420.frag | |
Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. | |
ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth | |
ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth | |
ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use | |
ERROR: 3 compilation errors. No code generated. | |
Shader version: 420 | |
using depth_any | |
ERROR: node is still EOpNull! | |
0:6 Function Definition: main( (global void) | |
0:6 Function Parameters: | |
0:8 Sequence | |
0:8 move second child to first child (temp float) | |
0:8 'gl_FragDepth' (gl_FragDepth float FragDepth) | |
0:8 Constant: | |
0:8 0.300000 | |
0:? Linker Objects | |
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth) | |
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth) | |
0:? 'depth' (smooth in float) | |
Linked fragment stage: | |
Shader version: 420 | |
using depth_any | |
ERROR: node is still EOpNull! | |
0:6 Function Definition: main( (global void) | |
0:6 Function Parameters: | |
0:8 Sequence | |
0:8 move second child to first child (temp float) | |
0:8 'gl_FragDepth' (gl_FragDepth float FragDepth) | |
0:8 Constant: | |
0:8 0.300000 | |
0:? Linker Objects | |
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth) | |
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth) | |
0:? 'depth' (smooth in float) | |