link1.frag | |
Shader version: 130 | |
0:? Sequence | |
0:8 Sequence | |
0:8 move second child to first child (temp 4-component vector of float) | |
0:8 'a' (global 4-component vector of float) | |
0:8 vector-scale (temp 4-component vector of float) | |
0:8 Constant: | |
0:8 8.000000 | |
0:8 'uv4' (uniform 4-component vector of float) | |
0:13 Function Definition: main( (global void) | |
0:13 Function Parameters: | |
0:17 Sequence | |
0:17 move second child to first child (temp 4-component vector of float) | |
0:17 'b' (global 4-component vector of float) | |
0:17 vector-scale (temp 4-component vector of float) | |
0:17 Constant: | |
0:17 8.000000 | |
0:17 'a' (global 4-component vector of float) | |
0:19 Function Definition: foo(mf22; (global 2-component vector of int) | |
0:19 Function Parameters: | |
0:19 'm' (in 2X2 matrix of float) | |
0:21 Sequence | |
0:21 Branch: Return with expression | |
0:21 Convert float to int (temp 2-component vector of int) | |
0:21 direct index (temp 2-component vector of float) | |
0:21 'm' (in 2X2 matrix of float) | |
0:21 Constant: | |
0:21 0 (const int) | |
0:24 Sequence | |
0:24 move second child to first child (temp 4-component vector of float) | |
0:24 'c' (global 4-component vector of float) | |
0:24 component-wise multiply (temp 4-component vector of float) | |
0:24 'b' (global 4-component vector of float) | |
0:24 'b' (global 4-component vector of float) | |
0:? Linker Objects | |
0:? 'uv4' (uniform 4-component vector of float) | |
0:? 'glass' (uniform 3-component vector of float) | |
0:? 'ci' (const int) | |
0:? 8 (const int) | |
0:? 'a' (global 4-component vector of float) | |
0:? 'iv3' (smooth in 3-component vector of float) | |
0:? 'cup' (smooth in 4-component vector of float) | |
0:? 'b' (global 4-component vector of float) | |
0:? 'c' (global 4-component vector of float) | |
0:? 'cv3' (const 3-component vector of float) | |
0:? 43.000000 | |
0:? 0.340000 | |
0:? 9.900000 | |
0:? 'cv3n' (const 3-component vector of float) | |
0:? 43.000000 | |
0:? 0.340000 | |
0:? 9.900000 | |
0:? 'cv3e' (const 3-component vector of float) | |
0:? 43.000000 | |
0:? 0.340000 | |
0:? 9.900000 | |
0:? 'um2' (uniform 2X2 matrix of float) | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 4.000000 | |
0:? 'um2n' (uniform 2X2 matrix of float) | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 4.000000 | |
0:? 'um2e' (uniform 2X2 matrix of float) | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 4.000000 | |
0:? 's' (uniform structure{global int a, global float b}) | |
0:? 82 (const int) | |
0:? 3.900000 | |
0:? 'sn' (uniform structure{global int a, global float b}) | |
0:? 'se' (uniform structure{global int a, global float b}) | |
0:? 82 (const int) | |
0:? 3.900000 | |
link2.frag | |
Shader version: 130 | |
Requested GL_OES_standard_derivatives | |
Requested GL_OES_texture_3D | |
0:? Sequence | |
0:8 Sequence | |
0:8 move second child to first child (temp 4-component vector of float) | |
0:8 'd' (global 4-component vector of float) | |
0:8 vector-scale (temp 4-component vector of float) | |
0:8 Constant: | |
0:8 8.000000 | |
0:8 'uv4' (uniform 4-component vector of float) | |
0:13 Sequence | |
0:13 move second child to first child (temp 4-component vector of float) | |
0:13 'e' (global 4-component vector of float) | |
0:13 vector-scale (temp 4-component vector of float) | |
0:13 Constant: | |
0:13 8.000000 | |
0:13 'd' (global 4-component vector of float) | |
0:15 Function Definition: foo( (global 2-component vector of int) | |
