blob: 0c816e2f17c652b7b63e7056b43e5ed7b76fa077 [file] [log] [blame]
glsl.-D-U.frag
Shader version: 450
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:10 Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:10 'color' (layout( location=0) out 4-component vector of float)
0:10 Constant:
0:10 1.000000
0:10 1.000000
0:10 1.000000
0:10 1.000000
0:16 Post-Increment ( temp 4-component vector of float)
0:16 'color' (layout( location=0) out 4-component vector of float)
0:24 vector scale second child into first child ( temp 4-component vector of float)
0:24 'color' (layout( location=0) out 4-component vector of float)
0:24 Constant:
0:24 3.000000
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 450
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:10 Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:10 'color' (layout( location=0) out 4-component vector of float)
0:10 Constant:
0:10 1.000000
0:10 1.000000
0:10 1.000000
0:10 1.000000
0:16 Post-Increment ( temp 4-component vector of float)
0:16 'color' (layout( location=0) out 4-component vector of float)
0:24 vector scale second child into first child ( temp 4-component vector of float)
0:24 'color' (layout( location=0) out 4-component vector of float)
0:24 Constant:
0:24 3.000000
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)