#version 450 core | |
#extension GL_ARB_gpu_shader_int64: enable | |
#extension GL_AMD_gpu_shader_half_float: enable | |
#extension GL_AMD_gpu_shader_int16: enable | |
layout(binding = 0) uniform Uniforms | |
{ | |
uint i; | |
}; | |
// int16/uint16 in block | |
layout(std140, binding = 1) uniform Block | |
{ | |
i16vec3 i16v; | |
uint16_t u16; | |
} block; | |
// int16/uint16 for input | |
layout(location = 0) in flat u16vec3 iu16v; | |
layout(location = 1) in flat int16_t ii16; | |
void literal() | |
{ | |
const int16_t i16c[3] = | |
{ | |
0x111S, // Hex | |
-2s, // Dec | |
0400s, // Oct | |
}; | |
const uint16_t u16c[] = | |
{ | |
0xFFFFus, // Hex | |
65535US, // Dec | |
0177777us, // Oct | |
}; | |
uint16_t u16 = i16c[i] + u16c[i]; | |
} | |
void operators() | |
{ | |
u16vec3 u16v; | |
int16_t i16; | |
uint16_t u16; | |
int i; | |
uint u; | |
bool b; | |
// Unary | |
u16v++; | |
i16--; | |
++i16; | |
--u16v; | |
u16v = ~u16v; | |
i16 = +i16; | |
u16v = -u16v; | |
// Arithmetic | |
u16 += i16; | |
u16v -= u16v; | |
i16 *= i16; | |
u16v /= u16v; | |
u16v %= i16; | |
u16v = u16v + u16v; | |
u16 = i16 - u16; | |
u16v = u16v * i16; | |
i16 = i16 * i16; | |
i16 = i16 % i16; | |
// Shift | |
u16v <<= i; | |
i16 >>= u16v.y; | |
i16 = i16 << u16v.z; | |
u16v = u16v << i16; | |
// Relational | |
b = (u16v.x != i16); | |
b = (i16 == u16v.x); | |
b = (u16v.x > u16v.y); | |
b = (i16 < u); | |
b = (u16v.y >= u16v.x); | |
b = (i16 <= i); | |
// Bitwise | |
u16v |= i16; | |
u16 = i16 | u16; | |
i16 &= i16; | |
u16v = u16v & u16v; | |
u16v ^= i16; | |
u16v = u16v ^ i16; | |
} | |
void typeCast() | |
{ | |
bvec2 bv; | |
ivec2 iv; | |
uvec2 uv; | |
vec2 fv; | |
dvec2 dv; | |
f16vec2 f16v; | |
i64vec2 i64v; | |
u64vec2 u64v; | |
i16vec2 i16v; | |
u16vec2 u16v; | |
i16v = i16vec2(bv); // bool -> int16 | |
u16v = u16vec2(bv); // bool -> uint16 | |
bv = bvec2(i16v); // int16 -> bool | |
bv = bvec2(u16v); // uint16 -> bool | |
i16v = i16vec2(iv); // int -> int16 | |
u16v = u16vec2(iv); // int -> uint16 | |
iv = i16v; // int16 -> int | |
iv = ivec2(u16v); // uint16 -> int | |
i16v = i16vec2(uv); // uint -> int16 | |
u16v = u16vec2(uv); // uint -> uint16 | |
uv = i16v; // int16 -> uint | |
uv = u16v; // uint16 -> uint | |
i16v = i16vec2(fv); // float -> int16 | |
u16v = u16vec2(fv); // float -> uint16 | |
fv = i16v; // int16 -> float | |
fv = u16v; // uint16 -> float | |
i16v = i16vec2(dv); // double -> int16 | |
u16v = u16vec2(dv); // double -> uint16 | |
dv = i16v; // int16 -> double | |
dv = u16v; // uint16 -> double | |
i16v = i16vec2(f16v); // float16 -> int16 | |
u16v = u16vec2(f16v); // float16 -> uint16 | |
f16v = i16v; // int16 -> float16 | |
f16v = u16v; // uint16 -> float16 | |
i16v = i16vec2(i64v); // int64 -> int16 | |
u16v = u16vec2(i64v); // int64 -> uint16 | |
i64v = i16v; // int16 -> int64 | |
i64v = i64vec2(u16v); // uint16 -> int64 | |
i16v = i16vec2(u64v); // uint64 -> int16 | |
u16v = u16vec2(u64v); // uint64 -> uint16 | |
u64v = i16v; // int16 -> uint64 | |
u64v = u16v; // uint16 -> uint64 | |
i16v = i16vec2(u16v); // uint16 -> int16 | |
u16v = i16v; // int16 -> uint16 | |
} | |
void builtinFuncs() | |
{ | |
i16vec2 i16v; | |
u16vec3 u16v; | |
f16vec3 f16v; | |
bvec3 bv; | |
int16_t i16; | |
uint16_t u16; | |
// abs() | |
i16v = abs(i16v); | |
// sign() | |
i16v = sign(i16v); | |
// min() | |
i16v = min(i16v, i16); | |
i16v = min(i16v, i16vec2(-1s)); | |
u16v = min(u16v, u16); | |
u16v = min(u16v, u16vec3(0us)); | |
// max() | |
i16v = max(i16v, i16); | |
i16v = max(i16v, i16vec2(-1s)); | |
u16v = max(u16v, u16); | |
