| hlsl.load.offset.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:52 textureFetchOffset ( temp 4-component vector of float) |
| 0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:52 vector swizzle ( temp int) |
| 0:52 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 1 (const uint) |
| 0:52 Sequence |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:52 direct index ( temp int) |
| 0:52 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 1 (const uint) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:52 o1: direct index for structure ( uniform int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 4 (const uint) |
| 0:53 textureFetchOffset ( temp 4-component vector of int) |
| 0:53 'g_tTex1di4' ( uniform itexture1D) |
| 0:53 vector swizzle ( temp int) |
| 0:53 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 1 (const uint) |
| 0:53 Sequence |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:53 direct index ( temp int) |
| 0:53 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 1 (const uint) |
| 0:53 Constant: |
| 0:53 1 (const int) |
| 0:53 o1: direct index for structure ( uniform int) |
| 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 4 (const uint) |
| 0:54 textureFetchOffset ( temp 4-component vector of uint) |
| 0:54 'g_tTex1du4' ( uniform utexture1D) |
| 0:54 vector swizzle ( temp int) |
| 0:54 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 1 (const uint) |
| 0:54 Sequence |
| 0:54 Constant: |
| 0:54 0 (const int) |
| 0:54 direct index ( temp int) |
| 0:54 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 1 (const uint) |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:54 o1: direct index for structure ( uniform int) |
| 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 4 (const uint) |
| 0:57 textureFetchOffset ( temp 4-component vector of float) |
| 0:57 'g_tTex2df4' ( uniform texture2D) |
| 0:57 vector swizzle ( temp 2-component vector of int) |
| 0:57 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 Sequence |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 direct index ( temp int) |
| 0:57 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 Constant: |
| 0:57 2 (const int) |
| 0:57 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 5 (const uint) |
| 0:58 textureFetchOffset ( temp 4-component vector of int) |
| 0:58 'g_tTex2di4' ( uniform itexture2D) |
| 0:58 vector swizzle ( temp 2-component vector of int) |
| 0:58 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 Sequence |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 direct index ( temp int) |
| 0:58 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 Constant: |
| 0:58 2 (const int) |
| 0:58 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 5 (const uint) |
| 0:59 textureFetchOffset ( temp 4-component vector of uint) |
| 0:59 'g_tTex2du4' ( uniform utexture2D) |
| 0:59 vector swizzle ( temp 2-component vector of int) |
| 0:59 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 2 (const uint) |
| 0:59 Sequence |
| 0:59 Constant: |
| 0:59 0 (const int) |
| 0:59 Constant: |
| 0:59 1 (const int) |
| 0:59 direct index ( temp int) |
| 0:59 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 2 (const uint) |
| 0:59 Constant: |
| 0:59 2 (const int) |
| 0:59 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 5 (const uint) |
| 0:62 textureFetchOffset ( temp 4-component vector of float) |
| 0:62 'g_tTex3df4' ( uniform texture3D) |
| 0:62 vector swizzle ( temp 3-component vector of int) |
