| nonSquare.vert |
| Shader version: 120 |
| 0:? Sequence |
| 0:15 Function Definition: main( ( global void) |
| 0:15 Function Parameters: |
| 0:? Sequence |
| 0:20 move second child to first child ( temp 2-component vector of float) |
| 0:20 'a' ( temp 2-component vector of float) |
| 0:20 vector-times-matrix ( temp 2-component vector of float) |
| 0:20 'v3' ( in 3-component vector of float) |
| 0:20 'm23' ( temp 2X3 matrix of float) |
| 0:21 move second child to first child ( temp 2-component vector of float) |
| 0:21 'b' ( temp 2-component vector of float) |
| 0:21 matrix-times-vector ( temp 2-component vector of float) |
| 0:21 'm32' ( uniform 3X2 matrix of float) |
| 0:21 'v3' ( in 3-component vector of float) |
| 0:23 move second child to first child ( temp 4-component vector of float) |
| 0:23 'gl_Position' ( gl_Position 4-component vector of float Position) |
| 0:24 add ( temp 4-component vector of float) |
| 0:24 add ( temp 4-component vector of float) |
| 0:24 add ( temp 4-component vector of float) |
| 0:23 add ( temp 4-component vector of float) |
| 0:23 Construct vec4 ( temp 4-component vector of float) |
| 0:23 matrix-times-vector ( temp 3-component vector of float) |
| 0:23 matrix-multiply ( temp 3X3 matrix of float) |
| 0:23 'm23' ( temp 2X3 matrix of float) |
| 0:23 'm32' ( uniform 3X2 matrix of float) |
| 0:23 'v3' ( in 3-component vector of float) |
| 0:23 Constant: |
| 0:23 0.000000 |
| 0:24 matrix-times-vector ( temp 4-component vector of float) |
| 0:24 Constant: |
| 0:24 3.000000 |
| 0:24 6.000000 |
| 0:24 0.000000 |
| 0:24 0.000000 |
| 0:24 9.000000 |
| 0:24 12.000000 |
| 0:24 0.000000 |
| 0:24 0.000000 |
| 0:24 15.000000 |
| 0:24 18.000000 |
| 0:24 0.000000 |
| 0:24 0.000000 |
| 0:24 21.000000 |
| 0:24 24.000000 |
| 0:24 0.000000 |
| 0:24 0.000000 |
| 0:24 'v4' ( in 4-component vector of float) |
| 0:24 Constant: |
| 0:24 50.000000 |
| 0:24 110.000000 |
| 0:24 170.000000 |
| 0:24 230.000000 |
| 0:24 Constant: |
| 0:24 30.000000 |
| 0:24 60.000000 |
| 0:24 0.000000 |
| 0:24 0.000000 |
| 0:24 Constant: |
| 0:24 20.000000 |
| 0:24 10.000000 |
| 0:24 6.000000 |
| 0:24 5.000000 |
| 0:? Linker Objects |
| 0:? 'v3' ( in 3-component vector of float) |
| 0:? 'v4' ( in 4-component vector of float) |
| 0:? 'm32' ( uniform 3X2 matrix of float) |
| 0:? 'cv2' ( const 2-component vector of float) |
| 0:? 10.000000 |
| 0:? 20.000000 |
| 0:? 'm24' ( const 2X4 matrix of float) |
| 0:? 3.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 3.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 'm42' ( const 4X2 matrix of float) |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:? 5.000000 |
| 0:? 6.000000 |
| 0:? 7.000000 |
| 0:? 8.000000 |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 120 |
| 0:? Sequence |
| 0:15 Function Definition: main( ( global void) |
| 0:15 Function Parameters: |
| 0:? Sequence |
| 0:20 move second child to first child ( temp 2-component vector of float) |
| 0:20 'a' ( temp 2-component vector of float) |
| 0:20 vector-times-matrix ( temp 2-component vector of float) |
| 0:20 'v3' ( in 3-component vector of float) |
| 0:20 'm23' ( temp 2X3 matrix of float) |
| 0:21 move second child to first child ( temp 2-component vector of float) |
| 0:21 'b' ( temp 2-component vector of float) |
| 0:21 matrix-times-vector ( temp 2-component vector of float) |
| 0:21 'm32' ( uniform 3X2 matrix of float) |
| 0:21 'v3' ( in 3-component vector of float) |
| 0:23 move second child to first child ( temp 4-component vector of float) |
| 0:23 'gl_Position' ( gl_Position 4-component vector of float Position) |
| 0:24 add ( temp 4-component vector of float) |
| 0:24 add ( temp 4-component vector of float) |
| 0:24 add ( temp 4-component vector of float) |
| 0:23 add ( temp 4-component vector of float) |
| 0:23 Construct vec4 ( temp 4-component vector of float) |
| 0:23 matrix-times-vector ( temp 3-component vector of float) |
| 0:23 matrix-multiply ( temp 3X3 matrix of float) |
| 0:23 'm23' ( temp 2X3 matrix of float) |
| 0:23 'm32' ( uniform 3X2 matrix of float) |
| 0:23 'v3' ( in 3-component vector of float) |
| 0:23 Constant: |
| 0:23 0.000000 |
| 0:24 matrix-times-vector ( temp 4-component vector of float) |
| 0:24 Constant: |
| 0:24 3.000000 |
| 0:24 6.000000 |
| 0:24 0.000000 |
| 0:24 0.000000 |
| 0:24 9.000000 |
| 0:24 12.000000 |
| 0:24 0.000000 |
| 0:24 0.000000 |
| 0:24 15.000000 |
| 0:24 18.000000 |
| 0:24 0.000000 |
| 0:24 0.000000 |
| 0:24 21.000000 |
| 0:24 24.000000 |
| 0:24 0.000000 |
| 0:24 0.000000 |
| 0:24 'v4' ( in 4-component vector of float) |
| 0:24 Constant: |
| 0:24 50.000000 |
| 0:24 110.000000 |
| 0:24 170.000000 |
| 0:24 230.000000 |
| 0:24 Constant: |
| 0:24 30.000000 |
| 0:24 60.000000 |
| 0:24 0.000000 |
| 0:24 0.000000 |
| 0:24 Constant: |
| 0:24 20.000000 |
| 0:24 10.000000 |
| 0:24 6.000000 |
| 0:24 5.000000 |
| 0:? Linker Objects |
| 0:? 'v3' ( in 3-component vector of float) |
| 0:? 'v4' ( in 4-component vector of float) |
| 0:? 'm32' ( uniform 3X2 matrix of float) |
| 0:? 'cv2' ( const 2-component vector of float) |
| 0:? 10.000000 |
| 0:? 20.000000 |
| 0:? 'm24' ( const 2X4 matrix of float) |
| 0:? 3.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 3.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 'm42' ( const 4X2 matrix of float) |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:? 5.000000 |
| 0:? 6.000000 |
| 0:? 7.000000 |
| 0:? 8.000000 |
| |