#version 450 | |
#extension GL_KHR_shader_subgroup_vote: enable | |
layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in; | |
layout(binding = 0) buffer Buffers | |
{ | |
vec4 f4; | |
ivec4 i4; | |
uvec4 u4; | |
dvec4 d4; | |
int r; | |
} data[4]; | |
void main() | |
{ | |
uint invocation = (gl_SubgroupInvocationID + gl_SubgroupSize) % 4; | |
if (subgroupAll(data[invocation].r < 0)) | |
{ | |
data[invocation].r = int(subgroupAllEqual(data[0].f4.x)); | |
data[invocation].r = int(subgroupAllEqual(data[1].f4.xy)); | |
data[invocation].r = int(subgroupAllEqual(data[2].f4.xyz)); | |
data[invocation].r = int(subgroupAllEqual(data[3].f4)); | |
data[invocation].r = int(subgroupAllEqual(data[0].i4.x)); | |
data[invocation].r = int(subgroupAllEqual(data[1].i4.xy)); | |
data[invocation].r = int(subgroupAllEqual(data[2].i4.xyz)); | |
data[invocation].r = int(subgroupAllEqual(data[3].i4)); | |
data[invocation].r = int(subgroupAllEqual(data[0].u4.x)); | |
data[invocation].r = int(subgroupAllEqual(data[1].u4.xy)); | |
data[invocation].r = int(subgroupAllEqual(data[2].u4.xyz)); | |
data[invocation].r = int(subgroupAllEqual(data[3].u4)); | |
} | |
else if (subgroupAny(data[invocation].r < 0)) | |
{ | |
data[invocation].r = int(subgroupAllEqual(data[0].d4.x)); | |
data[invocation].r = int(subgroupAllEqual(data[1].d4.xy)); | |
data[invocation].r = int(subgroupAllEqual(data[2].d4.xyz)); | |
data[invocation].r = int(subgroupAllEqual(data[3].d4)); | |
data[invocation].r = int(int(subgroupAllEqual(data[0].i4.x < 0))); | |
data[invocation].r = int(ivec2(subgroupAllEqual(lessThan(data[1].i4.xy, ivec2(0))))); | |
data[invocation].r = int(ivec3(subgroupAllEqual(lessThan(data[1].i4.xyz, ivec3(0))))); | |
data[invocation].r = int(ivec4(subgroupAllEqual(lessThan(data[1].i4, ivec4(0))))); | |
} | |
} |