| hlsl.this.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 Sequence |
| 0:1 move second child to first child ( temp 2-component vector of float) |
| 0:1 'var' ( global 2-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:6 Function Definition: type1::memFun1(vi3; ( temp int) |
| 0:6 Function Parameters: |
| 0:6 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) |
| 0:6 'var' ( in 3-component vector of int) |
| 0:? Sequence |
| 0:7 Branch: Return with expression |
| 0:7 add ( temp int) |
| 0:7 add ( temp int) |
| 0:7 direct index ( temp int) |
| 0:7 'var' ( in 3-component vector of int) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:7 var: direct index for structure ( temp int) |
| 0:7 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 var2: direct index for structure ( temp int) |
| 0:7 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) |
| 0:7 Constant: |
| 0:7 2 (const uint) |
| 0:10 Function Definition: type1::memFun2(i1; ( temp int) |
| 0:10 Function Parameters: |
| 0:10 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) |
| 0:10 'a' ( in int) |
| 0:? Sequence |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 3-component vector of int) |
| 0:11 'var' ( temp 3-component vector of int) |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:12 Branch: Return with expression |
| 0:12 add ( temp int) |
| 0:12 add ( temp int) |
| 0:12 direct index ( temp int) |
| 0:12 'var' ( temp 3-component vector of int) |
| 0:12 Constant: |
| 0:12 2 (const int) |
| 0:12 Convert float to int ( temp int) |
| 0:12 direct index ( temp float) |
| 0:12 bar: direct index for structure ( temp 2-component vector of float) |
| 0:12 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) |
| 0:12 Constant: |
| 0:12 0 (const uint) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:12 var2: direct index for structure ( temp int) |
| 0:12 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) |
| 0:12 Constant: |
| 0:12 2 (const int) |
| 0:20 Function Definition: @main( ( temp 4-component vector of float) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:22 move second child to first child ( temp 2-component vector of float) |
| 0:22 bar: direct index for structure ( temp 2-component vector of float) |
| 0:22 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) |
| 0:22 Constant: |
| 0:22 0 (const int) |
| 0:22 'var' ( global 2-component vector of float) |
| 0:23 move second child to first child ( temp int) |
| 0:23 var: direct index for structure ( temp int) |
| 0:23 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) |
| 0:23 Constant: |
| 0:23 1 (const int) |
| 0:23 Constant: |
| 0:23 7 (const int) |
| 0:24 move second child to first child ( temp int) |
| 0:24 var2: direct index for structure ( temp int) |
| 0:24 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) |
| 0:24 Constant: |
| 0:24 2 (const int) |
| 0:24 Constant: |
| 0:24 9 (const int) |
| 0:25 Sequence |
| 0:25 move second child to first child ( temp int) |
| 0:25 'i' ( temp int) |
| 0:25 Function Call: type1::memFun1(vi3; ( temp int) |
| 0:25 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) |
| 0:? Constant: |
| 0:? 10 (const int) |
| 0:? 11 (const int) |
| 0:? 12 (const int) |
| 0:26 add second child into first child ( temp int) |
| 0:26 'i' ( temp int) |
| 0:26 Function Call: type1::memFun2(i1; ( temp int) |
| 0:26 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) |
| 0:26 Constant: |
| 0:26 17 (const int) |
| 0:28 Branch: Return with expression |
| 0:? Construct vec4 ( temp 4-component vector of float) |
| 0:28 Convert int to float ( temp float) |
| 0:28 'i' ( temp int) |
| 0:28 Convert int to float ( temp float) |
| 0:28 'i' ( temp int) |
| 0:28 Convert int to float ( temp float) |
| 0:28 'i' ( temp int) |
| 0:28 Convert int to float ( temp float) |
| 0:28 'i' ( temp int) |
| 0:20 Function Definition: main( ( temp void) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:20 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:20 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'var' ( global 2-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 Sequence |
