blob: 47cfec21bb80afed41f57b90a4ecf47eddef80f1 [file] [log] [blame]
link1.frag
0:? Sequence
0:8 Sequence
0:8 move second child to first child (4-component vector of float)
0:8 'a' (4-component vector of float)
0:8 vector-scale (4-component vector of float)
0:8 8.000000
0:8 'uv4' (uniform 4-component vector of float)
0:13 Function Definition: main( (void)
0:13 Function Parameters:
0:17 Sequence
0:17 move second child to first child (4-component vector of float)
0:17 'b' (4-component vector of float)
0:17 vector-scale (4-component vector of float)
0:17 8.000000
0:17 'a' (4-component vector of float)
0:19 Function Definition: foo(mf22; (2-component vector of int)
0:19 Function Parameters:
0:19 'm' (in 2X2 matrix of float)
0:21 Sequence
0:21 Branch: Return with expression
0:21 Convert float to int (2-component vector of int)
0:21 direct index (in 2-component vector of float)
0:21 'm' (in 2X2 matrix of float)
0:21 0 (const int)
0:24 Sequence
0:24 move second child to first child (4-component vector of float)
0:24 'c' (4-component vector of float)
0:24 component-wise multiply (4-component vector of float)
0:24 'b' (4-component vector of float)
0:24 'b' (4-component vector of float)
0:? Linker Objects
0:? 'uv4' (uniform 4-component vector of float)
0:? 'glass' (uniform 3-component vector of float)
0:? 'ci' (const int)
0:? 'a' (4-component vector of float)
0:? 'iv3' (smooth in 3-component vector of float)
0:? 'cup' (smooth in 4-component vector of float)
0:? 'b' (4-component vector of float)
0:? 'c' (4-component vector of float)
link2.frag
0:? Sequence
0:8 Sequence
0:8 move second child to first child (4-component vector of float)
0:8 'd' (4-component vector of float)
0:8 vector-scale (4-component vector of float)
0:8 8.000000
0:8 'uv4' (uniform 4-component vector of float)
0:13 Sequence
0:13 move second child to first child (4-component vector of float)
0:13 'e' (4-component vector of float)
0:13 vector-scale (4-component vector of float)
0:13 8.000000
0:13 'd' (4-component vector of float)
0:15 Function Definition: foo( (2-component vector of int)
0:15 Function Parameters:
0:17 Sequence
0:17 Branch: Return with expression
0:17 2 (const int)
0:17 2 (const int)
0:20 Sequence
0:20 move second child to first child (4-component vector of float)
0:20 'f' (4-component vector of float)
0:20 component-wise multiply (4-component vector of float)
0:20 'e' (4-component vector of float)
0:20 'e' (4-component vector of float)
0:? Linker Objects
0:? 'uv4' (uniform 4-component vector of float)
0:? 'glass' (uniform 2-component vector of float)
0:? 'ci' (const int)
0:? 'd' (4-component vector of float)
0:? 'iv3' (smooth in 3-component vector of float)
0:? 'cup' (flat in 4-component vector of float)
0:? 'e' (4-component vector of float)
0:? 'f' (4-component vector of float)
link3.frag
0:? Sequence
0:? Linker Objects
0:? 'iv3' (smooth in highp 2-component vector of float)
Linked fragment stage:
ERROR: Linking fragment stage: Types must match:
glass: "uniform 3-component vector of float" versus "uniform 2-component vector of float"
ERROR: Linking fragment stage: Interpolation and auxiliary storage qualifiers must match:
cup: "smooth in 4-component vector of float" versus "flat in 4-component vector of float"
ERROR: Linking fragment stage: Cannot mix ES profile with non-ES profile shaders
ERROR: Linking fragment stage: Types must match:
ERROR: Linking fragment stage: Precision qualifiers must match:
iv3: "smooth in 3-component vector of float" versus "smooth in highp 2-component vector of float"
0:? Sequence
0:8 Sequence
0:8 move second child to first child (4-component vector of float)
0:8 'a' (4-component vector of float)
0:8 vector-scale (4-component vector of float)
0:8 8.000000
0:8 'uv4' (uniform 4-component vector of float)
0:13 Function Definition: main( (void)
0:13 Function Parameters:
0:17 Sequence
0:17 move second child to first child (4-component vector of float)
0:17 'b' (4-component vector of float)
0:17 vector-scale (4-component vector of float)
0:17 8.000000
0:17 'a' (4-component vector of float)
0:19 Function Definition: foo(mf22; (2-component vector of int)
0:19 Function Parameters:
0:19 'm' (in 2X2 matrix of float)
0:21 Sequence
0:21 Branch: Return with expression
0:21 Convert float to int (2-component vector of int)
0:21 direct index (in 2-component vector of float)
0:21 'm' (in 2X2 matrix of float)
0:21 0 (const int)
0:24 Sequence
0:24 move second child to first child (4-component vector of float)
0:24 'c' (4-component vector of float)
0:24 component-wise multiply (4-component vector of float)
0:24 'b' (4-component vector of float)
0:24 'b' (4-component vector of float)
0:8 Sequence
0:8 move second child to first child (4-component vector of float)
0:8 'd' (4-component vector of float)
0:8 vector-scale (4-component vector of float)
0:8 8.000000
0:8 'uv4' (uniform 4-component vector of float)
0:13 Sequence
0:13 move second child to first child (4-component vector of float)
0:13 'e' (4-component vector of float)
0:13 vector-scale (4-component vector of float)
0:13 8.000000
0:13 'd' (4-component vector of float)
0:15 Function Definition: foo( (2-component vector of int)
0:15 Function Parameters:
0:17 Sequence
0:17 Branch: Return with expression
0:17 2 (const int)
0:17 2 (const int)
0:20 Sequence
0:20 move second child to first child (4-component vector of float)
0:20 'f' (4-component vector of float)
0:20 component-wise multiply (4-component vector of float)
0:20 'e' (4-component vector of float)
0:20 'e' (4-component vector of float)
0:? Linker Objects
0:? 'uv4' (uniform 4-component vector of float)
0:? 'glass' (uniform 3-component vector of float)
0:? 'ci' (const int)
0:? 'a' (4-component vector of float)
0:? 'iv3' (smooth in 3-component vector of float)
0:? 'cup' (smooth in 4-component vector of float)
0:? 'b' (4-component vector of float)
0:? 'c' (4-component vector of float)
0:? 'd' (4-component vector of float)
0:? 'e' (4-component vector of float)
0:? 'f' (4-component vector of float)