| #version 460 |
| #extension GL_NV_ray_tracing : enable |
| layout(binding = 0, set = 0) uniform accelerationStructureNV accNV; |
| layout(location = 0) rayPayloadNV vec4 localPayload; |
| layout(location = 1) rayPayloadInNV vec4 incomingPayload; |
| void main() |
| { |
| uvec3 v0 = gl_LaunchIDNV; |
| uvec3 v1 = gl_LaunchSizeNV; |
| int v2 = gl_PrimitiveID; |
| int v3 = gl_InstanceID; |
| int v4 = gl_InstanceCustomIndexNV; |
| vec3 v5 = gl_WorldRayOriginNV; |
| vec3 v6 = gl_WorldRayDirectionNV; |
| vec3 v7 = gl_ObjectRayOriginNV; |
| vec3 v8 = gl_ObjectRayDirectionNV; |
| float v9 = gl_RayTminNV; |
| float v10 = gl_RayTmaxNV; |
| float v11 = gl_HitTNV; |
| uint v12 = gl_HitKindNV; |
| mat4x3 v13 = gl_ObjectToWorldNV; |
| mat4x3 v14 = gl_WorldToObjectNV; |
| traceNV(accNV, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1); |
| } |