| struct s1_t { |
| float c0; |
| float2 c1; |
| float c2; |
| }; |
| |
| struct s2_t { |
| float c0; |
| float3 c1; |
| }; |
| |
| struct s3_t { |
| float2 c0; |
| float1 c1; |
| }; |
| |
| struct s4_t { |
| int c0; |
| int2 c1; |
| int c2; |
| }; |
| |
| struct s5_t { |
| uint c0; |
| uint c1; |
| }; |
| |
| SamplerState g_sSamp; |
| Texture2D <s1_t> g_tTex2s1; |
| Texture2D <s2_t> g_tTex2s2; |
| Texture2D <s3_t> g_tTex2s3; |
| Texture2D <s4_t> g_tTex2s4; |
| Texture2D <s5_t> g_tTex2s5; |
| |
| Texture2D <s1_t> g_tTex2s1a; // same type as g_tTex2s1, to test fn signature matching. |
| |
| // function overloading to test name mangling with textures templatized on structs |
| s1_t fn1(Texture2D <s1_t> t1) { return t1 . Sample(g_sSamp, float2(0.6, 0.61)); } |
| s2_t fn1(Texture2D <s2_t> t2) { return t2 . Sample(g_sSamp, float2(0.6, 0.61)); } |
| |
| float4 main() : SV_Target0 |
| { |
| s1_t s1 = g_tTex2s1 . Sample(g_sSamp, float2(0.1, 0.11)); |
| s2_t s2 = g_tTex2s2 . Sample(g_sSamp, float2(0.2, 0.21)); |
| s3_t s3 = g_tTex2s3 . Sample(g_sSamp, float2(0.3, 0.31)); |
| s4_t s4 = g_tTex2s4 . Sample(g_sSamp, float2(0.4, 0.41)); |
| s5_t s5 = g_tTex2s5 . Sample(g_sSamp, float2(0.5, 0.51)); |
| |
| s1_t r0 = fn1(g_tTex2s1); |
| s2_t r1 = fn1(g_tTex2s2); |
| s1_t r2 = fn1(g_tTex2s1a); |
| |
| return 0; |
| } |
| |