| glsl.-D-U.frag |
| Shader version: 450 |
| 0:? Sequence |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:10 'color' (layout( location=0) out 4-component vector of float) |
| 0:10 Constant: |
| 0:10 1.000000 |
| 0:10 1.000000 |
| 0:10 1.000000 |
| 0:10 1.000000 |
| 0:16 Post-Increment ( temp 4-component vector of float) |
| 0:16 'color' (layout( location=0) out 4-component vector of float) |
| 0:24 vector scale second child into first child ( temp 4-component vector of float) |
| 0:24 'color' (layout( location=0) out 4-component vector of float) |
| 0:24 Constant: |
| 0:24 3.000000 |
| 0:28 vector scale second child into first child ( temp 4-component vector of float) |
| 0:28 'color' (layout( location=0) out 4-component vector of float) |
| 0:28 Constant: |
| 0:28 400.000000 |
| 0:? Linker Objects |
| 0:? 'color' (layout( location=0) out 4-component vector of float) |
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| Linked fragment stage: |
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| |
| Shader version: 450 |
| 0:? Sequence |
| 0:7 Function Definition: main( ( global void) |
| 0:7 Function Parameters: |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:10 'color' (layout( location=0) out 4-component vector of float) |
| 0:10 Constant: |
| 0:10 1.000000 |
| 0:10 1.000000 |
| 0:10 1.000000 |
| 0:10 1.000000 |
| 0:16 Post-Increment ( temp 4-component vector of float) |
| 0:16 'color' (layout( location=0) out 4-component vector of float) |
| 0:24 vector scale second child into first child ( temp 4-component vector of float) |
| 0:24 'color' (layout( location=0) out 4-component vector of float) |
| 0:24 Constant: |
| 0:24 3.000000 |
| 0:28 vector scale second child into first child ( temp 4-component vector of float) |
| 0:28 'color' (layout( location=0) out 4-component vector of float) |
| 0:28 Constant: |
| 0:28 400.000000 |
| 0:? Linker Objects |
| 0:? 'color' (layout( location=0) out 4-component vector of float) |
| |