 0:30 'n' ( uniform 4X4 matrix of float) |
| 0:30 true case |
| 0:31 add second child into first child ( temp 4-component vector of float) |
| 0:31 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:31 'v' ( smooth in 4-component vector of float) |
| 0:30 false case |
| 0:33 Sequence |
| 0:33 add second child into first child ( temp 4-component vector of float) |
| 0:33 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:33 matrix-times-vector ( temp 4-component vector of float) |
| 0:33 'm' ( uniform 4X4 matrix of float) |
| 0:33 'v' ( smooth in 4-component vector of float) |
| 0:34 add second child into first child ( temp 4-component vector of float) |
| 0:34 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:34 vector-times-matrix ( temp 4-component vector of float) |
| 0:34 'v' ( smooth in 4-component vector of float) |
| 0:34 subtract ( temp 4X4 matrix of float) |
| 0:34 'm' ( uniform 4X4 matrix of float) |
| 0:34 'n' ( uniform 4X4 matrix of float) |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp 4X4 matrix of float) |
| 0:42 'm34' ( temp 4X4 matrix of float) |
| 0:45 Construct mat4 ( temp 4X4 matrix of float) |
| 0:42 component-wise multiply ( temp float) |
| 0:42 direct index ( temp float) |
| 0:42 'v' ( smooth in 4-component vector of float) |
| 0:42 Constant: |
| 0:42 0 (const int) |
| 0:42 direct index ( temp float) |
| 0:42 'u' ( smooth in 4-component vector of float) |
| 0:42 Constant: |
| 0:42 0 (const int) |
| 0:42 component-wise multiply ( temp float) |
| 0:42 direct index ( temp float) |
| 0:42 'v' ( smooth in 4-component vector of float) |
| 0:42 Constant: |
| 0:42 0 (const int) |
| 0:42 direct index ( temp float) |
| 0:42 'u' ( smooth in 4-component vector of float) |
| 0:42 Constant: |
| 0:42 1 (const int) |
| 0:42 component-wise multiply ( temp float) |
| 0:42 direct index ( temp float) |
| 0:42 'v' ( smooth in 4-component vector of float) |
| 0:42 Constant: |
| 0:42 0 (const int) |
| 0:42 direct index ( temp float) |
| 0:42 'u' ( smooth in 4-component vector of float) |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:42 component-wise multiply ( temp float) |
| 0:42 direct index ( temp float) |
| 0:42 'v' ( smooth in 4-component vector of float) |
| 0:42 Constant: |
| 0:42 0 (const int) |
| 0:42 direct index ( temp float) |
| 0:42 'u' ( smooth in 4-component vector of float) |
| 0:42 Constant: |
| 0:42 3 (const int) |
| 0:43 component-wise multiply ( temp float) |
| 0:43 direct index ( temp float) |
| 0:43 'v' ( smooth in 4-component vector of float) |
| 0:43 Constant: |
| 0:43 1 (const int) |
| 0:43 direct index ( temp float) |
| 0:43 'u' ( smooth in 4-component vector of float) |
| 0:43 Constant: |
| 0:43 0 (const int) |
| 0:43 component-wise multiply ( temp float) |
| 0:43 direct index ( temp float) |
| 0:43 'v' ( smooth in 4-component vector of float) |
| 0:43 Constant: |
| 0:43 1 (const int) |
| 0:43 direct index ( temp float) |
| 0:43 'u' ( smooth in 4-component vector of float) |
| 0:43 Constant: |
| 0:43 1 (const int) |
| 0:43 component-wise multiply ( temp float) |
| 0:43 direct index ( temp float) |
| 0:43 'v' ( smooth in 4-component vector of float) |
| 0:43 Constant: |
| 0:43 1 (const int) |
| 0:43 direct index ( temp float) |
| 0:43 'u' ( smooth in 4-component vector of float) |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:43 component-wise multiply ( temp float) |
| 0:43 direct index ( temp float) |
| 0:43 'v' ( smooth in 4-component vector of float) |
| 0:43 Constant: |
| 0:43 1 (const int) |
| 0:43 direct index ( temp float) |
| 0:43 'u' ( smooth in 4-component vector of float) |
| 0:43 Constant: |
| 0:43 3 (const int) |
| 0:44 component-wise multiply ( temp float) |
