varyingArrayIndirect.frag | |
WARNING: 0:3: varying deprecated in version 130; may be removed in future release | |
WARNING: 0:4: varying deprecated in version 130; may be removed in future release | |
WARNING: 0:6: varying deprecated in version 130; may be removed in future release | |
WARNING: 0:8: varying deprecated in version 130; may be removed in future release | |
Shader version: 130 | |
0:? Sequence | |
0:12 Function Definition: main( (global void) | |
0:12 Function Parameters: | |
0:14 Sequence | |
0:14 Sequence | |
0:14 move second child to first child (temp 4-component vector of float) | |
0:14 'texColor' (temp 4-component vector of float) | |
0:14 texture (global 4-component vector of float) | |
0:14 'texSampler2D' (uniform sampler2D) | |
0:14 Construct vec2 (temp 2-component vector of float) | |
0:14 add (temp 4-component vector of float) | |
0:14 add (temp 4-component vector of float) | |
0:14 indirect index (smooth temp 4-component vector of float) | |
0:14 'userIn' (smooth in 2-element array of 4-component vector of float) | |
0:14 'b' (uniform int) | |
0:14 indirect index (smooth temp 4-component vector of float TexCoord) | |
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) | |
0:14 'a' (uniform int) | |
0:14 direct index (smooth temp 4-component vector of float TexCoord) | |
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) | |
0:14 Constant: | |
0:14 5 (const int) | |
0:16 add second child into first child (temp 4-component vector of float) | |
0:16 'texColor' (temp 4-component vector of float) | |
0:16 'color' (smooth in 4-component vector of float) | |
0:18 move second child to first child (temp float) | |
0:18 direct index (temp float) | |
0:18 'texColor' (temp 4-component vector of float) | |
0:18 Constant: | |
0:18 3 (const int) | |
0:18 'alpha' (smooth in float) | |
0:20 move second child to first child (temp 4-component vector of float) | |
0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor) | |
0:20 add (temp 4-component vector of float) | |
0:20 add (temp 4-component vector of float) | |
0:20 add (temp 4-component vector of float) | |
0:20 direct index (smooth temp 4-component vector of float TexCoord) | |
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) | |
0:20 Constant: | |
0:20 0 (const int) | |
0:20 indirect index (smooth temp 4-component vector of float TexCoord) | |
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) | |
0:20 'b' (uniform int) | |
0:20 'texColor' (temp 4-component vector of float) | |
0:20 indirect index (smooth temp 4-component vector of float) | |
0:20 'userIn' (smooth in 2-element array of 4-component vector of float) | |
0:20 'a' (uniform int) | |
0:? Linker Objects | |
0:? 'texSampler2D' (uniform sampler2D) | |
0:? 'color' (smooth in 4-component vector of float) | |
0:? 'alpha' (smooth in float) | |
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) | |
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) | |
0:? 'userIn' (smooth in 2-element array of 4-component vector of float) | |
0:? 'a' (uniform int) | |
0:? 'b' (uniform int) | |
Linked fragment stage: | |
Shader version: 130 | |
0:? Sequence | |
0:12 Function Definition: main( (global void) | |
0:12 Function Parameters: | |
0:14 Sequence | |
0:14 Sequence | |
0:14 move second child to first child (temp 4-component vector of float) | |
0:14 'texColor' (temp 4-component vector of float) | |
0:14 texture (global 4-component vector of float) | |
0:14 'texSampler2D' (uniform sampler2D) | |
0:14 Construct vec2 (temp 2-component vector of float) | |
0:14 add (temp 4-component vector of float) | |
0:14 add (temp 4-component vector of float) | |
0:14 indirect index (smooth temp 4-component vector of float) | |
0:14 'userIn' (smooth in 2-element array of 4-component vector of float) | |
0:14 'b' (uniform int) | |
0:14 indirect index (smooth temp 4-component vector of float TexCoord) | |
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) | |
0:14 'a' (uniform int) | |
0:14 direct index (smooth temp 4-component vector of float TexCoord) | |
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) | |
0:14 Constant: | |
0:14 5 (const int) | |
0:16 add second child into first child (temp 4-component vector of float) | |
0:16 'texColor' (temp 4-component vector of float) | |
0:16 'color' (smooth in 4-component vector of float) | |
0:18 move second child to first child (temp float) | |
0:18 direct index (temp float) | |
0:18 'texColor' (temp 4-component vector of float) | |
0:18 Constant: | |
0:18 3 (const int) | |
0:18 'alpha' (smooth in float) | |
0:20 move second child to first child (temp 4-component vector of float) | |
0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor) | |
0:20 add (temp 4-component vector of float) | |
0:20 add (temp 4-component vector of float) | |
0:20 add (temp 4-component vector of float) | |
0:20 direct index (smooth temp 4-component vector of float TexCoord) | |
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) | |
0:20 Constant: | |
0:20 0 (const int) | |
0:20 indirect index (smooth temp 4-component vector of float TexCoord) | |
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) | |
0:20 'b' (uniform int) | |
0:20 'texColor' (temp 4-component vector of float) | |
0:20 indirect index (smooth temp 4-component vector of float) | |
0:20 'userIn' (smooth in 2-element array of 4-component vector of float) | |
0:20 'a' (uniform int) | |
0:? Linker Objects | |
0:? 'texSampler2D' (uniform sampler2D) | |
0:? 'color' (smooth in 4-component vector of float) | |
0:? 'alpha' (smooth in float) | |
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) | |
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord) | |
0:? 'userIn' (smooth in 2-element array of 4-component vector of float) | |
0:? 'a' (uniform int) | |
0:? 'b' (uniform int) | |