| #version 450 |
| |
| #define MAX_VER 81 |
| #define MAX_PRIM 32 |
| |
| #define BARRIER() \ |
| memoryBarrierShared(); \ |
| barrier(); |
| |
| #extension GL_NV_mesh_shader : enable |
| |
| layout(local_size_x = 32) in; |
| |
| layout(max_vertices=MAX_VER) out; |
| layout(max_primitives=MAX_PRIM) out; |
| layout(triangles) out; |
| |
| // test use of user defined interface out blocks: |
| |
| // per-primitive block |
| perprimitiveNV layout(location=0) out myblock { |
| float f; |
| float fArr[4]; |
| vec3 pos; |
| vec4 posArr[4]; |
| mat4 m; |
| mat3 mArr[2]; |
| } blk[]; |
| |
| // per-vertex block |
| layout(location=20) out myblock2 { |
| float f; |
| vec4 pos; |
| mat4 m; |
| } blk2[]; |
| |
| void main() |
| { |
| uint iid = gl_LocalInvocationID.x; |
| uint gid = gl_WorkGroupID.x; |
| |
| blk[iid].f = 11.0; |
| blk[iid+1].fArr[gid] = blk[iid].f; |
| blk[iid/2].pos.yzx = vec3(14.0, 15.0, 13.0); |
| blk[iid*2].posArr[1].yzw = blk[iid/2].pos; |
| blk[iid/4].m[2].wzyx = vec4(13.0, 14.0, 15.0, 16.0); |
| blk[iid].mArr[0][1][1] = blk[iid/4].m[2].w; |
| blk[iid*4].mArr[1][gid] = vec3(17.0, 18.0, 19.0); |
| |
| BARRIER(); |
| |
| blk2[iid].f = blk2[iid-1].f + 20.0; |
| blk2[iid].pos = vec4(21.0, 22.0, 23.0, 24.0); |
| blk2[iid+1].m[gid] = blk2[iid].pos; |
| blk2[iid+1].m[gid][2] = 29.0; |
| blk2[iid+2].m[3] = blk2[iid+1].m[gid]; |
| |
| BARRIER(); |
| } |