blob: bd5d4b6e7976879852af1793208e38ee096b7d00 [file] [log] [blame]
400.tesc
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:6: 'quads' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)
ERROR: 0:7: 'ccw' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)
ERROR: 0:8: 'fractional_even_spacing' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)
ERROR: 0:10: 'patch' : can only use on output in tessellation-control shader
ERROR: 0:39: 'vertices' : can only apply to 'out'
ERROR: 0:40: 'vertices' : cannot change previously set layout value
ERROR: 0:44: '[' : array index out of range '4'
ERROR: 0:47: 'in' : type must be an array: ina
ERROR: 0:49: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized
ERROR: 0:56: 'location' : overlapping use of location 4
ERROR: 0:60: 'location' : overlapping use of location 4
ERROR: 11 compilation errors. No code generated.
Shader version: 400
Requested GL_ARB_separate_shader_objects
vertices = 4
ERROR: node is still EOpNull!
0:13 Function Definition: main( (void)
0:13 Function Parameters:
0:15 Sequence
0:15 Barrier (void)
0:17 Sequence
0:17 move second child to first child (int)
0:17 'a' (int)
0:17 Constant:
0:17 5392 (const int)
0:23 Sequence
0:23 move second child to first child (4-component vector of float)
0:23 'p' (4-component vector of float)
0:23 gl_Position: direct index for structure (in 4-component vector of float)
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
0:23 0 (const int)
0:24 Sequence
0:24 move second child to first child (float)
0:24 'ps' (float)
0:24 gl_PointSize: direct index for structure (in float)
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
0:24 1 (const int)
0:25 Sequence
0:25 move second child to first child (float)
0:25 'cd' (float)
0:25 direct index (float)
0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
0:25 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 2 (const int)
0:25 Constant:
0:25 2 (const int)
0:27 Sequence
0:27 move second child to first child (int)
0:27 'pvi' (int)
0:27 'gl_PatchVerticesIn' (in int)
0:28 Sequence
0:28 move second child to first child (int)
0:28 'pid' (int)
0:28 'gl_PrimitiveID' (in int)
0:29 Sequence
0:29 move second child to first child (int)
0:29 'iid' (int)
0:29 'gl_InvocationID' (in int)
0:31 move second child to first child (4-component vector of float)
0:31 gl_Position: direct index for structure (out 4-component vector of float)
0:31 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:31 Constant:
0:31 1 (const int)
0:31 Constant:
0:31 0 (const int)
0:31 'p' (4-component vector of float)
0:32 move second child to first child (float)
0:32 gl_PointSize: direct index for structure (out float)
0:32 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 1 (const int)
0:32 'ps' (float)
0:33 move second child to first child (float)
0:33 direct index (float)
0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
0:33 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 2 (const int)
0:33 Constant:
0:33 1 (const int)
0:33 'cd' (float)
0:35 move second child to first child (float)
0:35 direct index (patch float)
0:35 'gl_TessLevelOuter' (patch out 4-element array of float)
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
0:35 3.200000
0:36 move second child to first child (float)
0:36 direct index (patch float)
0:36 'gl_TessLevelInner' (patch out 2-element array of float)
0:36 Constant:
0:36 1 (const int)
0:36 Constant:
0:36 1.300000
0:42 Function Definition: foo( (void)
0:42 Function Parameters:
0:44 Sequence
0:44 gl_PointSize: direct index for structure (out float)
0:44 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:44 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:44 Constant:
0:44 4 (const int)
0:44 Constant:
0:44 1 (const int)
0:64 Function Definition: foop( (void)
0:64 Function Parameters:
0:? Sequence
0:68 multiply second child into first child (3-component vector of float)
0:68 'pv3' (3-component vector of float)
0:68 'pv3' (3-component vector of float)
0:69 move second child to first child (3-component vector of float)
0:69 'pv3' (3-component vector of float)
0:69 Function Call: fma(vf3;vf3;vf3; (3-component vector of float)
0:69 'pv3' (3-component vector of float)
0:69 'pv3' (3-component vector of float)
0:69 'pv3' (3-component vector of float)
0:70 move second child to first child (double)
0:70 'd' (double)
0:70 Function Call: fma(d1;d1;d1; (double)
0:70 'd' (double)
0:70 'd' (double)
0:70 'd' (double)
0:? Linker Objects
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:? 'outa' (4-element array of int)
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
0:? 'ind' (in 32-element array of 2-component vector of float)
0:? 'ivla' (layout(location=3 ) in 32-element array of 4-component vector of float)
0:? 'ivlb' (layout(location=4 ) in 32-element array of 4-component vector of float)
0:? 'ivlc' (layout(location=4 ) in 32-element array of 4-component vector of float)
0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float)
0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float)
0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float)
0:? 'pv3' (3-component vector of float)
0:? 'pinbi' (patch out block{out int a})
Linked tessellation control stage:
Shader version: 400
Requested GL_ARB_separate_shader_objects
vertices = 4
ERROR: node is still EOpNull!
