| #version 140
|
|
|
| uniform isamplerBuffer sbuf;
|
|
|
| layout(std140) uniform blockName {
|
| int anonMem;
|
| };
|
|
|
| void main()
|
| {
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| int id = gl_InstanceID;
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| id += anonMem;
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| id += texelFetch(sbuf, 8).w;
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| gl_ClipVertex; // could be ERROR, but compiling under compatibility profile
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| gl_Color; // could be ERROR, but compiling under compatibility profile
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| gl_LightSource[0]; // could be ERROR, but compiling under compatibility profile
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| gl_DepthRange.far;
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| gl_TexCoord; // could be ERROR, but compiling under compatibility profile
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| gl_FogFragCoord; // could be ERROR, but compiling under compatibility profile
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| gl_FrontColor; // could be ERROR, but compiling under compatibility profile
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| }
|
|
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| out vec4 gl_Position; // ERROR
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|
|
| layout(location = 9) in vec4 locBad; // ERROR
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|
|
| #extension GL_ARB_explicit_attrib_location : enable
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|
|
| layout(location = 9) in vec4 loc;
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|
|
| #extension GL_ARB_separate_shader_objects : enable
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|
|
| out vec4 gl_Position;
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| in vec4 gl_Position; // ERROR
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| out vec3 gl_Position; // ERROR
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|
|
| out float gl_PointSize;
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| out vec4 gl_ClipVertex;
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| out float gl_FogFragCoord;
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|
|
| uniform sampler2DRect s2dr;
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| uniform sampler2DRectShadow s2drs;
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| in ivec2 itloc2;
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| in vec2 tloc2;
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| in vec3 tloc3;
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| in vec4 tloc4;
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|
|
| void foo()
|
| {
|
| vec4 v = texelFetch(s2dr, itloc2);
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| v += texelFetch(s2dr, itloc2, 0.2); // ERROR, no lod
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| v += texture(s2dr, tloc2);
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| v += texture(s2dr, tloc2, 0.3); // ERROR, no bias
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| v += texture(s2drs, tloc3);
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| v += textureProj(s2dr, tloc3);
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| v += textureProj(s2dr, tloc4);
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| v += textureProjGradOffset(s2dr, tloc4, ivec2(0.0), ivec2(0.0), ivec2(1,2));
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| v += textureProjGradOffset(s2drs, tloc4, ivec2(0.0), ivec2(0.0), ivec2(1,2));
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| }
|
| |
| void devi() |
| { |
| gl_DeviceIndex; // ERROR, no extension |
| gl_ViewIndex; // ERROR, no extension |
| } |
| |
| #ifdef GL_EXT_device_group |
| #extension GL_EXT_device_group : enable |
| #endif |
| |
| #ifdef GL_EXT_multiview |
| #extension GL_EXT_multiview : enable |
| #endif |
| |
| void devie() |
| { |
| gl_DeviceIndex; |
| gl_ViewIndex; |
| } |