| #version 400 core
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|
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| layout(vertices = 4) out; // ERROR
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| layout(quads, cw) in;
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| layout(triangles) in; // ERROR
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| layout(isolines) in; // ERROR
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|
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| layout(ccw) in; // ERROR
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| layout(cw) in;
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|
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| layout(fractional_odd_spacing) in;
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| layout(equal_spacing) in; // ERROR
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| layout(fractional_even_spacing) in; // ERROR
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|
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| layout(point_mode) in;
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|
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| patch in vec4 patchIn;
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| patch out vec4 patchOut; // ERROR
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|
|
| void main()
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| {
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| barrier(); // ERROR
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|
|
| int a = gl_MaxTessEvaluationInputComponents +
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| gl_MaxTessEvaluationOutputComponents +
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| gl_MaxTessEvaluationTextureImageUnits +
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| gl_MaxTessEvaluationUniformComponents +
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| gl_MaxTessPatchComponents +
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| gl_MaxPatchVertices +
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| gl_MaxTessGenLevel;
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|
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| vec4 p = gl_in[1].gl_Position;
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| float ps = gl_in[1].gl_PointSize;
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| float cd = gl_in[1].gl_ClipDistance[2];
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|
|
| int pvi = gl_PatchVerticesIn;
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| int pid = gl_PrimitiveID;
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| vec3 tc = gl_TessCoord;
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| float tlo = gl_TessLevelOuter[3];
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| float tli = gl_TessLevelInner[1];
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|
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| gl_Position = p;
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| gl_PointSize = ps;
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| gl_ClipDistance[2] = cd;
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| }
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|
|
| smooth patch in vec4 badp1; // ERROR
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| flat patch in vec4 badp2; // ERROR
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| noperspective patch in vec4 badp3; // ERROR
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| patch sample in vec3 badp4; // ERROR
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|
|
| #extension GL_ARB_separate_shader_objects : enable
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|
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| in gl_PerVertex
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| {
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| float gl_ClipDistance[1];
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| } gl_in[];
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|
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| in gl_PerVertex // ERROR, second redeclaration of gl_in
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| {
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| float gl_ClipDistance[1];
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| } gl_in[];
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|
|
| layout(quads, cw) out; // ERROR
|
| layout(triangles) out; // ERROR
|
| layout(isolines) out; // ERROR
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| layout(cw) out; // ERROR
|
| layout(fractional_odd_spacing) out; // ERROR
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| layout(equal_spacing) out; // ERROR
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| layout(fractional_even_spacing) out; // ERROR
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| layout(point_mode) out; // ERROR
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|
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| in vec2 ina; // ERROR, not array
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| in vec2 inb[];
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| in vec2 inc[18]; // ERROR, wrong size
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| in vec2 ind[gl_MaxPatchVertices];
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|
|
| in testbla {
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| int f;
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| } bla; // ERROR, not array
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|
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| in testblb {
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| int f;
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| } blb[];
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|
|
| in testblc {
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| int f;
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| } blc[18]; // ERROR wrong size
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|
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| in testbld {
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| int f;
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| } bld[gl_MaxPatchVertices];
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|
|
| layout(location = 23) in vec4 ivla[];
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| layout(location = 24) in vec4 ivlb[];
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| layout(location = 24) in vec4 ivlc[]; // ERROR
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|
|
| layout(location = 23) out vec4 ovla[2];
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| layout(location = 24) out vec4 ovlb[2]; // ERROR
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|
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| in float gl_TessLevelOuter[4]; // ERROR, can't redeclare
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|
|
| patch in pinbn {
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| int a;
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| } pinbi;
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| |
| void devi() |
| { |
| gl_DeviceIndex; // ERROR, no extension |
| gl_ViewIndex; // ERROR, no extension |
| } |
| |
| #ifdef GL_EXT_device_group |
| #extension GL_EXT_device_group : enable |
| #endif |
| |
| #ifdef GL_EXT_multiview |
| #extension GL_EXT_multiview : enable |
| #endif |
| |
| void devie() |
| { |
| gl_DeviceIndex; |
| gl_ViewIndex; |
| } |