| #version 400 core |
| |
| in vec2 c2D; |
| flat in int i; |
| out vec4 outp; |
| uniform sampler2D arrayedSampler[5]; |
| uniform usampler2DRect samp2dr; |
| uniform isampler2DArray isamp2DA; |
| |
| void main() |
| { |
| vec4 v; |
| v = texture(arrayedSampler[i], c2D); |
| outp.x = gl_ClipDistance[1]; |
| |
| ivec2 offsets[4]; |
| const ivec2 constOffsets[4] = ivec2[4](ivec2(1,2), ivec2(3,4), ivec2(15,16), ivec2(-2,0)); |
| uvec4 uv4 = textureGatherOffsets(samp2dr, c2D, offsets, 2); // ERROR, offsets not constant |
| uv4 = textureGatherOffsets(samp2dr, c2D, constOffsets, 2); |
| vec4 v4 = textureGather(arrayedSampler[0], c2D); |
| ivec4 iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 3); |
| iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), i); // ERROR, last argument not const |
| iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 4); // ERROR, last argument out of range |
| iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 1+2); |
| iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(i)); |
| |
| vec4 c = gl_FragCoord; |
| } |
| |
| layout(location = 4) in vec4 vl; // ERROR, not supported |
| |
| #ifdef GL_ARB_separate_shader_objects |
| #extension GL_ARB_separate_shader_objects : enable |
| #endif |
| |
| layout(location = 6) in vec4 vl2; |
| |
| layout(location = 3) uniform vec3 uv3; |
| |
| layout(location = 5) in vec4 gl_Color; // ERROR, layout |
| noperspective in float gl_ClipDistance[4]; // ERROR, can't change qualifier |
| |
| layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR, declared after use |
| |
| uniform sampler2DRectShadow u2drs; |
| |
| void foo23() |
| { |
| const ivec2[3] offsets = ivec2[3](ivec2(1,2), ivec2(3,4), ivec2(15,16)); |
| |
| textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(c2D)); // ERROR, offset not constant |
| textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[1]); |
| textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[2]); // ERROR, offset out of range |
| textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(-10, 20)); // ERROR, offset out of range |
| } |
| |
| patch in vec4 patchIn; // ERROR |
| patch out vec4 patchOut; // ERROR |
| |
| void foo24() |
| { |
| dvec3 df, di; |
| df = modf(dvec3(outp.xyz), di); |
| } |
| |
| in float in1; |
| in vec2 in2; |
| in vec3 in3; |
| in vec4 in4; |
| |
| void foodc1() |
| { |
| vec2 v2 = dFdxFine(in2); // ERROR |
| vec3 v3 = dFdyCoarse(in3); // ERROR |
| vec4 v4 = fwidthCoarse(in4) + fwidthFine(in4); // ERROR |
| } |
| |
| #extension GL_ARB_derivative_control : enable |
| |
| void foodc2() |
| { |
| vec2 v2 = dFdxFine(in2); |
| vec3 v3 = dFdyCoarse(in3); |
| vec4 v4 = fwidthCoarse(in4) + fwidthFine(in4); |
| |
| uint u1; |
| ivec3 i3; |
| ivec2 i2; |
| v2 = frexp(v2, i2); |
| v3 = ldexp(v3, i3); |
| |
| u1 = packUnorm4x8(v4); |
| u1 = packSnorm4x8(v4); |
| v4 = unpackUnorm4x8(u1); |
| v4 = unpackSnorm4x8(u1); |
