| hlsl.flattenOpaqueInitMix.vert |
| WARNING: AST will form illegal SPIR-V; need to transform to legalize |
| Shader version: 500 |
| 0:? Sequence |
| 0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) |
| 0:? Sequence |
| 0:6 Branch: Return with expression |
| 0:6 texture ( temp 4-component vector of float) |
| 0:6 Construct combined texture-sampler ( temp sampler2D) |
| 0:6 tex: direct index for structure ( temp texture2D) |
| 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) |
| 0:6 Constant: |
| 0:6 1 (const int) |
| 0:6 smpl: direct index for structure ( temp sampler) |
| 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) |
| 0:6 Constant: |
| 0:6 0 (const int) |
| 0:? Construct vec2 ( temp 2-component vector of float) |
| 0:6 f: direct index for structure ( temp float) |
| 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) |
| 0:6 Constant: |
| 0:6 2 (const int) |
| 0:6 f: direct index for structure ( temp float) |
| 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) |
| 0:6 Constant: |
| 0:6 2 (const int) |
| 0:10 Function Definition: @main( ( temp 4-component vector of float) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) |
| 0:11 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) |
| 0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) |
| 0:11 'g_tInputTexture_sampler' ( uniform sampler) |
| 0:11 'g_tInputTexture' ( uniform texture2D) |
| 0:11 Constant: |
| 0:11 0.500000 |
| 0:12 Branch: Return with expression |
| 0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float) |
| 0:12 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) |
| 0:10 Function Definition: main( ( temp void) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:10 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'g_tInputTexture_sampler' ( uniform sampler) |
| 0:? 'g_tInputTexture' ( uniform texture2D) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) |
| 0:? Sequence |
| 0:6 Branch: Return with expression |
| 0:6 texture ( temp 4-component vector of float) |
| 0:6 Construct combined texture-sampler ( temp sampler2D) |
| 0:6 tex: direct index for structure ( temp texture2D) |
| 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) |
| 0:6 Constant: |
| 0:6 1 (const int) |
| 0:6 smpl: direct index for structure ( temp sampler) |
| 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) |
| 0:6 Constant: |
| 0:6 0 (const int) |
| 0:? Construct vec2 ( temp 2-component vector of float) |
| 0:6 f: direct index for structure ( temp float) |
| 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) |
| 0:6 Constant: |
| 0:6 2 (const int) |
| 0:6 f: direct index for structure ( temp float) |
| 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) |
| 0:6 Constant: |
| 0:6 2 (const int) |
| 0:10 Function Definition: @main( ( temp 4-component vector of float) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) |
| 0:11 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) |
| 0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) |
| 0:11 'g_tInputTexture_sampler' ( uniform sampler) |
| 0:11 'g_tInputTexture' ( uniform texture2D) |
| 0:11 Constant: |
| 0:11 0.500000 |
| 0:12 Branch: Return with expression |
| 0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float) |
| 0:12 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) |
| 0:10 Function Definition: main( ( temp void) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:10 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'g_tInputTexture_sampler' ( uniform sampler) |
| 0:? 'g_tInputTexture' ( uniform texture2D) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 59 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 57 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "FxaaTex" |
| MemberName 9(FxaaTex) 0 "smpl" |
| MemberName 9(FxaaTex) 1 "tex" |
| MemberName 9(FxaaTex) 2 "f" |
| Name 14 "lookUp(struct-FxaaTex-p1-t21-f11;" |
| Name 13 "tex" |
| Name 17 "@main(" |
| Name 42 "tex" |
| Name 44 "g_tInputTexture_sampler" |
| Name 47 "g_tInputTexture" |
| Name 51 "param" |
| Name 57 "@entryPointOutput" |
| Decorate 44(g_tInputTexture_sampler) DescriptorSet 0 |
| Decorate 44(g_tInputTexture_sampler) Binding 0 |
| Decorate 47(g_tInputTexture) DescriptorSet 0 |
| Decorate 47(g_tInputTexture) Binding 0 |
| Decorate 57(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeSampler |
| 7: TypeFloat 32 |
| 8: TypeImage 7(float) 2D sampled format:Unknown |
| 9(FxaaTex): TypeStruct 6 8 7(float) |
| 10: TypePointer Function 9(FxaaTex) |
| 11: TypeVector 7(float) 4 |
| 12: TypeFunction 11(fvec4) 10(ptr) |
| 16: TypeFunction 11(fvec4) |
| 19: TypeInt 32 1 |
| 20: 19(int) Constant 1 |
| 21: TypePointer Function 8 |
| 24: 19(int) Constant 0 |
| 25: TypePointer Function 6 |
| 28: TypeSampledImage 8 |
| 30: 19(int) Constant 2 |
| 31: TypePointer Function 7(float) |
| 36: TypeVector 7(float) 2 |
| 38: 7(float) Constant 0 |
| 43: TypePointer UniformConstant 6 |
| 44(g_tInputTexture_sampler): 43(ptr) Variable UniformConstant |
| 46: TypePointer UniformConstant 8 |
| 47(g_tInputTexture): 46(ptr) Variable UniformConstant |
| 49: 7(float) Constant 1056964608 |
| 56: TypePointer Output 11(fvec4) |
| 57(@entryPointOutput): 56(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 58: 11(fvec4) FunctionCall 17(@main() |
| Store 57(@entryPointOutput) 58 |
| Return |
| FunctionEnd |
| 14(lookUp(struct-FxaaTex-p1-t21-f11;): 11(fvec4) Function None 12 |
| 13(tex): 10(ptr) FunctionParameter |
| 15: Label |
| 22: 21(ptr) AccessChain 13(tex) 20 |
| 23: 8 Load 22 |
| 26: 25(ptr) AccessChain 13(tex) 24 |
| 27: 6 Load 26 |
| 29: 28 SampledImage 23 27 |
| 32: 31(ptr) AccessChain 13(tex) 30 |
| 33: 7(float) Load 32 |
| 34: 31(ptr) AccessChain 13(tex) 30 |
| 35: 7(float) Load 34 |
| 37: 36(fvec2) CompositeConstruct 33 35 |
| 39: 11(fvec4) ImageSampleExplicitLod 29 37 Lod 38 |
| ReturnValue 39 |
| FunctionEnd |
| 17(@main(): 11(fvec4) Function None 16 |
| 18: Label |
| 42(tex): 10(ptr) Variable Function |
| 51(param): 10(ptr) Variable Function |
| 45: 6 Load 44(g_tInputTexture_sampler) |
| 48: 8 Load 47(g_tInputTexture) |
| 50: 9(FxaaTex) CompositeConstruct 45 48 49 |
| Store 42(tex) 50 |
| 52: 9(FxaaTex) Load 42(tex) |
| Store 51(param) 52 |
| 53: 11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t21-f11;) 51(param) |
| ReturnValue 53 |
| FunctionEnd |