ERROR: 0:10: 'constructor' : too many arguments | |
ERROR: 0:7: '=' : cannot assign to 'const 2X4 matrix of float' | |
ERROR: 0:17: 'assign' : cannot convert from '2-component vector of float' to '3-component vector of float' | |
ERROR: 0:18: 'assign' : cannot convert from '2-component vector of float' to '3-component vector of float' | |
ERROR: 0:19: '.' : field selection not allowed on matrix | |
ERROR: 0:21: '[' : index out of range '2' | |
ERROR: 0:21: '[' : index out of range '4' | |
ERROR: 7 compilation errors. No code generated. | |
ERROR: node is still EOpNull! | |
0:12 Function Definition: main( (void) | |
0:12 Function Parameters: | |
0:? Sequence | |
0:17 'a' (3-component vector of float) | |
0:18 'b' (3-component vector of float) | |
0:19 'm23' (2X3 matrix of float) | |
0:21 move second child to first child (4-component vector of float) | |
0:21 'gl_Position' (gl_Position 4-component vector of float) | |
0:21 Construct vec4 (4-component vector of float) | |
0:21 matrix-times-vector (3-component vector of float) | |
0:21 matrix-multiply (3X3 matrix of float) | |
0:21 'm23' (2X3 matrix of float) | |
0:21 'm32' (uniform 3X2 matrix of float) | |
0:21 'v3' (in 3-component vector of float) | |
0:21 direct index (float) | |
0:21 direct index (4-component vector of float) | |
0:21 'm24' (2X4 matrix of float) | |
0:21 2 (const int) | |
0:21 4 (const int) | |
0:? Linker Objects | |
0:? 'v3' (in 3-component vector of float) | |
0:? 'm32' (uniform 3X2 matrix of float) | |
0:? 'm24' (2X4 matrix of float) | |