| 0:62 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 3 (const uint) |
| 0:62 Sequence |
| 0:62 Constant: |
| 0:62 0 (const int) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:62 Constant: |
| 0:62 2 (const int) |
| 0:62 direct index ( temp int) |
| 0:62 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 3 (const uint) |
| 0:62 Constant: |
| 0:62 3 (const int) |
| 0:62 o3: direct index for structure ( uniform 3-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 6 (const uint) |
| 0:63 textureFetchOffset ( temp 4-component vector of int) |
| 0:63 'g_tTex3di4' ( uniform itexture3D) |
| 0:63 vector swizzle ( temp 3-component vector of int) |
| 0:63 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Sequence |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:63 Constant: |
| 0:63 2 (const int) |
| 0:63 direct index ( temp int) |
| 0:63 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Constant: |
| 0:63 3 (const int) |
| 0:63 o3: direct index for structure ( uniform 3-component vector of int) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 6 (const uint) |
| 0:64 textureFetchOffset ( temp 4-component vector of uint) |
| 0:64 'g_tTex3du4' ( uniform utexture3D) |
| 0:64 vector swizzle ( temp 3-component vector of int) |
| 0:64 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 3 (const uint) |
| 0:64 Sequence |
| 0:64 Constant: |
| 0:64 0 (const int) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:64 Constant: |
| 0:64 2 (const int) |
| 0:64 direct index ( temp int) |
| 0:64 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 3 (const uint) |
| 0:64 Constant: |
| 0:64 3 (const int) |
| 0:64 o3: direct index for structure ( uniform 3-component vector of int) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 6 (const uint) |
| 0:72 move second child to first child ( temp 4-component vector of float) |
| 0:72 Color: direct index for structure ( temp 4-component vector of float) |
| 0:72 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:72 Constant: |
| 0:72 0 (const int) |
| 0:72 Constant: |
| 0:72 1.000000 |
| 0:72 1.000000 |
| 0:72 1.000000 |
| 0:72 1.000000 |
| 0:73 move second child to first child ( temp float) |
| 0:73 Depth: direct index for structure ( temp float) |
| 0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:73 Constant: |
| 0:73 1 (const int) |
| 0:73 Constant: |
| 0:73 1.000000 |
| 0:75 Branch: Return with expression |
| 0:75 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Function Definition: main( ( temp void) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:48 Color: direct index for structure ( temp 4-component vector of float) |
| 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Constant: |
| 0:48 0 (const int) |
| 0:48 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:48 Depth: direct index for structure ( temp float) |
| 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Constant: |
| 0:48 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:52 textureFetchOffset ( temp 4-component vector of float) |
| 0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:52 vector swizzle ( temp int) |
| 0:52 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 1 (const uint) |
| 0:52 Sequence |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:52 direct index ( temp int) |
| 0:52 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 1 (const uint) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:52 o1: direct index for structure ( uniform int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 4 (const uint) |