| 0:44 direct index ( temp float) |
| 0:44 'v' ( smooth in 4-component vector of float) |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:44 direct index ( temp float) |
| 0:44 'u' ( smooth in 4-component vector of float) |
| 0:44 Constant: |
| 0:44 0 (const int) |
| 0:44 component-wise multiply ( temp float) |
| 0:44 direct index ( temp float) |
| 0:44 'v' ( smooth in 4-component vector of float) |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:44 direct index ( temp float) |
| 0:44 'u' ( smooth in 4-component vector of float) |
| 0:44 Constant: |
| 0:44 1 (const int) |
| 0:44 component-wise multiply ( temp float) |
| 0:44 direct index ( temp float) |
| 0:44 'v' ( smooth in 4-component vector of float) |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:44 direct index ( temp float) |
| 0:44 'u' ( smooth in 4-component vector of float) |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:44 component-wise multiply ( temp float) |
| 0:44 direct index ( temp float) |
| 0:44 'v' ( smooth in 4-component vector of float) |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:44 direct index ( temp float) |
| 0:44 'u' ( smooth in 4-component vector of float) |
| 0:44 Constant: |
| 0:44 3 (const int) |
| 0:45 component-wise multiply ( temp float) |
| 0:45 direct index ( temp float) |
| 0:45 'v' ( smooth in 4-component vector of float) |
| 0:45 Constant: |
| 0:45 3 (const int) |
| 0:45 direct index ( temp float) |
| 0:45 'u' ( smooth in 4-component vector of float) |
| 0:45 Constant: |
| 0:45 0 (const int) |
| 0:45 component-wise multiply ( temp float) |
| 0:45 direct index ( temp float) |
| 0:45 'v' ( smooth in 4-component vector of float) |
| 0:45 Constant: |
| 0:45 3 (const int) |
| 0:45 direct index ( temp float) |
| 0:45 'u' ( smooth in 4-component vector of float) |
| 0:45 Constant: |
| 0:45 1 (const int) |
| 0:45 component-wise multiply ( temp float) |
| 0:45 direct index ( temp float) |
| 0:45 'v' ( smooth in 4-component vector of float) |
| 0:45 Constant: |
| 0:45 3 (const int) |
| 0:45 direct index ( temp float) |
| 0:45 'u' ( smooth in 4-component vector of float) |
| 0:45 Constant: |
| 0:45 2 (const int) |
| 0:45 component-wise multiply ( temp float) |
| 0:45 direct index ( temp float) |
| 0:45 'v' ( smooth in 4-component vector of float) |
| 0:45 Constant: |
| 0:45 3 (const int) |
| 0:45 direct index ( temp float) |
| 0:45 'u' ( smooth in 4-component vector of float) |
| 0:45 Constant: |
| 0:45 3 (const int) |
| 0:46 add second child into first child ( temp 4X4 matrix of float) |
| 0:46 'm34' ( temp 4X4 matrix of float) |
| 0:46 Construct mat4 ( temp 4X4 matrix of float) |
| 0:46 direct index ( temp float) |
| 0:46 'v' ( smooth in 4-component vector of float) |
| 0:46 Constant: |
| 0:46 0 (const int) |
| 0:47 add second child into first child ( temp 4X4 matrix of float) |
| 0:47 'm34' ( temp 4X4 matrix of float) |
| 0:47 Construct mat4 ( temp 4X4 matrix of float) |
| 0:47 'u' ( smooth in 4-component vector of float) |
| 0:47 direct index ( temp float) |
| 0:47 'u' ( smooth in 4-component vector of float) |
| 0:47 Constant: |
| 0:47 0 (const int) |
| 0:47 'u' ( smooth in 4-component vector of float) |
| 0:47 direct index ( temp float) |
| 0:47 'u' ( smooth in 4-component vector of float) |
| 0:47 Constant: |
| 0:47 0 (const int) |
| 0:47 'u' ( smooth in 4-component vector of float) |
| 0:47 direct index ( temp float) |
| 0:47 'u' ( smooth in 4-component vector of float) |
| 0:47 Constant: |
| 0:47 0 (const int) |
| 0:47 direct index ( temp float) |
| 0:47 'u' ( smooth in 4-component vector of float) |
| 0:47 Constant: |
| 0:47 0 (const int) |
| 0:51 Test condition and select ( temp void) |
| 0:51 Condition |
| 0:51 Compare Equal ( temp bool) |
