| /* |
| ** Copyright (c) 2014-2017 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a copy |
| ** of this software and/or associated documentation files (the "Materials"), |
| ** to deal in the Materials without restriction, including without limitation |
| ** the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| ** and/or sell copies of the Materials, and to permit persons to whom the |
| ** Materials are furnished to do so, subject to the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included in |
| ** all copies or substantial portions of the Materials. |
| ** |
| ** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS |
| ** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND |
| ** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| ** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| ** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| ** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| ** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| ** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS |
| ** IN THE MATERIALS. |
| */ |
| |
| #ifndef GLSLextNV_H |
| #define GLSLextNV_H |
| |
| enum BuiltIn; |
| enum Decoration; |
| enum Op; |
| enum Capability; |
| |
| static const int GLSLextNVVersion = 100; |
| static const int GLSLextNVRevision = 11; |
| |
| //SPV_NV_sample_mask_override_coverage |
| const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage"; |
| |
| //SPV_NV_geometry_shader_passthrough |
| const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough"; |
| |
| //SPV_NV_viewport_array2 |
| const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2"; |
| const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array"; |
| |
| //SPV_NV_stereo_view_rendering |
| const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering"; |
| |
| //SPV_NVX_multiview_per_view_attributes |
| const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes"; |
| |
| //SPV_NV_shader_subgroup_partitioned |
| const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned"; |
| |
| //SPV_NV_fragment_shader_barycentric |
| const char* const E_SPV_NV_fragment_shader_barycentric = "SPV_NV_fragment_shader_barycentric"; |
| |
| //SPV_NV_compute_shader_derivatives |
| const char* const E_SPV_NV_compute_shader_derivatives = "SPV_NV_compute_shader_derivatives"; |
| |
| //SPV_NV_shader_image_footprint |
| const char* const E_SPV_NV_shader_image_footprint = "SPV_NV_shader_image_footprint"; |
| |
| //SPV_NV_mesh_shader |
| const char* const E_SPV_NV_mesh_shader = "SPV_NV_mesh_shader"; |
| |
| //SPV_NV_raytracing |
| const char* const E_SPV_NV_ray_tracing = "SPV_NV_ray_tracing"; |
| |
| //SPV_NV_shading_rate |
| const char* const E_SPV_NV_shading_rate = "SPV_NV_shading_rate"; |
| |
| //SPV_NV_cooperative_matrix |
| const char* const E_SPV_NV_cooperative_matrix = "SPV_NV_cooperative_matrix"; |
| |
| //SPV_NV_shader_sm_builtins |
| const char* const E_SPV_NV_shader_sm_builtins = "SPV_NV_shader_sm_builtins"; |
| |
| #endif // #ifndef GLSLextNV_H |