| hlsl.matpack-pragma.frag |
| WARNING: 0:19: 'random_string_foo' : unknown pack_matrix pragma value |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:29 Function Definition: @main( ( temp 4-component vector of float) |
| 0:29 Function Parameters: |
| 0:? Sequence |
| 0:32 Branch: Return with expression |
| 0:32 add ( temp 4-component vector of float) |
| 0:32 add ( temp 4-component vector of float) |
| 0:31 add ( temp 4-component vector of float) |
| 0:31 add ( temp 4-component vector of float) |
| 0:31 add ( temp 4-component vector of float) |
| 0:31 direct index (layout( row_major) temp 4-component vector of float) |
| 0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) |
| 0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) |
| 0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:31 Constant: |
| 0:31 0 (const uint) |
| 0:31 Constant: |
| 0:31 0 (const int) |
| 0:31 Constant: |
| 0:31 0 (const int) |
| 0:31 direct index (layout( column_major) temp 4-component vector of float) |
| 0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float) |
| 0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) |
| 0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:31 Constant: |
| 0:31 0 (const uint) |
| 0:31 Constant: |
| 0:31 1 (const int) |
| 0:31 Constant: |
| 0:31 0 (const int) |
| 0:31 direct index (layout( column_major) temp 4-component vector of float) |
| 0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float) |
| 0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) |
| 0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:31 Constant: |
| 0:31 0 (const uint) |
| 0:31 Constant: |
| 0:31 2 (const int) |
| 0:31 Constant: |
| 0:31 0 (const int) |
| 0:32 direct index (layout( row_major) temp 4-component vector of float) |
| 0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) |
| 0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) |
| 0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:32 Constant: |
| 0:32 1 (const uint) |
| 0:32 Constant: |
| 0:32 0 (const int) |
| 0:32 Constant: |
| 0:32 0 (const int) |
| 0:32 direct index (layout( column_major) temp 4-component vector of float) |
| 0:32 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float) |
| 0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) |
| 0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:32 Constant: |
| 0:32 1 (const uint) |
| 0:32 Constant: |
| 0:32 1 (const int) |
| 0:32 Constant: |
| 0:32 0 (const int) |
| 0:32 direct index (layout( row_major) temp 4-component vector of float) |
| 0:32 mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float) |
| 0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) |
| 0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:32 Constant: |
| 0:32 1 (const uint) |
| 0:32 Constant: |
| 0:32 2 (const int) |
| 0:32 Constant: |
| 0:32 0 (const int) |
| 0:29 Function Definition: main( ( temp void) |
| 0:29 Function Parameters: |
| 0:? Sequence |
| 0:29 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:29 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:29 Function Definition: @main( ( temp 4-component vector of float) |
| 0:29 Function Parameters: |
| 0:? Sequence |
| 0:32 Branch: Return with expression |
| 0:32 add ( temp 4-component vector of float) |
| 0:32 add ( temp 4-component vector of float) |
| 0:31 add ( temp 4-component vector of float) |
| 0:31 add ( temp 4-component vector of float) |
| 0:31 add ( temp 4-component vector of float) |
| 0:31 direct index (layout( row_major) temp 4-component vector of float) |
| 0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) |
| 0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) |
| 0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:31 Constant: |
| 0:31 0 (const uint) |
| 0:31 Constant: |
| 0:31 0 (const int) |
| 0:31 Constant: |
| 0:31 0 (const int) |
| 0:31 direct index (layout( column_major) temp 4-component vector of float) |
| 0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float) |
| 0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) |
| 0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:31 Constant: |
| 0:31 0 (const uint) |
| 0:31 Constant: |
| 0:31 1 (const int) |
| 0:31 Constant: |
| 0:31 0 (const int) |
| 0:31 direct index (layout( column_major) temp 4-component vector of float) |
| 0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float) |
| 0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) |
| 0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:31 Constant: |
