blob: ef3ebebafd9935c54a6ef8e7fd158d301fcb773a [file] [log] [blame]
140.frag
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
ERROR: 0:17: '#error' : GL_ES is not set
ERROR: 0:20: 'fragment-shader struct input' : not supported for this version or the enabled extensions
ERROR: 0:24: 'location' : not supported for this version or the enabled extensions
ERROR: 0:24: 'location qualifier on input' : not supported for this version or the enabled extensions
ERROR: 0:26: 'location' : not supported for this version or the enabled extensions
ERROR: 0:26: 'location qualifier on output' : not supported for this version or the enabled extensions
ERROR: 0:38: 'assign' : l-value required "v" (can't modify shader input)
ERROR: 0:38: 'out' : Non-L-value cannot be passed for 'out' or 'inout' parameters.
ERROR: 8 compilation errors. No code generated.
Shader version: 140
Requested GL_ARB_explicit_attrib_location
Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull!
0:10 Function Definition: main( (global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child (temp float)
0:12 'clip' (temp float)
0:12 direct index (smooth temp float)
0:12 'gl_ClipDistance' (smooth in 5-element array of float)
0:12 Constant:
0:12 2 (const int)
0:22 Sequence
0:22 move second child to first child (temp float)
0:22 'patch' (global float)
0:22 Constant:
0:22 3.100000
0:36 Function Definition: foo( (global void)
0:36 Function Parameters:
0:38 Sequence
0:38 Sequence
0:38 move second child to first child (temp 2-component vector of float)
0:38 'r1' (temp 2-component vector of float)
0:38 modf (global 2-component vector of float)
0:38 vector swizzle (temp 2-component vector of float)
0:38 'v' (smooth in 4-component vector of float)
0:38 Sequence
0:38 Constant:
0:38 0 (const int)
0:38 Constant:
0:38 1 (const int)
0:38 vector swizzle (temp 2-component vector of float)
0:38 'v' (smooth in 4-component vector of float)
0:38 Sequence
0:38 Constant:
0:38 2 (const int)
0:38 Constant:
0:38 3 (const int)
0:39 Sequence
0:39 move second child to first child (temp 2-component vector of float)
0:39 'r2' (temp 2-component vector of float)
0:39 modf (global 2-component vector of float)
0:39 vector swizzle (temp 2-component vector of float)
0:39 'o' (out 4-component vector of float)
0:39 Sequence
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 vector swizzle (temp 2-component vector of float)
0:39 'o' (out 4-component vector of float)
0:39 Sequence
0:39 Constant:
0:39 2 (const int)
0:39 Constant:
0:39 3 (const int)
0:? Linker Objects
0:? 'v' (smooth in 4-component vector of float)
0:? 'i' (smooth in 4-component vector of float)
0:? 'o' (out 4-component vector of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float)
0:? 's' (smooth in structure{global float f})
0:? 'patch' (global float)
0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float)
0:? 'factorBad' (layout(location=3 ) out 4-component vector of float)
0:? 'factor' (layout(location=5 ) out 4-component vector of float)
0:? 'vl2' (layout(location=4 ) smooth in 4-component vector of float)
Linked fragment stage:
Shader version: 140
Requested GL_ARB_explicit_attrib_location
Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull!
0:10 Function Definition: main( (global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child (temp float)
0:12 'clip' (temp float)
0:12 direct index (smooth temp float)
0:12 'gl_ClipDistance' (smooth in 5-element array of float)
0:12 Constant:
0:12 2 (const int)
0:22 Sequence
0:22 move second child to first child (temp float)
0:22 'patch' (global float)
0:22 Constant:
0:22 3.100000
0:36 Function Definition: foo( (global void)
0:36 Function Parameters:
0:38 Sequence
0:38 Sequence
0:38 move second child to first child (temp 2-component vector of float)
0:38 'r1' (temp 2-component vector of float)
0:38 modf (global 2-component vector of float)
0:38 vector swizzle (temp 2-component vector of float)
0:38 'v' (smooth in 4-component vector of float)
0:38 Sequence
0:38 Constant:
0:38 0 (const int)
0:38 Constant:
0:38 1 (const int)
0:38 vector swizzle (temp 2-component vector of float)
0:38 'v' (smooth in 4-component vector of float)
0:38 Sequence
0:38 Constant:
0:38 2 (const int)
0:38 Constant:
0:38 3 (const int)
0:39 Sequence
0:39 move second child to first child (temp 2-component vector of float)
0:39 'r2' (temp 2-component vector of float)
0:39 modf (global 2-component vector of float)
0:39 vector swizzle (temp 2-component vector of float)
0:39 'o' (out 4-component vector of float)
0:39 Sequence
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 vector swizzle (temp 2-component vector of float)
0:39 'o' (out 4-component vector of float)
0:39 Sequence
0:39 Constant:
0:39 2 (const int)
0:39 Constant:
0:39 3 (const int)
0:? Linker Objects
0:? 'v' (smooth in 4-component vector of float)
0:? 'i' (smooth in 4-component vector of float)
0:? 'o' (out 4-component vector of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float)
0:? 's' (smooth in structure{global float f})
0:? 'patch' (global float)
0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float)
0:? 'factorBad' (layout(location=3 ) out 4-component vector of float)
0:? 'factor' (layout(location=5 ) out 4-component vector of float)
0:? 'vl2' (layout(location=4 ) smooth in 4-component vector of float)