| 0:53 textureFetchOffset ( temp 4-component vector of int) |
| 0:53 'g_tTex1di4' ( uniform itexture1D) |
| 0:53 vector swizzle ( temp int) |
| 0:53 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 1 (const uint) |
| 0:53 Sequence |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:53 direct index ( temp int) |
| 0:53 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 1 (const uint) |
| 0:53 Constant: |
| 0:53 1 (const int) |
| 0:53 o1: direct index for structure ( uniform int) |
| 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 4 (const uint) |
| 0:54 textureFetchOffset ( temp 4-component vector of uint) |
| 0:54 'g_tTex1du4' ( uniform utexture1D) |
| 0:54 vector swizzle ( temp int) |
| 0:54 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 1 (const uint) |
| 0:54 Sequence |
| 0:54 Constant: |
| 0:54 0 (const int) |
| 0:54 direct index ( temp int) |
| 0:54 c2: direct index for structure ( uniform 2-component vector of int) |
| 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 1 (const uint) |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:54 o1: direct index for structure ( uniform int) |
| 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 4 (const uint) |
| 0:57 textureFetchOffset ( temp 4-component vector of float) |
| 0:57 'g_tTex2df4' ( uniform texture2D) |
| 0:57 vector swizzle ( temp 2-component vector of int) |
| 0:57 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 Sequence |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 direct index ( temp int) |
| 0:57 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 Constant: |
| 0:57 2 (const int) |
| 0:57 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 5 (const uint) |
| 0:58 textureFetchOffset ( temp 4-component vector of int) |
| 0:58 'g_tTex2di4' ( uniform itexture2D) |
| 0:58 vector swizzle ( temp 2-component vector of int) |
| 0:58 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 Sequence |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 direct index ( temp int) |
| 0:58 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 Constant: |
| 0:58 2 (const int) |
| 0:58 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 5 (const uint) |
| 0:59 textureFetchOffset ( temp 4-component vector of uint) |
| 0:59 'g_tTex2du4' ( uniform utexture2D) |
| 0:59 vector swizzle ( temp 2-component vector of int) |
| 0:59 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 2 (const uint) |
| 0:59 Sequence |
| 0:59 Constant: |
| 0:59 0 (const int) |
| 0:59 Constant: |
| 0:59 1 (const int) |
| 0:59 direct index ( temp int) |
| 0:59 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 2 (const uint) |
| 0:59 Constant: |
| 0:59 2 (const int) |
| 0:59 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 5 (const uint) |
| 0:62 textureFetchOffset ( temp 4-component vector of float) |
| 0:62 'g_tTex3df4' ( uniform texture3D) |
| 0:62 vector swizzle ( temp 3-component vector of int) |
| 0:62 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 3 (const uint) |
| 0:62 Sequence |
| 0:62 Constant: |
| 0:62 0 (const int) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:62 Constant: |
| 0:62 2 (const int) |
| 0:62 direct index ( temp int) |
| 0:62 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 3 (const uint) |
| 0:62 Constant: |
| 0:62 3 (const int) |
| 0:62 o3: direct index for structure ( uniform 3-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 6 (const uint) |
