| #version 460 |
| #extension GL_NV_ray_tracing : enable |
| layout(binding = 0, set = 0) uniform accelerationStructureNV accNV; |
| layout(location = 0) rayPayloadNV vec4 payload; |
| void main() |
| { |
| const uint rayFlags = gl_RayFlagsNoneNV | gl_RayFlagsOpaqueNV | |
| gl_RayFlagsNoOpaqueNV | gl_RayFlagsTerminateOnFirstHitNV | |
| gl_RayFlagsSkipClosestHitShaderNV | gl_RayFlagsCullBackFacingTrianglesNV | |
| gl_RayFlagsCullFrontFacingTrianglesNV | gl_RayFlagsCullOpaqueNV | |
| gl_RayFlagsCullNoOpaqueNV; |
| |
| const int payloadId = 1; |
| traceNV(accNV, rayFlags, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, payloadId); |
| } |