0:15 Function Parameters: | |
0:17 Sequence | |
0:17 Branch: Return with expression | |
0:17 Constant: | |
0:17 2 (const int) | |
0:17 2 (const int) | |
0:20 Sequence | |
0:20 move second child to first child (temp 4-component vector of float) | |
0:20 'f' (global 4-component vector of float) | |
0:20 component-wise multiply (temp 4-component vector of float) | |
0:20 'e' (global 4-component vector of float) | |
0:20 'e' (global 4-component vector of float) | |
0:? Linker Objects | |
0:? 'uv4' (uniform 4-component vector of float) | |
0:? 'glass' (uniform 2-component vector of float) | |
0:? 'ci' (const int) | |
0:? 8 (const int) | |
0:? 'd' (global 4-component vector of float) | |
0:? 'iv3' (smooth in 3-component vector of float) | |
0:? 'cup' (flat in 4-component vector of float) | |
0:? 'e' (global 4-component vector of float) | |
0:? 'f' (global 4-component vector of float) | |
0:? 'cv3' (const 3-component vector of float) | |
0:? 43.000000 | |
0:? 0.340000 | |
0:? 9.900000 | |
0:? 'cv3e' (const 3-component vector of float) | |
0:? 43.000000 | |
0:? 0.340000 | |
0:? 2.900000 | |
0:? 'um2' (uniform 2X2 matrix of float) | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 4.000000 | |
0:? 'um2n' (uniform 2X2 matrix of float) | |
0:? 'um2e' (uniform 2X2 matrix of float) | |
0:? 3.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 3.000000 | |
0:? 's' (uniform structure{global int a, global float b}) | |
0:? 82 (const int) | |
0:? 3.900000 | |
0:? 'sn' (uniform structure{global int a, global float b}) | |
0:? 82 (const int) | |
0:? 3.900000 | |
0:? 'se' (uniform structure{global int a, global float b}) | |
0:? 81 (const int) | |
0:? 3.900000 | |
link3.frag | |
Shader version: 300 | |
Requested GL_OES_EGL_image_external | |
Requested GL_OES_standard_derivatives | |
Requested GL_OES_texture_3D | |
0:? Sequence | |
0:? Linker Objects | |
0:? 'iv3' (smooth in highp 2-component vector of float) | |
Linked fragment stage: | |
ERROR: Linking fragment stage: Types must match: | |
glass: "uniform 3-component vector of float" versus "uniform 2-component vector of float" | |
ERROR: Linking fragment stage: Interpolation and auxiliary storage qualifiers must match: | |
cup: "smooth in 4-component vector of float" versus "flat in 4-component vector of float" | |
ERROR: Linking fragment stage: Initializers must match: | |
cv3e | |
ERROR: Linking fragment stage: Initializers must match: | |
um2e | |
ERROR: Linking fragment stage: Initializers must match: | |
se | |
ERROR: Linking fragment stage: Cannot mix ES profile with non-ES profile shaders | |
ERROR: Linking fragment stage: Types must match: | |
ERROR: Linking fragment stage: Precision qualifiers must match: | |
iv3: "smooth in 3-component vector of float" versus "smooth in highp 2-component vector of float" | |
Shader version: 300 | |
Requested GL_OES_EGL_image_external | |
Requested GL_OES_standard_derivatives | |
Requested GL_OES_texture_3D | |
0:? Sequence | |
0:8 Sequence | |
0:8 move second child to first child (temp 4-component vector of float) | |
0:8 'a' (global 4-component vector of float) | |
0:8 vector-scale (temp 4-component vector of float) | |
0:8 Constant: | |
0:8 8.000000 | |
0:8 'uv4' (uniform 4-component vector of float) | |
0:13 Function Definition: main( (global void) | |
0:13 Function Parameters: | |
0:17 Sequence | |
0:17 move second child to first child (temp 4-component vector of float) | |
0:17 'b' (global 4-component vector of float) | |