| 0:63 textureFetchOffset ( temp 4-component vector of int) |
| 0:63 'g_tTex3di4' ( uniform itexture3D) |
| 0:63 vector swizzle ( temp 3-component vector of int) |
| 0:63 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Sequence |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:63 Constant: |
| 0:63 2 (const int) |
| 0:63 direct index ( temp int) |
| 0:63 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Constant: |
| 0:63 3 (const int) |
| 0:63 o3: direct index for structure ( uniform 3-component vector of int) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 6 (const uint) |
| 0:64 textureFetchOffset ( temp 4-component vector of uint) |
| 0:64 'g_tTex3du4' ( uniform utexture3D) |
| 0:64 vector swizzle ( temp 3-component vector of int) |
| 0:64 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 3 (const uint) |
| 0:64 Sequence |
| 0:64 Constant: |
| 0:64 0 (const int) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:64 Constant: |
| 0:64 2 (const int) |
| 0:64 direct index ( temp int) |
| 0:64 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 3 (const uint) |
| 0:64 Constant: |
| 0:64 3 (const int) |
| 0:64 o3: direct index for structure ( uniform 3-component vector of int) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 6 (const uint) |
| 0:72 move second child to first child ( temp 4-component vector of float) |
| 0:72 Color: direct index for structure ( temp 4-component vector of float) |
| 0:72 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:72 Constant: |
| 0:72 0 (const int) |
| 0:72 Constant: |
| 0:72 1.000000 |
| 0:72 1.000000 |
| 0:72 1.000000 |
| 0:72 1.000000 |
| 0:73 move second child to first child ( temp float) |
| 0:73 Depth: direct index for structure ( temp float) |
| 0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:73 Constant: |
| 0:73 1 (const int) |
| 0:73 Constant: |
| 0:73 1.000000 |
| 0:75 Branch: Return with expression |
| 0:75 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Function Definition: main( ( temp void) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:48 Color: direct index for structure ( temp 4-component vector of float) |
| 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Constant: |
| 0:48 0 (const int) |
| 0:48 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:48 Depth: direct index for structure ( temp float) |
| 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Constant: |
| 0:48 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 201 |
| |
| Capability Shader |
| Capability ImageGatherExtended |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 155 159 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 14 "g_tTex1df4" |
| Name 20 "$Global" |
| MemberName 20($Global) 0 "c1" |
| MemberName 20($Global) 1 "c2" |
| MemberName 20($Global) 2 "c3" |
| MemberName 20($Global) 3 "c4" |
| MemberName 20($Global) 4 "o1" |
| MemberName 20($Global) 5 "o2" |
| MemberName 20($Global) 6 "o3" |
| MemberName 20($Global) 7 "o4" |
| Name 22 "" |
| Name 38 "g_tTex1di4" |
| Name 49 "g_tTex1du4" |
| Name 61 "g_tTex2df4" |
| Name 78 "g_tTex2di4" |
| Name 90 "g_tTex2du4" |
| Name 102 "g_tTex3df4" |
| Name 118 "g_tTex3di4" |
| Name 130 "g_tTex3du4" |
| Name 141 "psout" |
| Name 152 "flattenTemp" |
| Name 155 "@entryPointOutput.Color" |
| Name 159 "@entryPointOutput.Depth" |
| Name 164 "g_sSamp" |
| Name 167 "g_tTexcdf4" |
| Name 170 "g_tTexcdi4" |
| Name 173 "g_tTexcdu4" |
| Name 176 "g_tTex1df4a" |
