| struct { |
| }; |
| |
| struct { |
| bool b; |
| }; |
| |
| struct myS { |
| bool b, c; |
| float4 a, d; |
| }; |
| |
| myS s1; |
| |
| static class { |
| float4 i; |
| } s2; |
| |
| struct IN_S { |
| linear float4 a; |
| nointerpolation bool b; |
| noperspective centroid float1 c; |
| sample centroid float2 d; |
| bool ff1 : SV_IsFrontFace; |
| bool ff2 : packoffset(c0.y); |
| bool ff3 : packoffset(c0.y) : register(ps_5_0, s0) ; |
| float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s0) <int bambam=30;> ; |
| }; |
| |
| float ff5 : packoffset(c101.y) : register(ps_5_0, s[5]); |
| float ff6 : packoffset(c102.y) : register(s3[5]); |
| |
| struct empty {};
|
|
|
| struct containEmpty {
|
| empty e;
|
| };
|
| |
| float4 PixelShaderFunction(float4 input, IN_S s) : COLOR0 |
| { |
| class FS { |
| bool3 b3; |
| } s3; |
| |
| s3 == s3; |
| s2.i = s.ff4; |
| |
| containEmpty ce; |
| empty e; |
| e = ce.e; |
| |
| return input; |
| } |