| hlsl.load.buffer.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:28 'r00' ( temp 4-component vector of float) |
| 0:28 textureFetch ( temp 4-component vector of float) |
| 0:28 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer) |
| 0:28 c1: direct index for structure ( uniform int) |
| 0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:28 Constant: |
| 0:28 0 (const uint) |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp 4-component vector of int) |
| 0:29 'r01' ( temp 4-component vector of int) |
| 0:29 textureFetch ( temp 4-component vector of int) |
| 0:29 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer) |
| 0:29 c1: direct index for structure ( uniform int) |
| 0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:29 Constant: |
| 0:29 0 (const uint) |
| 0:30 Sequence |
| 0:30 move second child to first child ( temp 4-component vector of uint) |
| 0:30 'r02' ( temp 4-component vector of uint) |
| 0:30 textureFetch ( temp 4-component vector of uint) |
| 0:30 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer) |
| 0:30 c1: direct index for structure ( uniform int) |
| 0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:30 Constant: |
| 0:30 0 (const uint) |
| 0:34 move second child to first child ( temp 4-component vector of float) |
| 0:34 Color: direct index for structure ( temp 4-component vector of float) |
| 0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:34 Constant: |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:35 move second child to first child ( temp float) |
| 0:35 Depth: direct index for structure ( temp float) |
| 0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:35 Constant: |
| 0:35 1 (const int) |
| 0:35 Constant: |
| 0:35 1.000000 |
| 0:37 Branch: Return with expression |
| 0:37 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Definition: main( ( temp void) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:24 Color: direct index for structure ( temp 4-component vector of float) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:24 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:24 Depth: direct index for structure ( temp float) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform textureBuffer) |
| 0:? 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer) |
| 0:? 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer) |
| 0:? 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:28 'r00' ( temp 4-component vector of float) |
| 0:28 textureFetch ( temp 4-component vector of float) |
| 0:28 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer) |
| 0:28 c1: direct index for structure ( uniform int) |
| 0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:28 Constant: |
| 0:28 0 (const uint) |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp 4-component vector of int) |
| 0:29 'r01' ( temp 4-component vector of int) |
| 0:29 textureFetch ( temp 4-component vector of int) |
| 0:29 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer) |
| 0:29 c1: direct index for structure ( uniform int) |
| 0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:29 Constant: |
| 0:29 0 (const uint) |
| 0:30 Sequence |
| 0:30 move second child to first child ( temp 4-component vector of uint) |
| 0:30 'r02' ( temp 4-component vector of uint) |
| 0:30 textureFetch ( temp 4-component vector of uint) |
| 0:30 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer) |
| 0:30 c1: direct index for structure ( uniform int) |
| 0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:30 Constant: |
| 0:30 0 (const uint) |
| 0:34 move second child to first child ( temp 4-component vector of float) |
| 0:34 Color: direct index for structure ( temp 4-component vector of float) |
| 0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:34 Constant: |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:35 move second child to first child ( temp float) |
| 0:35 Depth: direct index for structure ( temp float) |
| 0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:35 Constant: |
| 0:35 1 (const int) |
| 0:35 Constant: |
| 0:35 1.000000 |
| 0:37 Branch: Return with expression |
| 0:37 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Definition: main( ( temp void) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:24 Color: direct index for structure ( temp 4-component vector of float) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:24 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:24 Depth: direct index for structure ( temp float) |
