410.tesc | |
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing. | |
ERROR: 0:4: 'length' : array must first be sized by a redeclaration or layout qualifier | |
ERROR: 1 compilation errors. No code generated. | |
Shader version: 400 | |
vertices = 0 | |
ERROR: node is still EOpNull! | |
0:8 Function Definition: main( (global void) | |
0:8 Function Parameters: | |
0:? Linker Objects | |
0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:? 'outa' (global 1-element array of int) | |
0:? 'patchOut' (patch out 4-component vector of float) | |
Linked tessellation control stage: | |
ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...) | |
Shader version: 400 | |
vertices = 0 | |
ERROR: node is still EOpNull! | |
0:8 Function Definition: main( (global void) | |
0:8 Function Parameters: | |
0:? Linker Objects | |
0:? 'gl_out' (out 1-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) | |
0:? 'outa' (global 1-element array of int) | |
0:? 'patchOut' (patch out 4-component vector of float) | |