#version 130 | |
uniform vec4 bigColor; | |
varying vec4 BaseColor; | |
uniform float d; | |
float h = 0.0; | |
float foo(vec4 bar) | |
{ | |
return bar.x + bar.y; | |
} | |
void bar() | |
{ | |
} | |
float unreachableReturn() | |
{ | |
if (d < 4.2) | |
return 1.2; | |
else | |
return 4.5; | |
// might be another return inserted here by builders, has to be correct type | |
} | |
float missingReturn() | |
{ | |
if (d < 4.5) { | |
h = d; | |
return 3.9; | |
} | |
} | |
void main() | |
{ | |
vec4 color = vec4(foo(BaseColor)); | |
bar(); | |
float f = unreachableReturn(); | |
float g = missingReturn(); | |
gl_FragColor = color * f * h; | |
} |