| versionsClean.frag |
| ERROR: #version: statement must appear first in es-profile shader; before comments or newlines |
| ERROR: 0:34: '#version' : must occur first in shader |
| ERROR: 2 compilation errors. No code generated. |
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| |
| Shader version: 300 |
| ERROR: node is still EOpNull! |
| 0:41 Function Definition: main( ( global void) |
| 0:41 Function Parameters: |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp highp 4-component vector of float) |
| 0:43 'foo' ( out highp 4-component vector of float) |
| 0:43 Construct vec4 ( temp highp 4-component vector of float) |
| 0:43 'color' ( smooth in highp 3-component vector of float) |
| 0:43 Constant: |
| 0:43 142.000000 |
| 0:44 Branch: Kill |
| 0:? Linker Objects |
| 0:? 'color' ( smooth in highp 3-component vector of float) |
| 0:? 'foo' ( out highp 4-component vector of float) |
| 0:? 'bar' ( uniform highp sampler2DArrayShadow) |
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| Linked fragment stage: |
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| |
| Shader version: 300 |
| ERROR: node is still EOpNull! |
| 0:41 Function Definition: main( ( global void) |
| 0:41 Function Parameters: |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp highp 4-component vector of float) |
| 0:43 'foo' ( out highp 4-component vector of float) |
| 0:43 Construct vec4 ( temp highp 4-component vector of float) |
| 0:43 'color' ( smooth in highp 3-component vector of float) |
| 0:43 Constant: |
| 0:43 142.000000 |
| 0:44 Branch: Kill |
| 0:? Linker Objects |
| 0:? 'color' ( smooth in highp 3-component vector of float) |
| 0:? 'foo' ( out highp 4-component vector of float) |
| 0:? 'bar' ( uniform highp sampler2DArrayShadow) |
| |