#version 450 | |
#extension GL_EXT_nonuniform_qualifier : require | |
layout(set = 0, binding = 0) uniform texture2D uTex[]; | |
layout(set = 1, binding = 0) uniform sampler uSamp; | |
layout(location = 0) flat in int Index; | |
layout(location = 0) out vec4 FragColor; | |
void main() | |
{ | |
FragColor = texture(nonuniformEXT(sampler2D(uTex[Index], uSamp)), vec2(0.5)); | |
} |