#version 450 | |
layout(push_constant) uniform Material { int a; } mat; // ERROR, can't use push_constant | |
layout(set = 0, binding = 0, std140) uniform Bt1 { int a; } bt1; | |
layout(set = 1, binding = 0, std140) uniform Bt2 { int a; } bt2; // ERROR, set has to be 0 | |
layout(shared) uniform Bt3 { int a; } bt3; // ERROR, no shared, no binding | |
layout(packed) uniform Bt4 { int a; } bt4; // ERROR, no shared, no binding | |
void main() | |
{ | |
gl_VertexIndex; // ERROR, not preset | |
gl_InstanceIndex; // ERROR, not present | |
gl_VertexID; | |
gl_InstanceID; | |
gl_DepthRangeParameters; // ERROR, not present | |
} | |
uniform sampler s; // ERROR, no sampler |