| 0:51 'm34' ( temp 4X4 matrix of float) |
| 0:51 'un34' ( uniform 4X4 matrix of float) |
| 0:51 true case |
| 0:52 add second child into first child ( temp 4-component vector of float) |
| 0:52 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:52 matrix-times-vector ( temp 4-component vector of float) |
| 0:52 'm34' ( temp 4X4 matrix of float) |
| 0:52 'u' ( smooth in 4-component vector of float) |
| 0:51 false case |
| 0:54 add second child into first child ( temp 4-component vector of float) |
| 0:54 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:54 matrix-times-vector ( temp 4-component vector of float) |
| 0:54 matrix-multiply ( temp 4X4 matrix of float) |
| 0:54 'un34' ( uniform 4X4 matrix of float) |
| 0:54 'um43' ( uniform 4X4 matrix of float) |
| 0:54 'v' ( smooth in 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'colorTransform' ( uniform 3X3 matrix of float) |
| 0:? 'Color' ( smooth in 3-component vector of float) |
| 0:? 'm' ( uniform 4X4 matrix of float) |
| 0:? 'n' ( uniform 4X4 matrix of float) |
| 0:? 'um43' ( uniform 4X4 matrix of float) |
| 0:? 'un34' ( uniform 4X4 matrix of float) |
| 0:? 'v' ( smooth in 4-component vector of float) |
| 0:? 'u' ( smooth in 4-component vector of float) |
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| Linked fragment stage: |
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| Shader version: 130 |
| 0:? Sequence |
| 0:25 Function Definition: main( ( global void) |
| 0:25 Function Parameters: |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp 4-component vector of float) |
| 0:27 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:27 Construct vec4 ( temp 4-component vector of float) |
| 0:27 direct index ( temp 4-component vector of float) |
| 0:27 'un34' ( uniform 4X4 matrix of float) |
| 0:27 Constant: |
| 0:27 1 (const int) |
| 0:28 add second child into first child ( temp 4-component vector of float) |
| 0:28 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:28 Construct vec4 ( temp 4-component vector of float) |
| 0:28 vector-times-matrix ( temp 3-component vector of float) |
| 0:28 'Color' ( smooth in 3-component vector of float) |
| 0:28 'colorTransform' ( uniform 3X3 matrix of float) |
| 0:28 Constant: |
| 0:28 1.000000 |
| 0:30 Test condition and select ( temp void) |
| 0:30 Condition |
| 0:30 Compare Not Equal ( temp bool) |
| 0:30 'm' ( uniform 4X4 matrix of float) |
| 0:30 'n' ( uniform 4X4 matrix of float) |
| 0:30 true case |
| 0:31 add second child into first child ( temp 4-component vector of float) |
| 0:31 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:31 'v' ( smooth in 4-component vector of float) |
| 0:30 false case |
| 0:33 Sequence |
| 0:33 add second child into first child ( temp 4-component vector of float) |
| 0:33 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:33 matrix-times-vector ( temp 4-component vector of float) |
| 0:33 'm' ( uniform 4X4 matrix of float) |
| 0:33 'v' ( smooth in 4-component vector of float) |
| 0:34 add second child into first child ( temp 4-component vector of float) |
| 0:34 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:34 vector-times-matrix ( temp 4-component vector of float) |
| 0:34 'v' ( smooth in 4-component vector of float) |
| 0:34 subtract ( temp 4X4 matrix of float) |
| 0:34 'm' ( uniform 4X4 matrix of float) |
| 0:34 'n' ( uniform 4X4 matrix of float) |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp 4X4 matrix of float) |
| 0:42 'm34' ( temp 4X4 matrix of float) |
| 0:45 Construct mat4 ( temp 4X4 matrix of float) |
| 0:42 component-wise multiply ( temp float) |
| 0:42 direct index ( temp float) |
| 0:42 'v' ( smooth in 4-component vector of float) |