| Name 179 "g_tTex1di4a" |
| Name 182 "g_tTex1du4a" |
| Name 185 "g_tTex2df4a" |
| Name 188 "g_tTex2di4a" |
| Name 191 "g_tTex2du4a" |
| Name 194 "g_tTexcdf4a" |
| Name 197 "g_tTexcdi4a" |
| Name 200 "g_tTexcdu4a" |
| Decorate 14(g_tTex1df4) DescriptorSet 0 |
| Decorate 14(g_tTex1df4) Binding 0 |
| MemberDecorate 20($Global) 0 Offset 0 |
| MemberDecorate 20($Global) 1 Offset 8 |
| MemberDecorate 20($Global) 2 Offset 16 |
| MemberDecorate 20($Global) 3 Offset 32 |
| MemberDecorate 20($Global) 4 Offset 48 |
| MemberDecorate 20($Global) 5 Offset 56 |
| MemberDecorate 20($Global) 6 Offset 64 |
| MemberDecorate 20($Global) 7 Offset 80 |
| Decorate 20($Global) Block |
| Decorate 22 DescriptorSet 0 |
| Decorate 22 Binding 0 |
| Decorate 38(g_tTex1di4) DescriptorSet 0 |
| Decorate 38(g_tTex1di4) Binding 0 |
| Decorate 49(g_tTex1du4) DescriptorSet 0 |
| Decorate 49(g_tTex1du4) Binding 0 |
| Decorate 61(g_tTex2df4) DescriptorSet 0 |
| Decorate 61(g_tTex2df4) Binding 0 |
| Decorate 78(g_tTex2di4) DescriptorSet 0 |
| Decorate 78(g_tTex2di4) Binding 0 |
| Decorate 90(g_tTex2du4) DescriptorSet 0 |
| Decorate 90(g_tTex2du4) Binding 0 |
| Decorate 102(g_tTex3df4) DescriptorSet 0 |
| Decorate 102(g_tTex3df4) Binding 0 |
| Decorate 118(g_tTex3di4) DescriptorSet 0 |
| Decorate 118(g_tTex3di4) Binding 0 |
| Decorate 130(g_tTex3du4) DescriptorSet 0 |
| Decorate 130(g_tTex3du4) Binding 0 |
| Decorate 155(@entryPointOutput.Color) Location 0 |
| Decorate 159(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 164(g_sSamp) DescriptorSet 0 |
| Decorate 164(g_sSamp) Binding 0 |
| Decorate 167(g_tTexcdf4) DescriptorSet 0 |
| Decorate 167(g_tTexcdf4) Binding 0 |
| Decorate 170(g_tTexcdi4) DescriptorSet 0 |
| Decorate 170(g_tTexcdi4) Binding 0 |
| Decorate 173(g_tTexcdu4) DescriptorSet 0 |
| Decorate 173(g_tTexcdu4) Binding 0 |
| Decorate 176(g_tTex1df4a) DescriptorSet 0 |
| Decorate 176(g_tTex1df4a) Binding 0 |
| Decorate 179(g_tTex1di4a) DescriptorSet 0 |
| Decorate 179(g_tTex1di4a) Binding 0 |
| Decorate 182(g_tTex1du4a) DescriptorSet 0 |
| Decorate 182(g_tTex1du4a) Binding 0 |
| Decorate 185(g_tTex2df4a) DescriptorSet 0 |
| Decorate 185(g_tTex2df4a) Binding 0 |
| Decorate 188(g_tTex2di4a) DescriptorSet 0 |
| Decorate 188(g_tTex2di4a) Binding 0 |
| Decorate 191(g_tTex2du4a) DescriptorSet 0 |
| Decorate 191(g_tTex2du4a) Binding 0 |
| Decorate 194(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 194(g_tTexcdf4a) Binding 0 |
| Decorate 197(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 197(g_tTexcdi4a) Binding 0 |
| Decorate 200(g_tTexcdu4a) DescriptorSet 0 |
| Decorate 200(g_tTexcdu4a) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypeImage 6(float) 1D sampled format:Unknown |
| 13: TypePointer UniformConstant 12 |
| 14(g_tTex1df4): 13(ptr) Variable UniformConstant |
| 16: TypeInt 32 1 |
| 17: TypeVector 16(int) 2 |
| 18: TypeVector 16(int) 3 |
| 19: TypeVector 16(int) 4 |
| 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) |
| 21: TypePointer Uniform 20($Global) |
| 22: 21(ptr) Variable Uniform |
| 23: 16(int) Constant 1 |
| 24: TypeInt 32 0 |
| 25: 24(int) Constant 0 |
| 26: TypePointer Uniform 16(int) |
| 29: 24(int) Constant 1 |
| 32: 16(int) Constant 4 |
| 36: TypeImage 16(int) 1D sampled format:Unknown |
| 37: TypePointer UniformConstant 36 |
| 38(g_tTex1di4): 37(ptr) Variable UniformConstant |
| 47: TypeImage 24(int) 1D sampled format:Unknown |
| 48: TypePointer UniformConstant 47 |
| 49(g_tTex1du4): 48(ptr) Variable UniformConstant |
