nonSquare.vert | |
Shader version: 120 | |
0:? Sequence | |
0:15 Function Definition: main( (global void) | |
0:15 Function Parameters: | |
0:? Sequence | |
0:20 move second child to first child (temp 2-component vector of float) | |
0:20 'a' (temp 2-component vector of float) | |
0:20 vector-times-matrix (temp 2-component vector of float) | |
0:20 'v3' (in 3-component vector of float) | |
0:20 'm23' (temp 2X3 matrix of float) | |
0:21 move second child to first child (temp 2-component vector of float) | |
0:21 'b' (temp 2-component vector of float) | |
0:21 matrix-times-vector (temp 2-component vector of float) | |
0:21 'm32' (uniform 3X2 matrix of float) | |
0:21 'v3' (in 3-component vector of float) | |
0:23 move second child to first child (temp 4-component vector of float) | |
0:23 'gl_Position' (gl_Position 4-component vector of float Position) | |
0:24 add (temp 4-component vector of float) | |
0:24 add (temp 4-component vector of float) | |
0:24 add (temp 4-component vector of float) | |
0:23 add (temp 4-component vector of float) | |
0:23 Construct vec4 (temp 4-component vector of float) | |
0:23 matrix-times-vector (temp 3-component vector of float) | |
0:23 matrix-multiply (temp 3X3 matrix of float) | |
0:23 'm23' (temp 2X3 matrix of float) | |
0:23 'm32' (uniform 3X2 matrix of float) | |
0:23 'v3' (in 3-component vector of float) | |
0:23 Constant: | |
0:23 0.000000 | |
0:24 matrix-times-vector (temp 4-component vector of float) | |
0:24 Constant: | |
0:24 3.000000 | |
0:24 6.000000 | |
0:24 0.000000 | |
0:24 0.000000 | |
0:24 9.000000 | |
0:24 12.000000 | |
0:24 0.000000 | |
0:24 0.000000 | |
0:24 15.000000 | |
0:24 18.000000 | |
0:24 0.000000 | |
0:24 0.000000 | |
0:24 21.000000 | |
0:24 24.000000 | |
0:24 0.000000 | |
0:24 0.000000 | |
0:24 'v4' (in 4-component vector of float) | |
0:24 Constant: | |
0:24 50.000000 | |
0:24 110.000000 | |
0:24 170.000000 | |
0:24 230.000000 | |
0:24 Constant: | |
0:24 30.000000 | |
0:24 60.000000 | |
0:24 0.000000 | |
0:24 0.000000 | |
0:24 Constant: | |
0:24 20.000000 | |
0:24 10.000000 | |
0:24 6.000000 | |
0:24 5.000000 | |
0:? Linker Objects | |
0:? 'v3' (in 3-component vector of float) | |
0:? 'v4' (in 4-component vector of float) | |
0:? 'm32' (uniform 3X2 matrix of float) | |
0:? 'cv2' (const 2-component vector of float) | |
0:? 10.000000 | |
0:? 20.000000 | |
0:? 'm24' (const 2X4 matrix of float) | |
0:? 3.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 3.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 'm42' (const 4X2 matrix of float) | |
0:? 1.000000 | |
0:? 2.000000 | |
0:? 3.000000 | |
0:? 4.000000 | |
0:? 5.000000 | |
0:? 6.000000 | |
0:? 7.000000 | |
0:? 8.000000 | |
Linked vertex stage: | |
Shader version: 120 | |
0:? Sequence | |
0:15 Function Definition: main( (global void) | |
0:15 Function Parameters: | |
0:? Sequence | |
0:20 move second child to first child (temp 2-component vector of float) | |
0:20 'a' (temp 2-component vector of float) | |
0:20 vector-times-matrix (temp 2-component vector of float) | |
0:20 'v3' (in 3-component vector of float) | |
0:20 'm23' (temp 2X3 matrix of float) | |
0:21 move second child to first child (temp 2-component vector of float) | |
0:21 'b' (temp 2-component vector of float) | |
0:21 matrix-times-vector (temp 2-component vector of float) | |
0:21 'm32' (uniform 3X2 matrix of float) | |
0:21 'v3' (in 3-component vector of float) | |
0:23 move second child to first child (temp 4-component vector of float) | |
0:23 'gl_Position' (gl_Position 4-component vector of float Position) | |
0:24 add (temp 4-component vector of float) | |
0:24 add (temp 4-component vector of float) | |
0:24 add (temp 4-component vector of float) | |
0:23 add (temp 4-component vector of float) | |
0:23 Construct vec4 (temp 4-component vector of float) | |
0:23 matrix-times-vector (temp 3-component vector of float) | |
0:23 matrix-multiply (temp 3X3 matrix of float) | |
0:23 'm23' (temp 2X3 matrix of float) | |
0:23 'm32' (uniform 3X2 matrix of float) | |
0:23 'v3' (in 3-component vector of float) | |
0:23 Constant: | |
0:23 0.000000 | |
0:24 matrix-times-vector (temp 4-component vector of float) | |
0:24 Constant: | |
0:24 3.000000 | |
0:24 6.000000 | |
0:24 0.000000 | |
0:24 0.000000 | |
0:24 9.000000 | |
0:24 12.000000 | |
0:24 0.000000 | |
0:24 0.000000 | |
0:24 15.000000 | |
0:24 18.000000 | |
0:24 0.000000 | |
0:24 0.000000 | |
0:24 21.000000 | |
0:24 24.000000 | |
0:24 0.000000 | |
0:24 0.000000 | |
0:24 'v4' (in 4-component vector of float) | |
0:24 Constant: | |
0:24 50.000000 | |
0:24 110.000000 | |
0:24 170.000000 | |
0:24 230.000000 | |
0:24 Constant: | |
0:24 30.000000 | |
0:24 60.000000 | |
0:24 0.000000 | |
0:24 0.000000 | |
0:24 Constant: | |
0:24 20.000000 | |
0:24 10.000000 | |
0:24 6.000000 | |
0:24 5.000000 | |
0:? Linker Objects | |
0:? 'v3' (in 3-component vector of float) | |
0:? 'v4' (in 4-component vector of float) | |
0:? 'm32' (uniform 3X2 matrix of float) | |
0:? 'cv2' (const 2-component vector of float) | |
0:? 10.000000 | |
0:? 20.000000 | |
0:? 'm24' (const 2X4 matrix of float) | |
0:? 3.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 3.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 'm42' (const 4X2 matrix of float) | |
0:? 1.000000 | |
0:? 2.000000 | |
0:? 3.000000 | |
0:? 4.000000 | |
0:? 5.000000 | |
0:? 6.000000 | |
0:? 7.000000 | |
0:? 8.000000 | |