#version 460 | |
#extension GL_NV_ray_tracing : enable | |
layout(binding = 0, set = 0) uniform accelerationStructureNV accNV0; | |
layout(binding = 1, set = 0) uniform accelerationStructureNV accNV1; // Unused | |
layout(location = 0) rayPayloadNV vec4 payload; | |
layout(shaderRecordNV) buffer block | |
{ | |
vec3 dir; | |
vec3 origin; | |
}; | |
void main() | |
{ | |
uint lx = gl_LaunchIDNV.x; | |
uint ly = gl_LaunchIDNV.y; | |
uint sx = gl_LaunchSizeNV.x; | |
uint sy = gl_LaunchSizeNV.y; | |
traceNV(accNV0, lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1); | |
} |