#version 440 core | |
struct VertexInfo { | |
float position[3]; | |
float normal[3]; | |
}; | |
struct TriangleInfo { | |
VertexInfo v[3]; | |
}; | |
buffer VertexCollection { | |
TriangleInfo t[5]; | |
uint padding[10]; | |
}; | |
buffer MultipleArrays { | |
TriangleInfo tri[5]; | |
VertexInfo vert[5]; | |
float f[5]; | |
} multiarray; | |
buffer ArrayedBind { | |
float a; | |
float b; | |
} buffers[3]; | |
uniform UBO { | |
VertexInfo verts[2]; | |
float flt[8]; | |
uvec4 unused; | |
float uniform_multi[4][3][2]; | |
} ubo; | |
uniform float uniform_multi[4][3][2]; | |
struct OutputStruct { | |
float val; | |
vec3 a; | |
vec2 b[4]; | |
mat2x2 c; | |
}; | |
out OutputStruct outval; | |
out float outarr[3]; | |
void main() | |
{ | |
float f; | |
f += t[0].v[0].position[0]; | |
f += t[gl_InstanceID].v[gl_InstanceID].position[gl_InstanceID]; | |
f += t[gl_InstanceID].v[gl_InstanceID].normal[gl_InstanceID]; | |
f += multiarray.tri[gl_InstanceID].v[0].position[0]; | |
f += multiarray.vert[gl_InstanceID].position[0]; | |
f += multiarray.f[gl_InstanceID]; | |
f += ubo.verts[gl_InstanceID].position[0]; | |
f += ubo.flt[gl_InstanceID]; | |
f += ubo.uniform_multi[0][0][0]; | |
f += uniform_multi[gl_InstanceID][gl_InstanceID][gl_InstanceID]; | |
f += buffers[gl_InstanceID].b; | |
TriangleInfo tlocal[5] = t; | |
outval.val = f; | |
outarr[2] = f; | |
} |