0:13 Function Definition: main( (void)
0:13 Function Parameters:
0:15 Sequence
0:15 Barrier (void)
0:17 Sequence
0:17 move second child to first child (int)
0:17 'a' (int)
0:17 Constant:
0:17 5392 (const int)
0:23 Sequence
0:23 move second child to first child (4-component vector of float)
0:23 'p' (4-component vector of float)
0:23 gl_Position: direct index for structure (in 4-component vector of float)
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
0:23 0 (const int)
0:24 Sequence
0:24 move second child to first child (float)
0:24 'ps' (float)
0:24 gl_PointSize: direct index for structure (in float)
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
0:24 1 (const int)
0:25 Sequence
0:25 move second child to first child (float)
0:25 'cd' (float)
0:25 direct index (float)
0:25 gl_ClipDistance: direct index for structure (in 1-element array of float)
0:25 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 2 (const int)
0:25 Constant:
0:25 2 (const int)
0:27 Sequence
0:27 move second child to first child (int)
0:27 'pvi' (int)
0:27 'gl_PatchVerticesIn' (in int)
0:28 Sequence
0:28 move second child to first child (int)
0:28 'pid' (int)
0:28 'gl_PrimitiveID' (in int)
0:29 Sequence
0:29 move second child to first child (int)
0:29 'iid' (int)
0:29 'gl_InvocationID' (in int)
0:31 move second child to first child (4-component vector of float)
0:31 gl_Position: direct index for structure (out 4-component vector of float)
0:31 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:31 Constant:
0:31 1 (const int)
0:31 Constant:
0:31 0 (const int)
0:31 'p' (4-component vector of float)
0:32 move second child to first child (float)
0:32 gl_PointSize: direct index for structure (out float)
0:32 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 1 (const int)
0:32 'ps' (float)
0:33 move second child to first child (float)
0:33 direct index (float)
0:33 gl_ClipDistance: direct index for structure (out 1-element array of float)
0:33 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 2 (const int)
0:33 Constant:
0:33 1 (const int)
0:33 'cd' (float)
0:35 move second child to first child (float)
0:35 direct index (patch float)
0:35 'gl_TessLevelOuter' (patch out 4-element array of float)
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
0:35 3.200000
0:36 move second child to first child (float)
0:36 direct index (patch float)
0:36 'gl_TessLevelInner' (patch out 2-element array of float)
0:36 Constant:
0:36 1 (const int)
0:36 Constant:
0:36 1.300000
0:42 Function Definition: foo( (void)
0:42 Function Parameters:
0:44 Sequence
0:44 gl_PointSize: direct index for structure (out float)
0:44 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:44 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:44 Constant:
0:44 4 (const int)
0:44 Constant:
0:44 1 (const int)
0:64 Function Definition: foop( (void)
0:64 Function Parameters:
0:? Sequence
0:68 multiply second child into first child (3-component vector of float)
0:68 'pv3' (3-component vector of float)
0:68 'pv3' (3-component vector of float)
0:69 move second child to first child (3-component vector of float)
0:69 'pv3' (3-component vector of float)
0:69 Function Call: fma(vf3;vf3;vf3; (3-component vector of float)
0:69 'pv3' (3-component vector of float)
0:69 'pv3' (3-component vector of float)
0:69 'pv3' (3-component vector of float)
0:70 move second child to first child (double)
0:70 'd' (double)
0:70 Function Call: fma(d1;d1;d1; (double)
0:70 'd' (double)
0:70 'd' (double)
0:70 'd' (double)
0:? Linker Objects
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:? 'outa' (4-element array of int)
0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float)
0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float)
0:? 'ind' (in 32-element array of 2-component vector of float)
0:? 'ivla' (layout(location=3 ) in 32-element array of 4-component vector of float)
0:? 'ivlb' (layout(location=4 ) in 32-element array of 4-component vector of float)
0:? 'ivlc' (layout(location=4 ) in 32-element array of 4-component vector of float)
0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float)
0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float)
0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float)
0:? 'pv3' (3-component vector of float)
0:? 'pinbi' (patch out block{out int a})