| 0:1 move second child to first child ( temp 2-component vector of float) |
| 0:1 'var' ( global 2-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:6 Function Definition: type1::memFun1(vi3; ( temp int) |
| 0:6 Function Parameters: |
| 0:6 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) |
| 0:6 'var' ( in 3-component vector of int) |
| 0:? Sequence |
| 0:7 Branch: Return with expression |
| 0:7 add ( temp int) |
| 0:7 add ( temp int) |
| 0:7 direct index ( temp int) |
| 0:7 'var' ( in 3-component vector of int) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:7 var: direct index for structure ( temp int) |
| 0:7 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 var2: direct index for structure ( temp int) |
| 0:7 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) |
| 0:7 Constant: |
| 0:7 2 (const uint) |
| 0:10 Function Definition: type1::memFun2(i1; ( temp int) |
| 0:10 Function Parameters: |
| 0:10 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) |
| 0:10 'a' ( in int) |
| 0:? Sequence |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 3-component vector of int) |
| 0:11 'var' ( temp 3-component vector of int) |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:12 Branch: Return with expression |
| 0:12 add ( temp int) |
| 0:12 add ( temp int) |
| 0:12 direct index ( temp int) |
| 0:12 'var' ( temp 3-component vector of int) |
| 0:12 Constant: |
| 0:12 2 (const int) |
| 0:12 Convert float to int ( temp int) |
| 0:12 direct index ( temp float) |
| 0:12 bar: direct index for structure ( temp 2-component vector of float) |
| 0:12 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) |
| 0:12 Constant: |
| 0:12 0 (const uint) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:12 var2: direct index for structure ( temp int) |
| 0:12 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) |
| 0:12 Constant: |
| 0:12 2 (const int) |
| 0:20 Function Definition: @main( ( temp 4-component vector of float) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:22 move second child to first child ( temp 2-component vector of float) |
| 0:22 bar: direct index for structure ( temp 2-component vector of float) |
| 0:22 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) |
| 0:22 Constant: |
| 0:22 0 (const int) |
| 0:22 'var' ( global 2-component vector of float) |
| 0:23 move second child to first child ( temp int) |
| 0:23 var: direct index for structure ( temp int) |
| 0:23 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) |
| 0:23 Constant: |
| 0:23 1 (const int) |
| 0:23 Constant: |
| 0:23 7 (const int) |
| 0:24 move second child to first child ( temp int) |
| 0:24 var2: direct index for structure ( temp int) |
| 0:24 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) |
| 0:24 Constant: |
| 0:24 2 (const int) |
| 0:24 Constant: |
| 0:24 9 (const int) |
| 0:25 Sequence |
| 0:25 move second child to first child ( temp int) |
| 0:25 'i' ( temp int) |
| 0:25 Function Call: type1::memFun1(vi3; ( temp int) |
| 0:25 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) |
| 0:? Constant: |
| 0:? 10 (const int) |
| 0:? 11 (const int) |
| 0:? 12 (const int) |
| 0:26 add second child into first child ( temp int) |
| 0:26 'i' ( temp int) |
| 0:26 Function Call: type1::memFun2(i1; ( temp int) |
| 0:26 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2}) |
| 0:26 Constant: |
| 0:26 17 (const int) |
| 0:28 Branch: Return with expression |
| 0:? Construct vec4 ( temp 4-component vector of float) |
| 0:28 Convert int to float ( temp float) |
| 0:28 'i' ( temp int) |
| 0:28 Convert int to float ( temp float) |
| 0:28 'i' ( temp int) |
| 0:28 Convert int to float ( temp float) |
| 0:28 'i' ( temp int) |
| 0:28 Convert int to float ( temp float) |
| 0:28 'i' ( temp int) |