| 0:42 Constant: |
| 0:42 0 (const int) |
| 0:42 direct index ( temp float) |
| 0:42 'u' ( smooth in 4-component vector of float) |
| 0:42 Constant: |
| 0:42 0 (const int) |
| 0:42 component-wise multiply ( temp float) |
| 0:42 direct index ( temp float) |
| 0:42 'v' ( smooth in 4-component vector of float) |
| 0:42 Constant: |
| 0:42 0 (const int) |
| 0:42 direct index ( temp float) |
| 0:42 'u' ( smooth in 4-component vector of float) |
| 0:42 Constant: |
| 0:42 1 (const int) |
| 0:42 component-wise multiply ( temp float) |
| 0:42 direct index ( temp float) |
| 0:42 'v' ( smooth in 4-component vector of float) |
| 0:42 Constant: |
| 0:42 0 (const int) |
| 0:42 direct index ( temp float) |
| 0:42 'u' ( smooth in 4-component vector of float) |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:42 component-wise multiply ( temp float) |
| 0:42 direct index ( temp float) |
| 0:42 'v' ( smooth in 4-component vector of float) |
| 0:42 Constant: |
| 0:42 0 (const int) |
| 0:42 direct index ( temp float) |
| 0:42 'u' ( smooth in 4-component vector of float) |
| 0:42 Constant: |
| 0:42 3 (const int) |
| 0:43 component-wise multiply ( temp float) |
| 0:43 direct index ( temp float) |
| 0:43 'v' ( smooth in 4-component vector of float) |
| 0:43 Constant: |
| 0:43 1 (const int) |
| 0:43 direct index ( temp float) |
| 0:43 'u' ( smooth in 4-component vector of float) |
| 0:43 Constant: |
| 0:43 0 (const int) |
| 0:43 component-wise multiply ( temp float) |
| 0:43 direct index ( temp float) |
| 0:43 'v' ( smooth in 4-component vector of float) |
| 0:43 Constant: |
| 0:43 1 (const int) |
| 0:43 direct index ( temp float) |
| 0:43 'u' ( smooth in 4-component vector of float) |
| 0:43 Constant: |
| 0:43 1 (const int) |
| 0:43 component-wise multiply ( temp float) |
| 0:43 direct index ( temp float) |
| 0:43 'v' ( smooth in 4-component vector of float) |
| 0:43 Constant: |
| 0:43 1 (const int) |
| 0:43 direct index ( temp float) |
| 0:43 'u' ( smooth in 4-component vector of float) |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:43 component-wise multiply ( temp float) |
| 0:43 direct index ( temp float) |
| 0:43 'v' ( smooth in 4-component vector of float) |
| 0:43 Constant: |
| 0:43 1 (const int) |
| 0:43 direct index ( temp float) |
| 0:43 'u' ( smooth in 4-component vector of float) |
| 0:43 Constant: |
| 0:43 3 (const int) |
| 0:44 component-wise multiply ( temp float) |
| 0:44 direct index ( temp float) |
| 0:44 'v' ( smooth in 4-component vector of float) |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:44 direct index ( temp float) |
| 0:44 'u' ( smooth in 4-component vector of float) |
| 0:44 Constant: |
| 0:44 0 (const int) |
| 0:44 component-wise multiply ( temp float) |
| 0:44 direct index ( temp float) |
| 0:44 'v' ( smooth in 4-component vector of float) |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:44 direct index ( temp float) |
| 0:44 'u' ( smooth in 4-component vector of float) |
| 0:44 Constant: |
| 0:44 1 (const int) |
| 0:44 component-wise multiply ( temp float) |
| 0:44 direct index ( temp float) |
| 0:44 'v' ( smooth in 4-component vector of float) |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:44 direct index ( temp float) |
| 0:44 'u' ( smooth in 4-component vector of float) |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:44 component-wise multiply ( temp float) |
| 0:44 direct index ( temp float) |
| 0:44 'v' ( smooth in 4-component vector of float) |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:44 direct index ( temp float) |
| 0:44 'u' ( smooth in 4-component vector of float) |
| 0:44 Constant: |
| 0:44 3 (const int) |
| 0:45 component-wise multiply ( temp float) |
