struct T { | |
float f : packoffset(c4.y); // artificial, but validates all different treatments: uniform offset | |
centroid float g; // interpolant input | |
float d: SV_DepthGreaterEqual; // fragment output | |
float4 normal; // non-IO | |
}; | |
T s; // loose uniform | |
cbuffer buff { | |
T t : packoffset(c5.z); | |
}; | |
T main(T t : myInput) : SV_Target0 | |
{ | |
T local; | |
return local; | |
} |