0:17 vector-scale (temp 4-component vector of float) | |
0:17 Constant: | |
0:17 8.000000 | |
0:17 'a' (global 4-component vector of float) | |
0:19 Function Definition: foo(mf22; (global 2-component vector of int) | |
0:19 Function Parameters: | |
0:19 'm' (in 2X2 matrix of float) | |
0:21 Sequence | |
0:21 Branch: Return with expression | |
0:21 Convert float to int (temp 2-component vector of int) | |
0:21 direct index (temp 2-component vector of float) | |
0:21 'm' (in 2X2 matrix of float) | |
0:21 Constant: | |
0:21 0 (const int) | |
0:24 Sequence | |
0:24 move second child to first child (temp 4-component vector of float) | |
0:24 'c' (global 4-component vector of float) | |
0:24 component-wise multiply (temp 4-component vector of float) | |
0:24 'b' (global 4-component vector of float) | |
0:24 'b' (global 4-component vector of float) | |
0:8 Sequence | |
0:8 move second child to first child (temp 4-component vector of float) | |
0:8 'd' (global 4-component vector of float) | |
0:8 vector-scale (temp 4-component vector of float) | |
0:8 Constant: | |
0:8 8.000000 | |
0:8 'uv4' (uniform 4-component vector of float) | |
0:13 Sequence | |
0:13 move second child to first child (temp 4-component vector of float) | |
0:13 'e' (global 4-component vector of float) | |
0:13 vector-scale (temp 4-component vector of float) | |
0:13 Constant: | |
0:13 8.000000 | |
0:13 'd' (global 4-component vector of float) | |
0:15 Function Definition: foo( (global 2-component vector of int) | |
0:15 Function Parameters: | |
0:17 Sequence | |
0:17 Branch: Return with expression | |
0:17 Constant: | |
0:17 2 (const int) | |
0:17 2 (const int) | |
0:20 Sequence | |
0:20 move second child to first child (temp 4-component vector of float) | |
0:20 'f' (global 4-component vector of float) | |
0:20 component-wise multiply (temp 4-component vector of float) | |
0:20 'e' (global 4-component vector of float) | |
0:20 'e' (global 4-component vector of float) | |
0:? Linker Objects | |
0:? 'uv4' (uniform 4-component vector of float) | |
0:? 'glass' (uniform 3-component vector of float) | |
0:? 'ci' (const int) | |
0:? 8 (const int) | |
0:? 'a' (global 4-component vector of float) | |
0:? 'iv3' (smooth in 3-component vector of float) | |
0:? 'cup' (smooth in 4-component vector of float) | |
0:? 'b' (global 4-component vector of float) | |
0:? 'c' (global 4-component vector of float) | |
0:? 'cv3' (const 3-component vector of float) | |
0:? 43.000000 | |
0:? 0.340000 | |
0:? 9.900000 | |
0:? 'cv3n' (const 3-component vector of float) | |
0:? 43.000000 | |
0:? 0.340000 | |
0:? 9.900000 | |
0:? 'cv3e' (const 3-component vector of float) | |
0:? 43.000000 | |
0:? 0.340000 | |
0:? 9.900000 | |
0:? 'um2' (uniform 2X2 matrix of float) | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 4.000000 | |
0:? 'um2n' (uniform 2X2 matrix of float) | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 4.000000 | |
0:? 'um2e' (uniform 2X2 matrix of float) | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 4.000000 | |
0:? 's' (uniform structure{global int a, global float b}) | |
0:? 82 (const int) | |
0:? 3.900000 | |
0:? 'sn' (uniform structure{global int a, global float b}) | |
0:? 82 (const int) | |
0:? 3.900000 | |
0:? 'se' (uniform structure{global int a, global float b}) | |
0:? 82 (const int) | |
0:? 3.900000 | |
0:? 'd' (global 4-component vector of float) | |
0:? 'e' (global 4-component vector of float) | |
0:? 'f' (global 4-component vector of float) | |