u16v = max(u16v, u16vec3(0us)); | |
// clamp() | |
i16v = clamp(i16v, -i16, i16); | |
i16v = clamp(i16v, -i16v, i16v); | |
u16v = clamp(u16v, -u16, u16); | |
u16v = clamp(u16v, -u16v, u16v); | |
// mix() | |
i16 = mix(i16v.x, i16v.y, true); | |
i16v = mix(i16vec2(i16), i16vec2(-i16), bvec2(false)); | |
u16 = mix(u16v.x, u16v.y, true); | |
u16v = mix(u16vec3(u16), u16vec3(-u16), bvec3(false)); | |
// frexp() | |
i16vec3 exp; | |
f16v = frexp(f16v, exp); | |
// ldexp() | |
f16v = ldexp(f16v, exp); | |
// float16BitsToInt16() | |
i16v = float16BitsToInt16(f16v.xy); | |
// float16BitsToUint16() | |
u16v.x = float16BitsToUint16(f16v.z); | |
// int16BitsToFloat16() | |
f16v.xy = int16BitsToFloat16(i16v); | |
// uint16BitsToFloat16() | |
f16v = uint16BitsToFloat16(u16v); | |
// packInt2x16() | |
int packi = packInt2x16(i16v); | |
// unpackInt2x16() | |
i16v = unpackInt2x16(packi); | |
// packUint2x16() | |
uint packu = packUint2x16(u16v.xy); | |
// unpackUint2x16() | |
u16v.xy = unpackUint2x16(packu); | |
// packInt4x16() | |
int64_t packi64 = packInt4x16(i16vec4(i16)); | |
// unpackInt4x16() | |
i16v = unpackInt4x16(packi64).xy; | |
// packUint4x16() | |
uint64_t packu64 = packUint4x16(u16vec4(u16)); | |
// unpackUint4x16() | |
u16v = unpackUint4x16(packu64).xyz; | |
// lessThan() | |
bv = lessThan(u16v, u16vec3(u16)); | |
bv.xy = lessThan(i16v, i16vec2(i16)); | |
// lessThanEqual() | |
bv = lessThanEqual(u16v, u16vec3(u16)); | |
bv.xy = lessThanEqual(i16v, i16vec2(i16)); | |
// greaterThan() | |
bv = greaterThan(u16v, u16vec3(u16)); | |
bv.xy = greaterThan(i16v, i16vec2(i16)); | |
// greaterThanEqual() | |
bv = greaterThanEqual(u16v, u16vec3(u16)); | |
bv.xy = greaterThanEqual(i16v, i16vec2(i16)); | |
// equal() | |
bv = equal(u16v, u16vec3(u16)); | |
bv.xy = equal(i16v, i16vec2(i16)); | |
// notEqual() | |
bv = notEqual(u16v, u16vec3(u16)); | |
bv.xy = notEqual(i16v, i16vec2(i16)); | |
} | |
// Type conversion for specialization constant | |
layout(constant_id = 100) const int64_t si64 = -10L; | |
layout(constant_id = 101) const uint64_t su64 = 20UL; | |
layout(constant_id = 102) const int si = -5; | |
layout(constant_id = 103) const uint su = 4; | |
layout(constant_id = 104) const bool sb = true; | |
layout(constant_id = 105) const int16_t si16 = -5S; | |
layout(constant_id = 106) const uint16_t su16 = 4US; | |
// bool <-> int16/uint16 | |
const bool i16_to_b = bool(si16); | |
const bool u16_to_b = bool(su16); | |
const int16_t b_to_i16 = int16_t(sb); | |
const uint16_t b_to_u16 = uint16_t(sb); | |
// int <-> int16/uint16 | |
const int i16_to_i = int(si16); | |
const int u16_to_i = int(su16); | |
const int16_t i_to_i16 = int16_t(si); | |
const uint16_t i_to_u16 = uint16_t(si); | |
// uint <-> int16/uint16 | |
const uint i16_to_u = uint(si16); | |
const uint u16_to_u = uint(su16); | |
const int16_t u_to_i16 = int16_t(su); | |
const uint16_t u_to_u16 = uint16_t(su); | |
// int64 <-> int16/uint16 | |
const int64_t i16_to_i64 = int64_t(si16); | |
const int64_t u16_to_i64 = int64_t(su16); | |
const int16_t i64_to_i16 = int16_t(si64); | |
const uint16_t i64_to_u16 = uint16_t(si64); | |
// uint64 <-> int16/uint16 | |
const uint64_t i16_to_u64 = uint64_t(si16); | |
const uint64_t u16_to_u64 = uint64_t(su16); | |
const int16_t u64_to_i16 = int16_t(su64); | |
const uint16_t u64_to_u16 = uint16_t(su64); | |
// int16 <-> uint16 | |
const uint16_t i16_to_u16 = uint16_t(si16); | |
const int16_t u16_to_i16 = int16_t(su16); | |
void main() | |
{ | |
literal(); | |
operators(); | |
typeCast(); | |
builtinFuncs(); | |
} |