| |
| double d; |
| uvec2 u2; |
| d = packDouble2x32(u2); |
| u2 = unpackDouble2x32(d); |
| } |
|
|
| sample in vec4 colorSampIn;
|
| sample out vec4 colorSampleBad; // ERROR
|
| noperspective in vec4 colorfsi;
|
| sample in vec3 sampInArray[4];
|
| smooth in float scalarIn;
|
| flat centroid in vec2 colorfc;
|
|
|
| struct S {
|
| float x;
|
| };
|
|
|
| in S s1;
|
| sample S s2;
|
|
|
| void interp()
|
| {
|
| interpolateAtCentroid(colorfc);
|
| interpolateAtCentroid(colorSampIn);
|
| interpolateAtCentroid(colorfsi);
|
| interpolateAtCentroid(scalarIn);
|
| interpolateAtCentroid(sampInArray); // ERROR
|
| interpolateAtCentroid(sampInArray[2]);
|
| interpolateAtCentroid(sampInArray[2].xy); // ERROR
|
|
|
| interpolateAtSample(sampInArray, 1); // ERROR
|
| interpolateAtSample(sampInArray[i], 0);
|
| interpolateAtSample(s1.x, 2);
|
| interpolateAtSample(scalarIn, 1);
|
|
|
| interpolateAtOffset(sampInArray, vec2(0.2)); // ERROR
|
| interpolateAtOffset(sampInArray[2], vec2(0.2));
|
| interpolateAtOffset(sampInArray[2].xy, vec2(0.2)); // ERROR, no swizzle
|
| interpolateAtOffset(scalarIn + scalarIn, vec2(0.2)); // ERROR, no binary ops other than dereference
|
| interpolateAtOffset(s2.x, vec2(0.2)); // ERROR
|
|
|
| float f;
|
| interpolateAtCentroid(f); // ERROR, not interpolant
|
| interpolateAtSample(outp, 0); // ERROR, not interpolant
|
| }
|
|
|
| uniform sampler1D samp1D;
|
| uniform isampler2D isamp2D;
|
| uniform usampler3D usamp3D;
|
| uniform samplerCube sampCube;
|
| uniform isampler1DArray isamp1DA;
|
| uniform usampler2DArray usamp2DA;
|
| uniform isamplerCubeArray isampCubeA;
|
|
|
| uniform sampler1DShadow samp1Ds;
|
| uniform sampler2DShadow samp2Ds;
|
| uniform samplerCubeShadow sampCubes;
|
| uniform sampler1DArrayShadow samp1DAs;
|
| uniform sampler2DArrayShadow samp2DAs;
|
| uniform samplerCubeArrayShadow sampCubeAs;
|
|
|
| uniform samplerBuffer sampBuf;
|
| uniform sampler2DRect sampRect;
|
|
|
| void qlod()
|
| {
|
| vec2 lod;
|
| float pf;
|
| vec2 pf2;
|
| vec3 pf3;
|
|
|
| lod = textureQueryLod(samp1D, pf);
|
| lod = textureQueryLod(isamp2D, pf2);
|
| lod = textureQueryLod(usamp3D, pf3);
|
| lod = textureQueryLod(sampCube, pf3);
|
| lod = textureQueryLod(isamp1DA, pf);
|
| lod = textureQueryLod(usamp2DA, pf2);
|
| lod = textureQueryLod(isampCubeA, pf3);
|
|
|
| lod = textureQueryLod(samp1Ds, pf);
|
| lod = textureQueryLod(samp2Ds, pf2);
|
| lod = textureQueryLod(sampCubes, pf3);
|
| lod = textureQueryLod(samp1DAs, pf);
|
| lod = textureQueryLod(samp2DAs, pf2);
|
| lod = textureQueryLod(sampCubeAs, pf3);
|
|
|
| lod = textureQueryLod(sampBuf, pf); // ERROR
|
| lod = textureQueryLod(sampRect, pf2); // ERROR
|
| }
|
|
|
| uniform uint uu;
|
| out uint iout;
|
|
|
| void bitwiseConv()
|
| {
|
| iout = uu & i;
|
| iout += uu ^ i;
|
| iout += i | uu;
|
| }
|
|
|
| struct SKeyMem { int precise; } KeyMem; // ERROR, keyword can't be a member
|