| 0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform textureBuffer) |
| 0:? 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer) |
| 0:? 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer) |
| 0:? 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 72 |
| |
| Capability Shader |
| Capability SampledBuffer |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 64 68 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "r00" |
| Name 16 "g_tTexbf4" |
| Name 22 "$Global" |
| MemberName 22($Global) 0 "c1" |
| MemberName 22($Global) 1 "c2" |
| MemberName 22($Global) 2 "c3" |
| MemberName 22($Global) 3 "c4" |
| MemberName 22($Global) 4 "o1" |
| MemberName 22($Global) 5 "o2" |
| MemberName 22($Global) 6 "o3" |
| MemberName 22($Global) 7 "o4" |
| Name 24 "" |
| Name 31 "r01" |
| Name 34 "g_tTexbi4" |
| Name 42 "r02" |
| Name 45 "g_tTexbu4" |
| Name 51 "psout" |
| Name 61 "flattenTemp" |
| Name 64 "@entryPointOutput.Color" |
| Name 68 "@entryPointOutput.Depth" |
| Name 71 "g_tTexbf4_test" |
| Decorate 16(g_tTexbf4) DescriptorSet 0 |
| Decorate 16(g_tTexbf4) Binding 0 |
| MemberDecorate 22($Global) 0 Offset 0 |
| MemberDecorate 22($Global) 1 Offset 8 |
| MemberDecorate 22($Global) 2 Offset 16 |
| MemberDecorate 22($Global) 3 Offset 32 |
| MemberDecorate 22($Global) 4 Offset 48 |
| MemberDecorate 22($Global) 5 Offset 56 |
| MemberDecorate 22($Global) 6 Offset 64 |
| MemberDecorate 22($Global) 7 Offset 80 |
| Decorate 22($Global) Block |
| Decorate 24 DescriptorSet 0 |
| Decorate 24 Binding 0 |
| Decorate 34(g_tTexbi4) DescriptorSet 0 |
| Decorate 34(g_tTexbi4) Binding 0 |
| Decorate 45(g_tTexbu4) DescriptorSet 0 |
| Decorate 45(g_tTexbu4) Binding 0 |
| Decorate 64(@entryPointOutput.Color) Location 0 |
| Decorate 68(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 71(g_tTexbf4_test) DescriptorSet 0 |
| Decorate 71(g_tTexbf4_test) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 7(fvec4) |
| 14: TypeImage 6(float) Buffer sampled format:Rgba32f |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTexbf4): 15(ptr) Variable UniformConstant |
| 18: TypeInt 32 1 |
| 19: TypeVector 18(int) 2 |
| 20: TypeVector 18(int) 3 |
| 21: TypeVector 18(int) 4 |
| 22($Global): TypeStruct 18(int) 19(ivec2) 20(ivec3) 21(ivec4) 18(int) 19(ivec2) 20(ivec3) 21(ivec4) |
| 23: TypePointer Uniform 22($Global) |
| 24: 23(ptr) Variable Uniform |
| 25: 18(int) Constant 0 |
| 26: TypePointer Uniform 18(int) |
| 30: TypePointer Function 21(ivec4) |
| 32: TypeImage 18(int) Buffer sampled format:Rgba32i |
| 33: TypePointer UniformConstant 32 |
| 34(g_tTexbi4): 33(ptr) Variable UniformConstant |
| 39: TypeInt 32 0 |
| 40: TypeVector 39(int) 4 |
| 41: TypePointer Function 40(ivec4) |
| 43: TypeImage 39(int) Buffer sampled format:Rgba32ui |
| 44: TypePointer UniformConstant 43 |
| 45(g_tTexbu4): 44(ptr) Variable UniformConstant |
| 50: TypePointer Function 8(PS_OUTPUT) |
| 52: 6(float) Constant 1065353216 |
| 53: 7(fvec4) ConstantComposite 52 52 52 52 |
| 55: 18(int) Constant 1 |
| 56: TypePointer Function 6(float) |
| 63: TypePointer Output 7(fvec4) |
| 64(@entryPointOutput.Color): 63(ptr) Variable Output |
| 67: TypePointer Output 6(float) |
| 68(@entryPointOutput.Depth): 67(ptr) Variable Output |
| 71(g_tTexbf4_test): 15(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 61(flattenTemp): 50(ptr) Variable Function |
| 62:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 61(flattenTemp) 62 |
| 65: 12(ptr) AccessChain 61(flattenTemp) 25 |
| 66: 7(fvec4) Load 65 |
| Store 64(@entryPointOutput.Color) 66 |
| 69: 56(ptr) AccessChain 61(flattenTemp) 55 |
| 70: 6(float) Load 69 |
| Store 68(@entryPointOutput.Depth) 70 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(r00): 12(ptr) Variable Function |
| 31(r01): 30(ptr) Variable Function |
| 42(r02): 41(ptr) Variable Function |
| 51(psout): 50(ptr) Variable Function |
| 17: 14 Load 16(g_tTexbf4) |
| 27: 26(ptr) AccessChain 24 25 |
| 28: 18(int) Load 27 |
| 29: 7(fvec4) ImageFetch 17 28 |
| Store 13(r00) 29 |
| 35: 32 Load 34(g_tTexbi4) |
| 36: 26(ptr) AccessChain 24 25 |
| 37: 18(int) Load 36 |
| 38: 21(ivec4) ImageFetch 35 37 |
| Store 31(r01) 38 |
| 46: 43 Load 45(g_tTexbu4) |
| 47: 26(ptr) AccessChain 24 25 |
| 48: 18(int) Load 47 |
| 49: 40(ivec4) ImageFetch 46 48 |
| Store 42(r02) 49 |
| 54: 12(ptr) AccessChain 51(psout) 25 |
| Store 54 53 |
| 57: 56(ptr) AccessChain 51(psout) 55 |
| Store 57 52 |
| 58:8(PS_OUTPUT) Load 51(psout) |
| ReturnValue 58 |
| FunctionEnd |