| 57: TypeVector 24(int) 4 |
| 59: TypeImage 6(float) 2D sampled format:Unknown |
| 60: TypePointer UniformConstant 59 |
| 61(g_tTex2df4): 60(ptr) Variable UniformConstant |
| 63: 16(int) Constant 2 |
| 64: TypePointer Uniform 18(ivec3) |
| 68: 24(int) Constant 2 |
| 71: 16(int) Constant 5 |
| 72: TypePointer Uniform 17(ivec2) |
| 76: TypeImage 16(int) 2D sampled format:Unknown |
| 77: TypePointer UniformConstant 76 |
| 78(g_tTex2di4): 77(ptr) Variable UniformConstant |
| 88: TypeImage 24(int) 2D sampled format:Unknown |
| 89: TypePointer UniformConstant 88 |
| 90(g_tTex2du4): 89(ptr) Variable UniformConstant |
| 100: TypeImage 6(float) 3D sampled format:Unknown |
| 101: TypePointer UniformConstant 100 |
| 102(g_tTex3df4): 101(ptr) Variable UniformConstant |
| 104: 16(int) Constant 3 |
| 105: TypePointer Uniform 19(ivec4) |
| 109: 24(int) Constant 3 |
| 112: 16(int) Constant 6 |
| 116: TypeImage 16(int) 3D sampled format:Unknown |
| 117: TypePointer UniformConstant 116 |
| 118(g_tTex3di4): 117(ptr) Variable UniformConstant |
| 128: TypeImage 24(int) 3D sampled format:Unknown |
| 129: TypePointer UniformConstant 128 |
| 130(g_tTex3du4): 129(ptr) Variable UniformConstant |
| 140: TypePointer Function 8(PS_OUTPUT) |
| 142: 16(int) Constant 0 |
| 143: 6(float) Constant 1065353216 |
| 144: 7(fvec4) ConstantComposite 143 143 143 143 |
| 145: TypePointer Function 7(fvec4) |
| 147: TypePointer Function 6(float) |
| 154: TypePointer Output 7(fvec4) |
| 155(@entryPointOutput.Color): 154(ptr) Variable Output |
| 158: TypePointer Output 6(float) |
| 159(@entryPointOutput.Depth): 158(ptr) Variable Output |
| 162: TypeSampler |
| 163: TypePointer UniformConstant 162 |
| 164(g_sSamp): 163(ptr) Variable UniformConstant |
| 165: TypeImage 6(float) Cube sampled format:Unknown |
| 166: TypePointer UniformConstant 165 |
| 167(g_tTexcdf4): 166(ptr) Variable UniformConstant |
| 168: TypeImage 16(int) Cube sampled format:Unknown |
| 169: TypePointer UniformConstant 168 |
| 170(g_tTexcdi4): 169(ptr) Variable UniformConstant |
| 171: TypeImage 24(int) Cube sampled format:Unknown |
| 172: TypePointer UniformConstant 171 |
| 173(g_tTexcdu4): 172(ptr) Variable UniformConstant |
| 174: TypeImage 6(float) 1D array sampled format:Unknown |
| 175: TypePointer UniformConstant 174 |
| 176(g_tTex1df4a): 175(ptr) Variable UniformConstant |
| 177: TypeImage 16(int) 1D array sampled format:Unknown |
| 178: TypePointer UniformConstant 177 |
| 179(g_tTex1di4a): 178(ptr) Variable UniformConstant |
| 180: TypeImage 24(int) 1D array sampled format:Unknown |
| 181: TypePointer UniformConstant 180 |
| 182(g_tTex1du4a): 181(ptr) Variable UniformConstant |
| 183: TypeImage 6(float) 2D array sampled format:Unknown |
| 184: TypePointer UniformConstant 183 |
| 185(g_tTex2df4a): 184(ptr) Variable UniformConstant |
| 186: TypeImage 16(int) 2D array sampled format:Unknown |
| 187: TypePointer UniformConstant 186 |
| 188(g_tTex2di4a): 187(ptr) Variable UniformConstant |
| 189: TypeImage 24(int) 2D array sampled format:Unknown |
| 190: TypePointer UniformConstant 189 |
| 191(g_tTex2du4a): 190(ptr) Variable UniformConstant |
| 192: TypeImage 6(float) Cube array sampled format:Unknown |
| 193: TypePointer UniformConstant 192 |
| 194(g_tTexcdf4a): 193(ptr) Variable UniformConstant |
| 195: TypeImage 16(int) Cube array sampled format:Unknown |
| 196: TypePointer UniformConstant 195 |
| 197(g_tTexcdi4a): 196(ptr) Variable UniformConstant |
| 198: TypeImage 24(int) Cube array sampled format:Unknown |
