RWTexture1D <float> g_tTex1df1 : register(u2); | |
RWBuffer <uint> g_tBuf1du1 : register(U3); | |
struct PS_OUTPUT | |
{ | |
float4 Color : SV_Target0; | |
}; | |
PS_OUTPUT main() | |
{ | |
float r00 = g_tTex1df1[0]; | |
uint r01 = g_tBuf1du1[0]; | |
PS_OUTPUT psout; | |
psout.Color = 1.0; | |
return psout; | |
} |