| #version 310 es |
| |
| layout(local_size_x_id = 18, local_size_z_id = 19) in; |
| |
| layout(local_size_x = 2) in; |
| layout(local_size_y = 5) in; |
| layout(local_size_z = 7) in; |
| |
| const int total = gl_MaxComputeWorkGroupCount.x |
| + gl_MaxComputeWorkGroupCount.y |
| + gl_MaxComputeWorkGroupCount.z |
| + gl_MaxComputeUniformComponents |
| + gl_MaxComputeTextureImageUnits; |
| |
| shared vec4 s[total]; |
| |
| int arrX[gl_WorkGroupSize.x]; |
| int arrY[gl_WorkGroupSize.y]; |
| int arrZ[gl_WorkGroupSize.z]; |
| |
| layout(binding = 0, set = 0) buffer bName { |
| int size; |
| uvec3 count; |
| vec4 data[]; |
| } bInst; |
| |
| void main() |
| { |
| barrier(); |
| |
| bInst.data[bInst.size / 2] *= vec4(7.0); |
| |
| memoryBarrier(); |
| groupMemoryBarrier(); |
| memoryBarrierShared(); |
| memoryBarrierBuffer(); |
| |
| s[3] = vec4(0, arrX[0], arrY[0], arrZ[0]); |
| bInst.count = gl_NumWorkGroups + gl_WorkGroupSize + gl_WorkGroupID + gl_LocalInvocationID + |
| gl_GlobalInvocationID * gl_LocalInvocationIndex; |
| |
| atomicAdd(bInst.size, 2); |
| atomicMin(bInst.size, 2); |
| atomicMax(bInst.size, 2); |
| atomicAnd(bInst.size, 2); |
| atomicOr(bInst.size, 2); |
| atomicXor(bInst.size, 2); |
| atomicExchange(bInst.size, 2); |
| atomicCompSwap(bInst.size, 5, 2); |
| } |