| 0:31 0 (const uint) |
| 0:31 Constant: |
| 0:31 2 (const int) |
| 0:31 Constant: |
| 0:31 0 (const int) |
| 0:32 direct index (layout( row_major) temp 4-component vector of float) |
| 0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) |
| 0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) |
| 0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:32 Constant: |
| 0:32 1 (const uint) |
| 0:32 Constant: |
| 0:32 0 (const int) |
| 0:32 Constant: |
| 0:32 0 (const int) |
| 0:32 direct index (layout( column_major) temp 4-component vector of float) |
| 0:32 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float) |
| 0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) |
| 0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:32 Constant: |
| 0:32 1 (const uint) |
| 0:32 Constant: |
| 0:32 1 (const int) |
| 0:32 Constant: |
| 0:32 0 (const int) |
| 0:32 direct index (layout( row_major) temp 4-component vector of float) |
| 0:32 mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float) |
| 0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) |
| 0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:32 Constant: |
| 0:32 1 (const uint) |
| 0:32 Constant: |
| 0:32 2 (const int) |
| 0:32 Constant: |
| 0:32 0 (const int) |
| 0:29 Function Definition: main( ( temp void) |
| 0:29 Function Parameters: |
| 0:? Sequence |
| 0:29 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:29 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 44 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 42 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "@main(" |
| Name 12 "MyBuffer1" |
| MemberName 12(MyBuffer1) 0 "mat1" |
| MemberName 12(MyBuffer1) 1 "mat2" |
| MemberName 12(MyBuffer1) 2 "mat3" |
| Name 13 "MyBuffer2" |
| MemberName 13(MyBuffer2) 0 "mat1" |
| MemberName 13(MyBuffer2) 1 "mat2" |
| MemberName 13(MyBuffer2) 2 "mat3" |
| Name 14 "Example" |
| MemberName 14(Example) 0 "g_MyBuffer1" |
| MemberName 14(Example) 1 "g_MyBuffer2" |
| MemberName 14(Example) 2 "mat1a" |
| Name 16 "" |
| Name 42 "@entryPointOutput" |
| MemberDecorate 12(MyBuffer1) 0 RowMajor |
| MemberDecorate 12(MyBuffer1) 0 Offset 0 |
| MemberDecorate 12(MyBuffer1) 0 MatrixStride 16 |
| MemberDecorate 12(MyBuffer1) 1 ColMajor |
| MemberDecorate 12(MyBuffer1) 1 Offset 64 |
| MemberDecorate 12(MyBuffer1) 1 MatrixStride 16 |
| MemberDecorate 12(MyBuffer1) 2 ColMajor |
| MemberDecorate 12(MyBuffer1) 2 Offset 128 |
| MemberDecorate 12(MyBuffer1) 2 MatrixStride 16 |
| MemberDecorate 13(MyBuffer2) 0 RowMajor |
| MemberDecorate 13(MyBuffer2) 0 Offset 0 |
| MemberDecorate 13(MyBuffer2) 0 MatrixStride 16 |
| MemberDecorate 13(MyBuffer2) 1 ColMajor |
| MemberDecorate 13(MyBuffer2) 1 Offset 64 |
| MemberDecorate 13(MyBuffer2) 1 MatrixStride 16 |
| MemberDecorate 13(MyBuffer2) 2 RowMajor |
| MemberDecorate 13(MyBuffer2) 2 Offset 128 |
| MemberDecorate 13(MyBuffer2) 2 MatrixStride 16 |
| MemberDecorate 14(Example) 0 Offset 0 |
| MemberDecorate 14(Example) 1 Offset 192 |
| MemberDecorate 14(Example) 2 RowMajor |
| MemberDecorate 14(Example) 2 Offset 384 |
| MemberDecorate 14(Example) 2 MatrixStride 16 |
| Decorate 14(Example) Block |
| Decorate 16 DescriptorSet 0 |
| Decorate 16 Binding 0 |
| Decorate 42(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypeMatrix 7(fvec4) 4 |
| 12(MyBuffer1): TypeStruct 11 11 11 |
| 13(MyBuffer2): TypeStruct 11 11 11 |
| 14(Example): TypeStruct 12(MyBuffer1) 13(MyBuffer2) 11 |
| 15: TypePointer Uniform 14(Example) |
| 16: 15(ptr) Variable Uniform |
| 17: TypeInt 32 1 |
| 18: 17(int) Constant 0 |
| 19: TypePointer Uniform 7(fvec4) |
| 22: 17(int) Constant 1 |
| 26: 17(int) Constant 2 |
| 41: TypePointer Output 7(fvec4) |
| 42(@entryPointOutput): 41(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 43: 7(fvec4) FunctionCall 9(@main() |
| Store 42(@entryPointOutput) 43 |
| Return |
| FunctionEnd |
| 9(@main(): 7(fvec4) Function None 8 |
| 10: Label |
| 20: 19(ptr) AccessChain 16 18 18 18 |
| 21: 7(fvec4) Load 20 |
| 23: 19(ptr) AccessChain 16 18 22 18 |
| 24: 7(fvec4) Load 23 |
| 25: 7(fvec4) FAdd 21 24 |
| 27: 19(ptr) AccessChain 16 18 26 18 |
| 28: 7(fvec4) Load 27 |
| 29: 7(fvec4) FAdd 25 28 |
| 30: 19(ptr) AccessChain 16 22 18 18 |
| 31: 7(fvec4) Load 30 |
| 32: 7(fvec4) FAdd 29 31 |
| 33: 19(ptr) AccessChain 16 22 22 18 |
| 34: 7(fvec4) Load 33 |
| 35: 7(fvec4) FAdd 32 34 |
| 36: 19(ptr) AccessChain 16 22 26 18 |
| 37: 7(fvec4) Load 36 |
| 38: 7(fvec4) FAdd 35 37 |
| ReturnValue 38 |
| FunctionEnd |