| 0:20 Function Definition: main( ( temp void) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:20 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:20 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'var' ( global 2-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80006 |
| // Id's are bound by 98 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 96 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "type1" |
| MemberName 9(type1) 0 "bar" |
| MemberName 9(type1) 1 "var" |
| MemberName 9(type1) 2 "var2" |
| Name 16 "type1::memFun1(vi3;" |
| Name 14 "@this" |
| Name 15 "var" |
| Name 22 "type1::memFun2(i1;" |
| Name 20 "@this" |
| Name 21 "a" |
| Name 26 "@main(" |
| Name 29 "var" |
| Name 47 "var" |
| Name 64 "T" |
| Name 72 "i" |
| Name 77 "param" |
| Name 80 "param" |
| Name 96 "@entryPointOutput" |
| Decorate 96(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 2 |
| 8: TypeInt 32 1 |
| 9(type1): TypeStruct 7(fvec2) 8(int) 8(int) |
| 10: TypePointer Function 9(type1) |
| 11: TypeVector 8(int) 3 |
| 12: TypePointer Function 11(ivec3) |
| 13: TypeFunction 8(int) 10(ptr) 12(ptr) |
| 18: TypePointer Function 8(int) |
| 19: TypeFunction 8(int) 10(ptr) 18(ptr) |
| 24: TypeVector 6(float) 4 |
| 25: TypeFunction 24(fvec4) |
| 28: TypePointer Private 7(fvec2) |
| 29(var): 28(ptr) Variable Private |
| 30: 6(float) Constant 1065353216 |
| 31: 6(float) Constant 1073741824 |
| 32: 7(fvec2) ConstantComposite 30 31 |
| 33: TypeInt 32 0 |
| 34: 33(int) Constant 2 |
| 37: 8(int) Constant 1 |
| 41: 8(int) Constant 2 |
| 48: 8(int) Constant 3 |
| 49: 11(ivec3) ConstantComposite 37 41 48 |
| 52: 8(int) Constant 0 |
| 53: 33(int) Constant 1 |
| 54: TypePointer Function 6(float) |
| 66: TypePointer Function 7(fvec2) |
| 68: 8(int) Constant 7 |
| 70: 8(int) Constant 9 |
| 73: 8(int) Constant 10 |
| 74: 8(int) Constant 11 |
| 75: 8(int) Constant 12 |
| 76: 11(ivec3) ConstantComposite 73 74 75 |
| 79: 8(int) Constant 17 |
| 95: TypePointer Output 24(fvec4) |
| 96(@entryPointOutput): 95(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| Store 29(var) 32 |
| 97: 24(fvec4) FunctionCall 26(@main() |
| Store 96(@entryPointOutput) 97 |
| Return |
| FunctionEnd |
| 16(type1::memFun1(vi3;): 8(int) Function None 13 |
| 14(@this): 10(ptr) FunctionParameter |
| 15(var): 12(ptr) FunctionParameter |
| 17: Label |
| 35: 18(ptr) AccessChain 15(var) 34 |
| 36: 8(int) Load 35 |
| 38: 18(ptr) AccessChain 14(@this) 37 |
| 39: 8(int) Load 38 |
| 40: 8(int) IAdd 36 39 |
| 42: 18(ptr) AccessChain 14(@this) 41 |
| 43: 8(int) Load 42 |
| 44: 8(int) IAdd 40 43 |
| ReturnValue 44 |
| FunctionEnd |
| 22(type1::memFun2(i1;): 8(int) Function None 19 |
| 20(@this): 10(ptr) FunctionParameter |
| 21(a): 18(ptr) FunctionParameter |
| 23: Label |
| 47(var): 12(ptr) Variable Function |
| Store 47(var) 49 |
| 50: 18(ptr) AccessChain 47(var) 34 |
| 51: 8(int) Load 50 |
| 55: 54(ptr) AccessChain 20(@this) 52 53 |
| 56: 6(float) Load 55 |
| 57: 8(int) ConvertFToS 56 |
| 58: 8(int) IAdd 51 57 |
| 59: 18(ptr) AccessChain 20(@this) 41 |
| 60: 8(int) Load 59 |
| 61: 8(int) IAdd 58 60 |
| ReturnValue 61 |
| FunctionEnd |
| 26(@main(): 24(fvec4) Function None 25 |
| 27: Label |
| 64(T): 10(ptr) Variable Function |
| 72(i): 18(ptr) Variable Function |
| 77(param): 12(ptr) Variable Function |
| 80(param): 18(ptr) Variable Function |
| 65: 7(fvec2) Load 29(var) |
| 67: 66(ptr) AccessChain 64(T) 52 |
| Store 67 65 |
| 69: 18(ptr) AccessChain 64(T) 37 |
| Store 69 68 |
| 71: 18(ptr) AccessChain 64(T) 41 |
| Store 71 70 |
| Store 77(param) 76 |
| 78: 8(int) FunctionCall 16(type1::memFun1(vi3;) 64(T) 77(param) |
| Store 72(i) 78 |
| Store 80(param) 79 |
| 81: 8(int) FunctionCall 22(type1::memFun2(i1;) 64(T) 80(param) |
| 82: 8(int) Load 72(i) |
| 83: 8(int) IAdd 82 81 |
| Store 72(i) 83 |
| 84: 8(int) Load 72(i) |
| 85: 6(float) ConvertSToF 84 |
| 86: 8(int) Load 72(i) |
| 87: 6(float) ConvertSToF 86 |
| 88: 8(int) Load 72(i) |
| 89: 6(float) ConvertSToF 88 |
| 90: 8(int) Load 72(i) |
| 91: 6(float) ConvertSToF 90 |
| 92: 24(fvec4) CompositeConstruct 85 87 89 91 |
| ReturnValue 92 |
| FunctionEnd |