#version 400 | |
void main() | |
{ | |
int o00 = 00; | |
int o000 = 000; | |
int o0000 = 0000; | |
int o5 = 05; | |
int o05 = 005; | |
int o006 = 0006; | |
int o7 = 07; | |
int o58 = 072; | |
int omax = 037777777777; | |
int o8 = 08; // ERROR | |
int o08 = 008; // ERROR | |
int o009 = 0009; // ERROR | |
int obig = 07324327323472347234; // ERROR | |
int omax1 = 040000000000; // ERROR | |
uint uo5 = 05u; | |
uint uo6 = 06u; | |
uint uo7 = 07u; | |
uint uo8 = 08u; // ERROR | |
uint uo9 = 09u; // ERROR | |
int h0 = 0x0; | |
int h00 = 0x00; | |
int h000 = 0x000; | |
int h1 = 0x1; | |
int h2 = 0x00000002; | |
int h300 = 0x000300; | |
int hABCDEF = 0xAbCdEF; | |
int hFFFFFFFF = 0xFFFFFFFF; | |
int h12345678 = 0xBC614E; | |
int hToBeOrNotToBe = 0x2b | ~0x2B; | |
uint uh0 = 0x0u; | |
uint uhg = (0xcu); | |
uint uh000 = 0x000u; | |
uint uh1 = 0x1u; | |
uint uh2 = 0x00000002u; | |
uint uh300 = 0x000300u; | |
uint uhABCDEF = 0xAbCdEFu; | |
uint uhFFFFFFFF = 0xFFFFFFFFu; | |
uint uh12345678 = 0xBC614Eu; | |
uint uhToBeOrNotToBe = 0x2bu | ~0x2BU; | |
//int he1 = 0xG; // ERROR | |
int he2 = 0x; // ERROR | |
int hbig = 0xFFFFFFFF1; // ERROR | |
float f1 = 1.0; | |
float f2 = 2.; | |
float f3 = 3e0; | |
float f4 = 40e-1; | |
float f5 = 05.; | |
float f6 = 006.; | |
float f7 = .7e1; | |
float f8 = 08e0; | |
float f9 = .9e+1; | |
float f10 = 10.0; | |
float f11 = .011e+3; | |
float f12 = .0012e4; | |
float f543 = 000000543.; | |
float f6789 = 00006789.; | |
float f88 = 0000088.; | |
float g1 = 5.3876e4; | |
float g2 = 4000000000e-11; | |
float g3 = 1e+5; | |
float g4 = 7.321E-3; | |
float g5 = 3.2E+4; | |
float g6 = 0.5e-5; | |
float g7 = 0.45; | |
float g8 = 6.e10; | |
double gf1 = 1.0lf; | |
double gf2 = 2.Lf; | |
double gf3 = .3e1lF; | |
double gf4 = .4e1LF; | |
float gf5 = 5.f; | |
float gf6 = 6.F; | |
//float e1 = 1..; // ERROR | |
//float e2 = 2.l; // ERROR | |
//float e3 = ..3; // ERROR | |
//float e4 = 4ee1; // ERROR | |
float e5 = 5f; // ERROR | |
} | |
layout (location = 2) out vec4 c2; | |
layout (location = 3u) out vec4 c3; | |
layout (location = 04) out vec4 c4; | |
layout (location = 005u) out vec4 c5; | |
layout (location = 0x6) out vec4 c6; | |
layout (location = 0x7u) out vec4 c7; | |
uint g1 = 4294967296u; // ERROR, too big | |
uint g2 = 4294967295u; | |
uint g3 = 4294967294u; | |
int g4 = 4294967296; // ERROR, too big | |
int g5 = 4294967295; | |
int g6 = 4294967294; | |
float inf1 = -1.#INF; | |
float inf2 = 1.#INF; | |
float inf3 = +1.#INF; |