| 199: TypePointer UniformConstant 198 |
| 200(g_tTexcdu4a): 199(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 152(flattenTemp): 140(ptr) Variable Function |
| 153:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 152(flattenTemp) 153 |
| 156: 145(ptr) AccessChain 152(flattenTemp) 142 |
| 157: 7(fvec4) Load 156 |
| Store 155(@entryPointOutput.Color) 157 |
| 160: 147(ptr) AccessChain 152(flattenTemp) 23 |
| 161: 6(float) Load 160 |
| Store 159(@entryPointOutput.Depth) 161 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 141(psout): 140(ptr) Variable Function |
| 15: 12 Load 14(g_tTex1df4) |
| 27: 26(ptr) AccessChain 22 23 25 |
| 28: 16(int) Load 27 |
| 30: 26(ptr) AccessChain 22 23 29 |
| 31: 16(int) Load 30 |
| 33: 26(ptr) AccessChain 22 32 |
| 34: 16(int) Load 33 |
| 35: 7(fvec4) ImageFetch 15 28 Lod Offset 31 34 |
| 39: 36 Load 38(g_tTex1di4) |
| 40: 26(ptr) AccessChain 22 23 25 |
| 41: 16(int) Load 40 |
| 42: 26(ptr) AccessChain 22 23 29 |
| 43: 16(int) Load 42 |
| 44: 26(ptr) AccessChain 22 32 |
| 45: 16(int) Load 44 |
| 46: 19(ivec4) ImageFetch 39 41 Lod Offset 43 45 |
| 50: 47 Load 49(g_tTex1du4) |
| 51: 26(ptr) AccessChain 22 23 25 |
| 52: 16(int) Load 51 |
| 53: 26(ptr) AccessChain 22 23 29 |
| 54: 16(int) Load 53 |
| 55: 26(ptr) AccessChain 22 32 |
| 56: 16(int) Load 55 |
| 58: 57(ivec4) ImageFetch 50 52 Lod Offset 54 56 |
| 62: 59 Load 61(g_tTex2df4) |
| 65: 64(ptr) AccessChain 22 63 |
| 66: 18(ivec3) Load 65 |
| 67: 17(ivec2) VectorShuffle 66 66 0 1 |
| 69: 26(ptr) AccessChain 22 63 68 |
| 70: 16(int) Load 69 |
| 73: 72(ptr) AccessChain 22 71 |
| 74: 17(ivec2) Load 73 |
| 75: 7(fvec4) ImageFetch 62 67 Lod Offset 70 74 |
| 79: 76 Load 78(g_tTex2di4) |
| 80: 64(ptr) AccessChain 22 63 |
| 81: 18(ivec3) Load 80 |
| 82: 17(ivec2) VectorShuffle 81 81 0 1 |
| 83: 26(ptr) AccessChain 22 63 68 |
| 84: 16(int) Load 83 |
| 85: 72(ptr) AccessChain 22 71 |
| 86: 17(ivec2) Load 85 |
| 87: 19(ivec4) ImageFetch 79 82 Lod Offset 84 86 |
| 91: 88 Load 90(g_tTex2du4) |
| 92: 64(ptr) AccessChain 22 63 |
| 93: 18(ivec3) Load 92 |
| 94: 17(ivec2) VectorShuffle 93 93 0 1 |
| 95: 26(ptr) AccessChain 22 63 68 |
| 96: 16(int) Load 95 |
| 97: 72(ptr) AccessChain 22 71 |
| 98: 17(ivec2) Load 97 |
| 99: 57(ivec4) ImageFetch 91 94 Lod Offset 96 98 |
| 103: 100 Load 102(g_tTex3df4) |
| 106: 105(ptr) AccessChain 22 104 |
| 107: 19(ivec4) Load 106 |
| 108: 18(ivec3) VectorShuffle 107 107 0 1 2 |
| 110: 26(ptr) AccessChain 22 104 109 |
| 111: 16(int) Load 110 |
| 113: 64(ptr) AccessChain 22 112 |
| 114: 18(ivec3) Load 113 |
| 115: 7(fvec4) ImageFetch 103 108 Lod Offset 111 114 |
| 119: 116 Load 118(g_tTex3di4) |
| 120: 105(ptr) AccessChain 22 104 |
| 121: 19(ivec4) Load 120 |
| 122: 18(ivec3) VectorShuffle 121 121 0 1 2 |
| 123: 26(ptr) AccessChain 22 104 109 |
| 124: 16(int) Load 123 |
| 125: 64(ptr) AccessChain 22 112 |
| 126: 18(ivec3) Load 125 |
| 127: 19(ivec4) ImageFetch 119 122 Lod Offset 124 126 |
| 131: 128 Load 130(g_tTex3du4) |
| 132: 105(ptr) AccessChain 22 104 |
| 133: 19(ivec4) Load 132 |
| 134: 18(ivec3) VectorShuffle 133 133 0 1 2 |
| 135: 26(ptr) AccessChain 22 104 109 |
| 136: 16(int) Load 135 |
| 137: 64(ptr) AccessChain 22 112 |
| 138: 18(ivec3) Load 137 |
| 139: 57(ivec4) ImageFetch 131 134 Lod Offset 136 138 |
| 146: 145(ptr) AccessChain 141(psout) 142 |
| Store 146 144 |
| 148: 147(ptr) AccessChain 141(psout) 23 |
| Store 148 143 |
| 149:8(PS_OUTPUT) Load 141(psout) |
| ReturnValue 149 |
| FunctionEnd |