| hlsl.wavequery.comp |
| Shader version: 500 |
| local_size = (32, 16, 1) |
| 0:? Sequence |
| 0:5 Function Definition: @CSMain( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:6 move second child to first child ( temp uint) |
| 0:6 indirect index (layout( row_major std430) buffer uint) |
| 0:6 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) |
| 0:6 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) |
| 0:6 Constant: |
| 0:6 0 (const uint) |
| 0:6 '@gl_SubgroupInvocationID' ( in uint SubgroupInvocationID) |
| 0:6 Test condition and select ( temp uint): no shortcircuit |
| 0:6 Condition |
| 0:6 subgroupElect ( temp bool) |
| 0:6 true case |
| 0:6 '@gl_SubgroupSize' ( in uint SubgroupSize) |
| 0:6 false case |
| 0:6 Constant: |
| 0:6 0 (const uint) |
| 0:5 Function Definition: CSMain( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 Function Call: @CSMain( ( temp void) |
| 0:? Linker Objects |
| 0:? 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) |
| |
| |
| Linked compute stage: |
| |
| |
| Shader version: 500 |
| local_size = (32, 16, 1) |
| 0:? Sequence |
| 0:5 Function Definition: @CSMain( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:6 move second child to first child ( temp uint) |
| 0:6 indirect index (layout( row_major std430) buffer uint) |
| 0:6 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint) |
| 0:6 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) |
| 0:6 Constant: |
| 0:6 0 (const uint) |
| 0:6 '@gl_SubgroupInvocationID' ( in uint SubgroupInvocationID) |
| 0:6 Test condition and select ( temp uint): no shortcircuit |
| 0:6 Condition |
| 0:6 subgroupElect ( temp bool) |
| 0:6 true case |
| 0:6 '@gl_SubgroupSize' ( in uint SubgroupSize) |
| 0:6 false case |
| 0:6 Constant: |
| 0:6 0 (const uint) |
| 0:5 Function Definition: CSMain( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 Function Call: @CSMain( ( temp void) |
| 0:? Linker Objects |
| 0:? 'data' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) |
| |
| // Module Version 10300 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 28 |
| |
| Capability Shader |
| Capability GroupNonUniform |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint GLCompute 4 "CSMain" 16 21 |
| ExecutionMode 4 LocalSize 32 16 1 |
| Source HLSL 500 |
| Name 4 "CSMain" |
| Name 6 "@CSMain(" |
| Name 10 "data" |
| MemberName 10(data) 0 "@data" |
| Name 12 "data" |
| Name 16 "@gl_SubgroupInvocationID" |
| Name 21 "@gl_SubgroupSize" |
| Decorate 9 ArrayStride 4 |
| MemberDecorate 10(data) 0 Offset 0 |
| Decorate 10(data) BufferBlock |
| Decorate 12(data) DescriptorSet 0 |
| Decorate 12(data) Binding 0 |
| Decorate 16(@gl_SubgroupInvocationID) BuiltIn SubgroupLocalInvocationId |
| Decorate 21(@gl_SubgroupSize) BuiltIn SubgroupSize |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 8: TypeInt 32 0 |
| 9: TypeRuntimeArray 8(int) |
| 10(data): TypeStruct 9 |
| 11: TypePointer Uniform 10(data) |
| 12(data): 11(ptr) Variable Uniform |
| 13: TypeInt 32 1 |
| 14: 13(int) Constant 0 |
| 15: TypePointer Input 8(int) |
| 16(@gl_SubgroupInvocationID): 15(ptr) Variable Input |
| 18: TypeBool |
| 19: 8(int) Constant 3 |
| 21(@gl_SubgroupSize): 15(ptr) Variable Input |
| 23: 8(int) Constant 0 |
| 25: TypePointer Uniform 8(int) |
| 4(CSMain): 2 Function None 3 |
| 5: Label |
| 27: 2 FunctionCall 6(@CSMain() |
| Return |
| FunctionEnd |
| 6(@CSMain(): 2 Function None 3 |
| 7: Label |
| 17: 8(int) Load 16(@gl_SubgroupInvocationID) |
| 20: 18(bool) GroupNonUniformElect 19 |
| 22: 8(int) Load 21(@gl_SubgroupSize) |
| 24: 8(int) Select 20 22 23 |
| 26: 25(ptr) AccessChain 12(data) 14 17 |
| Store 26 24 |
| Return |
| FunctionEnd |