| 0:45 direct index ( temp float) |
| 0:45 'v' ( smooth in 4-component vector of float) |
| 0:45 Constant: |
| 0:45 3 (const int) |
| 0:45 direct index ( temp float) |
| 0:45 'u' ( smooth in 4-component vector of float) |
| 0:45 Constant: |
| 0:45 0 (const int) |
| 0:45 component-wise multiply ( temp float) |
| 0:45 direct index ( temp float) |
| 0:45 'v' ( smooth in 4-component vector of float) |
| 0:45 Constant: |
| 0:45 3 (const int) |
| 0:45 direct index ( temp float) |
| 0:45 'u' ( smooth in 4-component vector of float) |
| 0:45 Constant: |
| 0:45 1 (const int) |
| 0:45 component-wise multiply ( temp float) |
| 0:45 direct index ( temp float) |
| 0:45 'v' ( smooth in 4-component vector of float) |
| 0:45 Constant: |
| 0:45 3 (const int) |
| 0:45 direct index ( temp float) |
| 0:45 'u' ( smooth in 4-component vector of float) |
| 0:45 Constant: |
| 0:45 2 (const int) |
| 0:45 component-wise multiply ( temp float) |
| 0:45 direct index ( temp float) |
| 0:45 'v' ( smooth in 4-component vector of float) |
| 0:45 Constant: |
| 0:45 3 (const int) |
| 0:45 direct index ( temp float) |
| 0:45 'u' ( smooth in 4-component vector of float) |
| 0:45 Constant: |
| 0:45 3 (const int) |
| 0:46 add second child into first child ( temp 4X4 matrix of float) |
| 0:46 'm34' ( temp 4X4 matrix of float) |
| 0:46 Construct mat4 ( temp 4X4 matrix of float) |
| 0:46 direct index ( temp float) |
| 0:46 'v' ( smooth in 4-component vector of float) |
| 0:46 Constant: |
| 0:46 0 (const int) |
| 0:47 add second child into first child ( temp 4X4 matrix of float) |
| 0:47 'm34' ( temp 4X4 matrix of float) |
| 0:47 Construct mat4 ( temp 4X4 matrix of float) |
| 0:47 'u' ( smooth in 4-component vector of float) |
| 0:47 direct index ( temp float) |
| 0:47 'u' ( smooth in 4-component vector of float) |
| 0:47 Constant: |
| 0:47 0 (const int) |
| 0:47 'u' ( smooth in 4-component vector of float) |
| 0:47 direct index ( temp float) |
| 0:47 'u' ( smooth in 4-component vector of float) |
| 0:47 Constant: |
| 0:47 0 (const int) |
| 0:47 'u' ( smooth in 4-component vector of float) |
| 0:47 direct index ( temp float) |
| 0:47 'u' ( smooth in 4-component vector of float) |
| 0:47 Constant: |
| 0:47 0 (const int) |
| 0:47 direct index ( temp float) |
| 0:47 'u' ( smooth in 4-component vector of float) |
| 0:47 Constant: |
| 0:47 0 (const int) |
| 0:51 Test condition and select ( temp void) |
| 0:51 Condition |
| 0:51 Compare Equal ( temp bool) |
| 0:51 'm34' ( temp 4X4 matrix of float) |
| 0:51 'un34' ( uniform 4X4 matrix of float) |
| 0:51 true case |
| 0:52 add second child into first child ( temp 4-component vector of float) |
| 0:52 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:52 matrix-times-vector ( temp 4-component vector of float) |
| 0:52 'm34' ( temp 4X4 matrix of float) |
| 0:52 'u' ( smooth in 4-component vector of float) |
| 0:51 false case |
| 0:54 add second child into first child ( temp 4-component vector of float) |
| 0:54 'gl_FragColor' ( fragColor 4-component vector of float FragColor) |
| 0:54 matrix-times-vector ( temp 4-component vector of float) |
| 0:54 matrix-multiply ( temp 4X4 matrix of float) |
| 0:54 'un34' ( uniform 4X4 matrix of float) |
| 0:54 'um43' ( uniform 4X4 matrix of float) |
| 0:54 'v' ( smooth in 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'colorTransform' ( uniform 3X3 matrix of float) |
| 0:? 'Color' ( smooth in 3-component vector of float) |
| 0:? 'm' ( uniform 4X4 matrix of float) |
| 0:? 'n' ( uniform 4X4 matrix of float) |
| 0:? 'um43' ( uniform 4X4 matrix of float) |
| 0:? 'un34' ( uniform 4X4 matrix of float) |
| 0:? 'v' ( smooth in 4-component vector of float) |
| 0:? 'u' ( smooth in 4-component vector of float) |
| |