doWhileLoop.frag | |
Shader version: 110 | |
0:? Sequence | |
0:7 Function Definition: main( (global void) | |
0:7 Function Parameters: | |
0:9 Sequence | |
0:9 Sequence | |
0:9 move second child to first child (temp 4-component vector of float) | |
0:9 'color' (temp 4-component vector of float) | |
0:9 'BaseColor' (smooth in 4-component vector of float) | |
0:13 Loop with condition not tested first | |
0:13 Loop Condition | |
0:13 Compare Less Than (temp bool) | |
0:13 direct index (temp float) | |
0:13 'color' (temp 4-component vector of float) | |
0:13 Constant: | |
0:13 0 (const int) | |
0:13 'd' (uniform float) | |
0:13 Loop Body | |
0:12 Sequence | |
0:12 add second child into first child (temp 4-component vector of float) | |
0:12 'color' (temp 4-component vector of float) | |
0:12 'bigColor' (uniform 4-component vector of float) | |
0:15 move second child to first child (temp 4-component vector of float) | |
0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor) | |
0:15 'color' (temp 4-component vector of float) | |
0:? Linker Objects | |
0:? 'bigColor' (uniform 4-component vector of float) | |
0:? 'BaseColor' (smooth in 4-component vector of float) | |
0:? 'd' (uniform float) | |
Linked fragment stage: | |
Shader version: 110 | |
0:? Sequence | |
0:7 Function Definition: main( (global void) | |
0:7 Function Parameters: | |
0:9 Sequence | |
0:9 Sequence | |
0:9 move second child to first child (temp 4-component vector of float) | |
0:9 'color' (temp 4-component vector of float) | |
0:9 'BaseColor' (smooth in 4-component vector of float) | |
0:13 Loop with condition not tested first | |
0:13 Loop Condition | |
0:13 Compare Less Than (temp bool) | |
0:13 direct index (temp float) | |
0:13 'color' (temp 4-component vector of float) | |
0:13 Constant: | |
0:13 0 (const int) | |
0:13 'd' (uniform float) | |
0:13 Loop Body | |
0:12 Sequence | |
0:12 add second child into first child (temp 4-component vector of float) | |
0:12 'color' (temp 4-component vector of float) | |
0:12 'bigColor' (uniform 4-component vector of float) | |
0:15 move second child to first child (temp 4-component vector of float) | |
0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor) | |
0:15 'color' (temp 4-component vector of float) | |
0:? Linker Objects | |
0:? 'bigColor' (uniform 4-component vector of float) | |
0:? 'BaseColor' (smooth in 4-component vector of float) | |
0:? 'd' (uniform float) | |