blob: 289d61a864401d8d7c7ad19b97400c3bdfb92966 [file] [log] [blame]
#version 450
layout (location = 0) out vec4 color;
layout (constant_id = 1) const float opacity = 0.5;
layout (location = 0) uniform vec3 in_color = vec3(1.0, 0.5, 0);
layout (location = 4) uniform float foo = opacity;
void main()
{
color = vec4(in_color, foo);
}